Is a small popup that appears once after the update. I bought MV when it came out so it was 0.89 for me.
Thanks, I'll give it a try. I played through the game on my Android tablet, but it sounds like the RED levels are iOS exclusive...
Is a small popup that appears once after the update. I bought MV when it came out so it was 0.89 for me.
It was
Visually awesome, some really intense moments, but besides that, it was just okay. Not something I'd watch again. I laughed out loud when Bullock started barking and the whole "use a fire extinguisher to navigate space" scene was just so ridiculous that it took me out of the movie
Interstellar was better
This is just great
Looks like Hero Siege was removed from the App Store
From what I've read, it seems like it's a case of "we hit it big on other platforms so why bother with mobile?". The PC version is getting its 6th expansion, and they have a PS4/Xbox One verison in the works.
Eh, don't get me wrong.
I enjoyed the movie, the idea, the scenes, the pacing, the lonely actors etc...
But...the electronic engineer in myself couldn't avoid thinking the movie is just...let's say...highly improbable.
Now...I play fantasy games, not to mention I love scifi...from Star Wars to Star Trek...so I'm no stranger when it comes to 'improbable' or totally against physics or quantum laws situations...but in a 'realistic-contemporary' setting this hurts a bit more.
When she survive the second crash or pilot in space with the fire extinguisher...I just had a laugh.
I had two good hours anyway...followed by one hour of awesome Out There...so I'm ok
Haha, looking back on that scene made me chuckle as well.
Did you watch it at home? Because it's one of those movies that watching it in theaters is a completely different experience
So Wicked Lair is free? I don't see any IAPs in the link either. What's the catch?Wicked Lair out in NZ
https://itunes.apple.com/nz/app/wicked-lair/id930146392?mt=8]
Oh, I hadn't seen the App Store page yet. Didn't realize it was free. And no IAP either?So Wicked Lair is free? I don't see any IAPs in the link either. What's the catch?
Wicked Lair out in NZ
https://itunes.apple.com/nz/app/wicked-lair/id930146392?mt=8
And this game looks charming and fun
oh my giraffe by Nico Prins
https://appsto.re/us/mhjj4.i
Same happened to me, when I went to check the sale out the price was already increased back to normal.I was going to buy Final Fantasy IV: The After Years on sale to see if the remake made the game any better.
It looks like it was only discounted for a few days.
Oh well, next time, I wasn't too excited about it anyway.
The Longest Journey is now out on iOS worldwide:
https://itunes.apple.com/us/app/id588470809?mt=8
Bean Dreams, the sequel to Bean Quest, is coming out december 4th for 2.99$. It's compatible with the iPad1+ and the iPhone 3GS+.
More info here:
http://www.kumobius.com/presskits/sheet.php?p=bean_dreams
So heads up, everyone! Regulars and lurkers alike, good news. I talked with the mods and they said a Mobile GOTY thread is okay to do. It's going to be Mobile in general rather than just IOS only
Anyway, I'm going to be using the same format we used for IndieGAF Voting last year. Here are the threads from 2013:
The IndieGAF Community voting thread
http://m.neogaf.com/showthread.php?t=734961
The "IndieGAF recommends: The 50 Best Indies of 2013" thread
http://m.neogaf.com/showthread.php?t=766928
This weekend we have an special offer to celebrate the imminent launch of Sol Invictus, the second part of ‪#‎HeavyMetalThunder‬ series!
Anyone else prefer the night colors theme for Threes over the default look?
Hi guys,
Just want to show a preview of the upcoming RPG / Dungeon Crawler from Wave Light Games. It will hit both iPhone and iPads before the end of the year. Currently in the fine tuning and testing phases of chapter 1 of what will be a 3 chapter game. The game is a turn-based dungeon crawler similar to Warhammer Quest. However, it also includes cover / line of sight aspects of XCOM. Players form a party of 6 heroes from a choice of 20 character classes and explore underground ruins and face ratmen, demons, undead, goblins and other monsters.
Here are some screen shots to show what the game looks like. The following are the main title screens and team selection screens:
Here is the player selection screen. Players choose 6 characters for each play through out of a current roster of 20 character classes. Character classes include some interesting classes such as Elven Paladins, Vampires, Minotaurs, Centaurs, Orc Berserkers as well as the usual suspects found in RPG's. Each class has a specific play style and special abilities so a play through with a different party will be a very different experience ... hopefully adding to the game's replay value.
Here's some shots of gameplay. Gameplay is turn-based where players move, attack and perform special abilities with each of their 6 characters. The computer then does the same with its creatures. There is a cover system as well as line of sight so anyone that's played XCOM will be very comfortable with this game. Unit abilities are varied and include things like special attacks, area attacks, buffs, debuffs, special melee attacks, and even some more unusual things like summoning spells, searching an area for treasure, setting traps, teleportation, etc.
Gameplay is tactical and the AI is smart as it leverages cover and focuses on trying to kill wounded player characters. Combat rules are based on some pretty complex RPG mechanics but all the calculations are done by the system and then just presented to the player as % chance to hit or get a critical hit and so on. Before making an attack on an enemy, this information is presented to the player in a small info box, as shown below:
Most of the action is from a top down view but players are free to zoom in and pan and rotate the camera using the touch controls. Pinch to zoom, two fingers to rotate the camera and so forth. There is also an XCOM style action cam that zoom in on the action when players or enemy AI performs attacks. Here you can see an example of a zoomed in action cam shot.
We have heavily optimized the game such that it runs on low end hardware. If it detects that the device has only 512MB of RAM, it switches to lower quality textures at run time and disables some special effects. Therefore, It runs really well on even a first generation iPad mini and iPad 2 and looks spectacular on newer devices. I believe it should also run on an iPhone 4S but I haven't actually tested it yet on that device. It's probably best played on a tablet or larger phone since the inventory and shop / vendor screens will be hard to see on a small phone screen but it should still be playable.
Please let me know what you think and if you're interested in the game. We're hoping to submit to Apple within the next 10 days.
That's so shitty. I loved it on iOS.Looks like Hero Siege was removed from the App Store
From what I've read, it seems like it's a case of "we hit it big on other platforms so why bother with mobile?". The PC version is getting its 6th expansion, and they have a PS4/Xbox One verison in the works.
I absolutely LOVE Sunburn. Definitely going on the game of the year list.
It's a blissful mix of melancholy and cheery tones, as the character names, dialogue, and level names are all consistently funny, despite the bleak events actually occurring.
Combine that with some wonderful wonderful pixels, a very unique central mechanic, and brilliant level design makes it one of the best puzzle games of the year.
Also, did I mention it's sci-fi?
Demon Hunters looks right up my alley. Thanks for putting this on my radar, JCho!
I just bought Sunburn and played the first few levels. I'm struggling a little with the flying, but I know I'll get the hang of it. As other said, the humor nicely offsets the really sad events going on. I like it so far, but it hasn't landed on my GOTY list just yet. Time will tell.
Is there a solid release date for Out There: Omega? I did a quick Google search and didn't see anything concrete, so I wanted to check in here and see if I missed it. Thanks, guys!
That's so shitty. I loved it on iOS.
Oh, that's good to hear. Hadn't gotten a response yetHero Siege is coming back, here's the latest post from the devs on Facebook:
"I just successfully submitted Hero Siege for iOS review! I will announce a re-release date when i get the game reviewed."
I wonder if they are just going to make it a paid app now like the steam version.Hero Siege is coming back, here's the latest post from the devs on Facebook:
"I just successfully submitted Hero Siege for iOS review! I will announce a re-release date when i get the game reviewed."
Aha, so that's why Heavy Metal Thunder was discounted
So as you might expect from someone who only got into IOS gaming around mid-2012, I'm late to the party in regards to a lot of games.
Finally playing Bean's Quest, which I really should have played earlier since it's Kumobius. Best auto-jumping platformer on IOS? Before I would have said Super Splatform, but BQ is so polished and well crafted. Very excited for Bean's Dream now
I absolutely LOVE Sunburn. Definitely going on the game of the year list.
It's a blissful mix of melancholy and cheery tones, as the character names, dialogue, and level names are all consistently funny, despite the bleak events actually occurring.
Combine that with some wonderful wonderful pixels, a very unique central mechanic, and brilliant level design makes it one of the best puzzle games of the year.
Also, did I mention it's sci-fi?