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iOS Gaming June 2016 | Be still my growing backlog, summer is here

okno

Member
Anybody playing Teeny Titans? Thinking about picking it up since it sounds like a great take on the Pokemon gameplay.

Thinking about it! Looks pretty darn cute and I was a huge fan of the old cartoon.

Rodeo Stampede really is pretty great. It's a wonderful spin on the endless runner genre.
 

Pachimari

Member
I'm also thinking of getting Teeny Titans, unfortunately it is too expensive for me to get this month, but I might get in next month.
 
Two more cool releases

HyperRogue - $2.99
https://itunes.apple.com/us/app/hyperrogue/id1122485103
I played this on PC, and it's awesome. Very unique world and mechanics, combat is more position-based puzzler than regular roguelike combat
screen322x572.jpeg
screen322x572.jpeg

Satellite Command - $4.99
https://itunes.apple.com/us/app/satellite-command/id1122639306
Unreal Engine 4 tactical space game where you control and coordinate satellites
 
Ahah, somehow I knew you'd talk about this one :)
Ha. Yeah, wrote about it on my blog a few months back.
http://indiegameenthusiast.blogspot.com/2016/03/pc-review-142-hyperrogue.html
But while HyperRogue's combat may be simple but surprisingly tactical, its world is anything but simple. The landscape spreads out in a circular plane of interlocking tiles, extending outwards from the red-brick crossroads. But this is no normal space; it's a place of distorted distances and looping paths that extend into infinity and straight lines that somehow never intersect, a non-Euclidean world of adjacent biomes where retracing your steps is a trying task

Undying sand worms roam the parched desert, forcing you to flee rather than fight. Walls shift with each step in the living caves. Each step erases the floor behind you in the land of eternal motion. Enter the mirror world, and you'll be accompanied by clones of yourself. Each new land you discover has its own unique quirks and inhabitants, from one where safe crossing relies on avoiding dangerous tiles through minesweeper-style rules, to the oceans where pirates and sharks lurk.
 

MrCheez

President/Creative Director of Grumpyface Studios
Teeny Titans dev here -- happy to field some questions about the game if anyone has any. Would also love to hear some GAF feedback if anyone picks it up!

This game was definitely a labor of love, and it's also a big one. You can easily sink in 12+ hours or more.
 

nicoga3000

Saint Nic
Teeny Titans dev here -- happy to field some questions about the game if anyone has any. Would also love to hear some GAF feedback if anyone picks it up!

This game was definitely a labor of love, and it's also a big one. You can easily sink in 12+ hours or more.

I am SO close to buying it...But is the battle system as slow as the stream made it seem? The collecting and "grinding" of it seems right up my alley, but the battle looked like it dragged out a bit. Maybe it was just the demo battle that looked like that?
 

MrCheez

President/Creative Director of Grumpyface Studios
I am SO close to buying it...But is the battle system as slow as the stream made it seem? The collecting and "grinding" of it seems right up my alley, but the battle looked like it dragged out a bit. Maybe it was just the demo battle that looked like that?

I can see how watching footage of it makes it seem a little slow, but when you're playing there is always a lot to consider as the action unfolds. Although of course I'm going to be a bit biased when answering any question about fun factor, but I can say with confidence that 'slow battles' has never been a complaint we've seen raised through all our playtesting and also with all the day 1 impressions so far -- so feeling pretty confident about it :) The people on the TA forums seem to really be enjoying the battle system: http://forums.toucharcade.com/showthread.php?t=289814&page=6

Would love to hear what ya think about the battles if you check it out! We definitely tried to create a system that feels 'new' -- especially with how the team swapping and buffing works, things like the charge-attack system (where you have to think about timing as you're in danger of being interrupted), etc
 
Still waiting on any new info on Iron Marines, Ironhide's new game. They're team that made all the Kingdom Rush games, which are probably my iOS GOATs.

I haven't heard anything since a blog post from last November...but according to their facebook page they're still on-target for a 2016 release. They also mention that they're making Kingdom Rush 4, yay!
 

heringer

Member
Since I'm interested in Tiny Teen Titans, I decided to play Attack the Light - Steven Universe, which I bought at a sale but never played because I'm not familiar with the show.

Pretty decent stuff! Bodes well for Tiny Teen Titans. It's actually surprisingly challenging, which is very nice. I like the Mario & Luigi esque battle system. It's RPG lite, but I'm enjoying it. Might grab Tiny Teen Titans tonight.
 
Since I'm interested in Tiny Teen Titans, I decided to play Attack the Light - Steven Universe, which I bought at a sale but never played because I'm not familiar with the show.

Pretty decent stuff! Bodes well for Tiny Teen Titans. It's actually surprisingly challenging, which is very nice. I like the Mario & Luigi esque battle system. It's RPG lite, but I'm enjoying it. Might grab Tiny Teen Titans tonight.

I am SO close to buying it...But is the battle system as slow as the stream made it seem? The collecting and "grinding" of it seems right up my alley, but the battle looked like it dragged out a bit. Maybe it was just the demo battle that looked like that?

Anybody playing Teeny Titans? Thinking about picking it up since it sounds like a great take on the Pokemon gameplay.
Just picked it up myself. The dev walkthrough on TA sold me on it, seems like there's a ton of depth to the combat and it looks super polished
https://www.youtube.com/watch?v=mqHKsrNy3ec
Will post some impressions later

Have a question for Cheez: can you unlock new attacks/abilities for your figures?
 

MrCheez

President/Creative Director of Grumpyface Studios
Have a question for Cheez: can you unlock new attacks/abilities for your figures?

Every fig will unlock a third ability at level 3, then after that you can rank up each of your abilities (w/Shiny Ranks in the enhancement screen), upgrade stats, and customize each fig with modchips. Progression-wise, we tried to design things in a way where it feels rewarding to not just stick with 'maining' a core 6 figs throughout the whole game, but to also consistently try out/swap in new ones along the way and level up those as well. (There's a archtype/class system to consider, too!)

Looking forward to hearing what you think!
 
I read that Tian Quest got an update about a week ago that had some bug fixes and included a "low graphics" mode that helps with performance.

Anyone had a chance to try it out, I'm curious if it's able to run a bit better, especially in older devices like my iPad Mini 2.
 

PittaGAF

Member
Guys don't sit on Perchang.
If you like physics puzzles that require coordination and rhythm, it really set a new level of awesomeness.

I feel like an idiot playing some levels, gold bosses in particular, but it's really fun.

It's the classic super simple to understand, damn hard to master.

Said that, the game is super polished, gorgeous to look at, and feature packed (60FPS mode, low power mode, you can even record and share your own games!!!).

Highly recommended.
 

killercow

Member
I read that Tian Quest got an update about a week ago that had some bug fixes and included a "low graphics" mode that helps with performance.

Anyone had a chance to try it out, I'm curious if it's able to run a bit better, especially in older devices like my iPad Mini 2.

I think someone here said that it definitely improved the game's framerate. Haven't tried it yet though.
 
I've been playing Teeny Titans since yesterday afternoon, and it's seriously got its hooks in me.

For the record, I'm generally not a "collect 'em all" gamer, nor do I watch the Teen Titans cartoon outside of watching a few episodes with my daughter. But for some reason, the Teeny Titans trailer just seemed really appealing to me so I made a relatively impulse decision to dive in. And I don't regret it at all.

The animations and overall quality are top notch. It literally feels like you are playing a cartoon. And the music is strangely amazing, especially the victory song. I found myself humming it to myself last night when I was brushing my teeth without even thinking about it. The general humor is similar to that of the show, which generally makes me chuckle.

The actual gameplay is great. I love the combat design of the filling bar and the strategy of switching between characters to release powers and to avoid gauges getting reset. So, for example, one of my figures has a pretty powerful attack that can be unleashed pretty early as the combat bar fills up, but selecting it takes a small charge-up that can get canceled out by the enemy if he gets hit. However, one of my other characters has an early powerup that trades life for a quicker bar fill. So I will switch to that one, use the power, and then switch real quick to the other character which means I can usually click on the attack and get through the charge up period before the enemy attacks. Booyah!

That probably doesn't make any sense unless you play it, but these kind of tactics are all over the combat, and I find it surprisingly deep in terms of execution.

In terms of non-combat play, there are a ton of missions and sidequests hanging around, so I am exploring the bejeebus out of the map trying to complete the missions. Generally, the return for completing quests is money, which allows you to buy more figures and mod chips for your figures. It all feels rewarding, and I love building up my figure collection and buying the rare figures.

I'll have to put in a few more hours to see if things get repetitive over time, but after 2+ hours or so with it so far, I'm loving the game.
 

Frostt

Member
Rodeo Stamped is fantastic and I rarely say that, but it is, and it is addicting.

Its amazing! Breathes new fresh air into the endless runner as well. And upgrades now are meaningful. Lots of animals each one feel different. Feel like what Ski Safari 2 should have been. Loving it. A keeper for sure.
 
Satellite Command sounds awesome
The idea is to manage a satellite business, taking on contracts to earn money and reputation. You start with one satellite and a couple of instruments and can launch a maximum of six after earing sufficient credits. Various scientific instruments will need to be equipped to fulfil missions. The deep space photography missions are fairly straitforward as line of sight is less of an issue. Earth survey and orbital junk removal are trickier, usually requiring some maneuvering, which consumes costly fuel. I enjoy taking down the space junk with the kinetic laser, though it's a slow process - gradually degrading its orbit until it burns up in the atmosphere.

In addition don't forget to monitor condition of your satellites, which can overheat and run out of fuel or battery power. If not careful your satellite can become stranded in orbit and susbsequently become a junk removal mission. Not good for enhancing reputation. Even worse it may disintegrate resulting in a heavy fine. Also be sure to keep those solar panels facing towards the sun to maintain batteries. And did I mention hull degradation from impacting space debris? This can be repaired by rendezvous with a space staion, where other instruments can also be bought and equipped.
 

heringer

Member
I've been playing Teeny Titans since yesterday afternoon, and it's seriously got its hooks in me.

For the record, I'm generally not a "collect 'em all" gamer, nor do I watch the Teen Titans cartoon outside of watching a few episodes with my daughter. But for some reason, the Teeny Titans trailer just seemed really appealing to me so I made a relatively impulse decision to dive in. And I don't regret it at all.

The animations and overall quality are top notch. It literally feels like you are playing a cartoon. And the music is strangely amazing, especially the victory song. I found myself humming it to myself last night when I was brushing my teeth without even thinking about it. The general humor is similar to that of the show, which generally makes me chuckle.

The actual gameplay is great. I love the combat design of the filling bar and the strategy of switching between characters to release powers and to avoid gauges getting reset. So, for example, one of my figures has a pretty powerful attack that can be unleashed pretty early as the combat bar fills up, but selecting it takes a small charge-up that can get canceled out by the enemy if he gets hit. However, one of my other characters has an early powerup that trades life for a quicker bar fill. So I will switch to that one, use the power, and then switch real quick to the other character which means I can usually click on the attack and get through the charge up period before the enemy attacks. Booyah!

That probably doesn't make any sense unless you play it, but these kind of tactics are all over the combat, and I find it surprisingly deep in terms of execution.

In terms of non-combat play, there are a ton of missions and sidequests hanging around, so I am exploring the bejeebus out of the map trying to complete the missions. Generally, the return for completing quests is money, which allows you to buy more figures and mod chips for your figures. It all feels rewarding, and I love building up my figure collection and buying the rare figures.

I'll have to put in a few more hours to see if things get repetitive over time, but after 2+ hours or so with it so far, I'm loving the game.

Cool! I'll get it after I'm done with Steven Universe.

Someone should probably do an OT for the game. At least there was one for Attack the Light.
 

Emarv

Member
Just watched that Teeny Titans video on TouchArcade. Wow, that looks great and like my jam. Gonna dig into that tomorrow.
 
I'm noticing this really annoying trend where games show adverts and have an IAP option to "remove ads," but when you press it it just brings up the password/touchID screen without actually telling you how much it's going to charge you.

Is there some way to check the price of something before you actually buy it in cases like this? Just bizarre that Apple would allow it, and there's no IAPs listed on the App Store.
 
I'm noticing this really annoying trend where games show adverts and have an IAP option to "remove ads," but when you press it it just brings up the password/touchID screen without actually telling you how much it's going to charge you.

Is there some way to check the price of something before you actually buy it in cases like this? Just bizarre that Apple would allow it, and there's no IAPs listed on the App Store.
When you put your info in, you then get a screen telling you the price and asking you to confirm the purchase.
 

awp69

Member
Anyone else having trouble buying anything on the App Store? Click to buy and it just keeps going back to the price and never pops up to verify.
 
Hyperburner Amazing. Such a great twitch game. Well presented and stylish. It's actually relaxing to play. There's a constant trickle of progress as well. You don't feel like you just hit a wall in the first hour and then bang your head up against it for a long time before you get better (Super Hexagon). Love it love it love it.

Rodeo stampede I Yeti Mountain was one of my favourite games of last year and they've made another great one here.
The coin doubler is nearly £5 in the UK. I dunno if I can quite justify that.
They mission timer seems a little long as well. Coins you get from long runs is a bit low in times. You really do have to wait for the 'zoo visits' to bump your money up.
The actual pure gameplay loop though is very very addictive. Even if you're not getting many coins or new animals from a run, it's just fun to play.
I'm sure stuff will get balanced out pretty soon.

Just got Perchang, so we'll see how I get on with that.
 

FerranMG

Member
Rodeo stampede I Yeti Mountain was one of my favourite games of last year and they've made another great one here.
The coin doubler is nearly £5 in the UK. I dunno if I can quite justify that.
They mission timer seems a little long as well. Coins you get from long runs is a bit low in times. You really do have to wait for the 'zoo visits' to bump your money up.
The actual pure gameplay loop though is very very addictive. Even if you're not getting many coins or new animals from a run, it's just fun to play.
I'm sure stuff will get balanced out pretty soon.
.

Agree 100%.
 

Nelo Ice

Banned
Hyperburner Amazing. Such a great twitch game. Well presented and stylish. It's actually relaxing to play. There's a constant trickle of progress as well. You don't feel like you just hit a wall in the first hour and then bang your head up against it for a long time before you get better (Super Hexagon). Love it love it love it.

Rodeo stampede I Yeti Mountain was one of my favourite games of last year and they've made another great one here.
The coin doubler is nearly £5 in the UK. I dunno if I can quite justify that.
They mission timer seems a little long as well. Coins you get from long runs is a bit low in times. You really do have to wait for the 'zoo visits' to bump your money up.
The actual pure gameplay loop though is very very addictive. Even if you're not getting many coins or new animals from a run, it's just fun to play.
I'm sure stuff will get balanced out pretty soon.

Just got Perchang, so we'll see how I get on with that.

Agreed, I am completely hooked on Rodeo Stampede. I'm already working on upgrading so I can access the jungle lol.
 
I have a hard time getting excited about *another* pixel art roguelike. Maybe it's just me (and it probably is) but the genre seems to be really overdone right now.
Not a roguelike. A trap-evading puzzle/runner. Has a surprisingly diverse variety of traps and hazards
 

Jamesways

Member
Hyperburner is really fun. What a cool, easy to get into game. First person cam is intense. Thanks for the recommendation.
 

Emarv

Member
Teeny Titans is great and exactly what I wanted from iOS Pokemon-likes. Simple, but engaging combat, decent team strategies and a quick leveling curve. All of the polish is really well done and the humor isn't terrible.

Really happy with this game. A pleasant surprise.

Note: I never played Steven Universe.
 
Seems like Chaos Rings, Chaos Rings Omega, Chaos Rings II and now Plants vs Zombies have been removed from the App Store.
Plant vs zombies doesn't surprise me since it already had trouble running on certain devices with iOS 9. Plus EA seems to only care about F2P going forward.

The Square Enix games don't surprise me either, they are very untrustworthy when it comes to updating games that were ported over to mobile. So glad I don't care for most of SE's library.
 
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