Thoughts on Imbroglio - I'm liking it and it's obvious that there's layers and layers of strategic depth. You attack using the weapons on the tile you're standing on, and the weapon levels up as you kill more enemies with it, giving it more attack power, a new perk or something else. And since you can edit the tiles and choose from a whole range of weapons, there's an appeal in tweaking your "deck" and seeing what permutation works for you.
The one concern I have is a lack of options in what you can actually do. In 868-HACK, once you'd siphoned up a few programs, you had plenty of ways to deal with threats. Here, not so much - you seem to have only your attack, your character's special skill and the effect of any perks the weapon you're using has. This has led to this situation plenty of times - being one tile away from an enemy, wanting to kill it but having no way of getting close enough without taking a hit. You regain health very easily but it just feels a bit odd that there seemingly is no way of avoiding this (in 868-HACK, you could WAIT or PUSH, among many other options).