Is it just me or is it obvious that companies aren't evolving fighting games

I was really hoping that they would take fighting games to a new level this generation, but it appears that they have made no attempt to do so.

They haven't made fighting games more fluid, it stil lacks any feeling of grace like well choreographed fight scenes.

Then easier things like making fighting games online have not really come to pass either. I always thought the online gaming was probably the next step in the fighting game genre but it doesn't appear that companies feel the same way.

The best thing I've seen lately is the "free for all" fighting modes we see in games like Power stone and super smash bros.

Does anyone else feel like this genre is simply dying out?
 
Hello GAF! I like to be an idiot! said:
Does anyone else feel like this genre is simply dying out?

I think many of us thought that it was dying out several years ago.
 
Free for all fighting is a gimmick. Prop fighting is not really fighting. Wow, I can throw chairs, but my character has only 5 moves. Wow, I can throw pots, which are the same as chairs, but my character only has 5 moves. Powerstone is a great party title cause anyone can play, but great fighting title it is not.

Play virtua fighter 4 evo, street fighter 3 third strike, and guilty gear xx reload. Those are the most technical fighters I know of that are actually good.
 
I think there were a few advances previously with fighting games going 3d.

But now it's like the only things they put in are tag modes or fighter collections...
 
Man.

You don't know when to quit, do you? Sorry, but Soul Calibur 2, GGX2 #reload and VF4 Evo all disagree with you. That's like three of the best fighting games ever, all coming out within the past couple years. And you don't get much more pretty or fluid looking than Soul Calibur 2.
 
Hello GAF! I like to be an idiot! said:
They haven't made fighting games more fluid, it stil lacks any feeling of grace like well choreographed fight scenes.

I personally don't think this won't happen anytime soon.... Because in a well choreographed fight scene you have an exact action and exact reaction planned out for each portion of the fight.

If you did that in a fighting game you'd get pre-canned animations for blocking this attack... or that attack, etc....

Track down the Crouching Tiger, Hidden Dragon game... it tries that... oh it tries....

Many fighting games look good in terms of amount of animation... but I don't think you're going to see what you're looking for anytime soon.
 
belgurdo said:
First person to put "Guilty Gear" or "Soul Calibur" and "innovation" in the same sentence dies
Pfft. VF4 is where you get yer innovation, GG and SC are where you get yer highly polished, shiny REFINEMENT. They're all great games, and the original poster was still dropped(or perhaps thrown) as a baby.
 
Okay, I'll say something that is almost sure to get all the "fighting fans" mad at me...

I think Super Smash Bros. Melee is more "fluid" than any other fighter I've seen recently.

Feel free to discuss this.

(I'm not altogether sure how to describe a fighting game's fluidity, but SSBM seems to have fewer "choppy moments" than other fighters I've seen. The lack of scripted "fancy combo/flip" sequences helps, too.)
 
belgurdo said:
First person to put "Guilty Gear" or "Soul Calibur" and "innovation" in the same sentence dies

I agree... I didn't find anything innovative about Soul Calibur 2.

Many fighting games look good in terms of amount of animation... but I don't think you're going to see what you're looking for anytime soon.

But you get what I am saying right?
 
Well SSBM fails one of your 'prop fighting' tests though MAF, since a 'chair' in SSBM is not the same thing as a 'pot'. A baseball bat is very different from a fan which is very different from a lightsaber etc. Plus you can turn the props off entirely.
 
MrAngryFace said:
Ok Mario Avatar. SSBM is a puzzle game with lots of prop fighting.
I find small faults in your logic.

International Karate is a fighting game, albiet a fairly simple one, correct?

SSBM contains all of the same functionality as Internation Karate.

Ergo, SSBM is a fighting game. Perhaps a very simple one, but it remains a fighting game.

I have this funny feeling you'll disagree, so I must ask you -- what, in your opinion, defines a fighting game?

(Side note: I think puzzle fans would be offended by your ascribing of SSBM to their favorite genre.)
 
I'm not sure what more they can do to evolve the genre. Add more characters? More area to roam around? More moves? If it gets any more advanced, it starts becoming something its not(Like Shenmue).

I think Virtua Fighter and it's sequels is pretty much as good as its gonna get for one on one tournament fighting. Or maybe I just don't have enough imagination.
 
Hello GAF! I like to be an idiot! said:
I always thought the online gaming was probably the next step in the fighting game genre but it doesn't appear that companies feel the same way.
Who here played a fighter online this year? Raise your hand.

*raises fucking hand*
 
Hello GAF! I like to be an idiot! said:
I think the scope of what you can do, and the extent of how you control your fighter needs to expand in fighting games.

Examples please.
 
Hello GAF! I like to be an idiot! said:
I think the scope of what you can do, and the extent of how you control your fighter needs to expand in fighting games.
Explain, oh mighty one.
 
I see fighting games limited by what developers can program.

I think the best way I can describe what I am talking about is Jackie Chan Stunt Master.

The game wasn't all that impressive, but it threw in a ridiculous amount of things you could do while fighting. Or just watching any of his movies and the vast array of things you can do to fight and win.

I would like a fighting game where you're in an arena and you can climb steps, jump and kick off from a pillar and head scissor your opponent. A fighting game where blocks aren't so basic and unrealistic.

It's really hard to explain if you don't know what I mean.
 
DavidDayton said:
Ergo, SSBM is a fighting game. Perhaps a very simple one, but it remains a fighting game.
hehe, you said "ergo".

the_architect.jpg
 
Hello GAF! I like to be an idiot! said:
They haven't made fighting games more fluid, it stil lacks any feeling of grace like well choreographed fight scenes.

*Cues up Ken/Chun-Li "parry madness" tourney video*

Hmmm, looks pretty damn fluid to me.
 
Hello GAF! I like to be an idiot! said:
Does anyone else feel like this genre is simply dying out?

The following statistics could shed some light on the issue:

US Video Game Software Market by Genre

Fighting Genre

1998: 9%
1999: 8%
2000: 7%
2001: 5%
2002: 6%
2003: 6%

Source: NPD Funworld, NPD Techworld, Wedbush Morgan Securities
 
Hello GAF! I like to be an idiot! said:
basically what i am saying is that fighting games are far too rigid, unrealistic, and limited.
I'd love to see this guy throwing out his best combos.

P,P,P
K,K,K

"This game is limited!"
 
It's funny but the games that seem to be doing this more than fighting games are adventure-esque beat em ups...

Games like God of War really speak to what i am talking about.
 
Hello GAF! I like to be an idiot! said:
It's funny but the games that seem to be doing this more than fighting games are adventure-esque beat em ups...

Games like God of War really speak to what i am talking about.


Then you arent talking about fighting games.

fighting games arent action games. they are more like strategy games if anything.
 
sp0rsk said:
Then you arent talking about fighting games.

fighting games arent action games. they are more like strategy games if anything.

Im not talking about action games, im simply saying that games like those are doing a better job of taking the essence of fighting to a new level.
 
Hello GAF! I like to be an idiot! said:
I think the best way I can describe what I am talking about is Jackie Chan Stunt Master.

The game wasn't all that impressive, but it threw in a ridiculous amount of things you could do while fighting. Or just watching any of his movies and the vast array of things you can do to fight and win.

I would like a fighting game where you're in an arena and you can climb steps, jump and kick off from a pillar and head scissor your opponent. A fighting game where blocks aren't so basic and unrealistic.

It's really hard to explain if you don't know what I mean.

...God help us.
 
Hello GAF! I like to be an idiot! said:
Im not talking about action games, im simply saying that games like those are doing a better job of taking the essence of fighting to a new level.
You want a game focuses on beating up five mooks at a time, with five moves apiece, and throwing them on stoves, fine, enjoy your right analog control.

You want a game that models itself after two matched opponents fighting in an arena, and carries the deep strategy of facing a singular but highly skilled opponent, that's the fighter genre.
 
Drinky Crow said:
You're really very dumb.

This is scary. I'm starting to agree with Drinky more and more.

At this rate, I'll buy a PS... no no... this... this can't be happening!
 
I'de like to see the fighters takes steps to be more life-like. There was a title called Kumatai scheduled for the PSX back in 95 or so that never made it out, but it promised some cool ideas that suprisngly havn't really been introduced to the genre since aside from maybe Bushido Blade. Basically there was to be no health meter in Kumatai, and as punishment was influcted in your opponent body parts would be rendered useless or less effective. Players would bruise, become cut, bones would breatk etc..

I'de like to see more fighters like that, like Bushido Blade, where a fight could go on 15 minutes or 5 seconds.
 
Hello GAF! I like to be an idiot! said:
Im not talking about action games, im simply saying that games like those are doing a better job of taking the essence of fighting to a new level.


how many fights have you been in that look like god of war. (in a controlled environment and uncontrolled)

Kumite became tao feng i think. Atleast those ideas were in tao feng anyway.
 
Hello GAF! I like to be an idiot! said:
I think the scope of what you can do, and the extent of how you control your fighter needs to expand in fighting games.

Virtua Fighter 4 and Soul Calibur 2 have the deepest controls and flexibility of any fighter out there, however, the "popular" style still seems to be the dialed-in combos and reversals you see in Tekken or DOA. I don't really get it, because Tekken and DOA don't really allow the player to develop their own style of play, meanwhile VF4 and SC2 allow for that.

Tekken and DOA - Checkers
VF4 and SC2 - Chess
 
Nameless said:
I'de like to see the fighters takes steps to be more life-like... a fight could go on 15 minutes or 5 seconds.
The core of the fighting genre lies in strategic arcade games. Life bars and time limits are inherent to their gameplay.

I might be interested in a more realistic game like you describe, but nobody wants to see any established series go in that direction.

Then again, I never so much as looked at the UFC games.
 
Two decent VF4 players can make a fight look really well choreographed. I've had some Lei Fei vs. Aoi matches with MAF that have been all crazy stance changes and flashy moves/throws, and everything just flowed naturally.
 
Is it just me or is it obvious that GAF mods aren't evolving joke posters?

I was really hoping that they would take modding dumb members to a new level this generation, but it appears that they have made no attempt to do so.

They haven't made dumb members look more stupid, it stil lacks any feeling of insult like well choreographed humiliations.

Then easier things like banning dumb members online have not really come to pass either. I always thought the online modding was probably the next step in the ridiculing dumb people genre but it doesn't appear that GAF mods feel the same way.

The best thing I've seen lately is the "free for all" modding we see in members like Hello GAF! I like to be an idiot! and Gaia Theory's spoiler tag.

Does anyone else feel like this board is simply dying out?
 
I dunno about that Drinky, I've seen tourney vids of VF4 and they didn't look impressive from a visual standpoint. I mean technically they flowed very naturally and you can see the mind games and fients but this is not the series to go too to wow non fighter fans with kung fu fightin'.
 
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