justiceiro
Marlboro: Other M
So, guys, during the last decades, there was the growing sentiment in gaming circles like this one that pixel art was overdone by indies specially.
Enter the last night, another pixel art game, but had the idea of using modern effects for scrolling, smoke, light, etc. The game entered a limbo of development, but not before square enix thought they could make a game using something similar to it's concept, called octopath traveler. They them decided to call that artstyle 2D-HD and keep pumping out new games and sequels using that art direction, and even backtrack as far to rework old 16-bit era games to adopt this artstyle.
Since then, suikoden spiritual successor adopted that style too, and even indies jumped in the band wagon.
The idea is not without it's detractors, but managed lessen the sour taste the infamous ports of final fantasy on PC for a lot of people, to the point the biggest complain these days is why it's only on steam.
So, in short, my question is: did 2D-HD made you stop being such a pixel art hater?
Enter the last night, another pixel art game, but had the idea of using modern effects for scrolling, smoke, light, etc. The game entered a limbo of development, but not before square enix thought they could make a game using something similar to it's concept, called octopath traveler. They them decided to call that artstyle 2D-HD and keep pumping out new games and sequels using that art direction, and even backtrack as far to rework old 16-bit era games to adopt this artstyle.
Since then, suikoden spiritual successor adopted that style too, and even indies jumped in the band wagon.
The idea is not without it's detractors, but managed lessen the sour taste the infamous ports of final fantasy on PC for a lot of people, to the point the biggest complain these days is why it's only on steam.
So, in short, my question is: did 2D-HD made you stop being such a pixel art hater?