Ray tracing has been always the issue this days when it comes to gaming analysis, previews and reviews. For me it is not important. Yes raytracing looks good, but it is still not a necessity, whether its a powerful console or pc its running or not. I'm thankful if a games has RT, but if there is no RT features I'm still contented. I rather have good IQ like good textures,excellent physics and good frame rate than Raytracing. In the past I always look for Rt features in games. I always checked previews and reviews, and videos if RT is implemented. I always make a comment about the game if it has Rt feature or plan to add RT or request to add RT.
But my opinion has change after seeing so many games suffered from adding RT feature , were image quality and clarity is not that good, and fewer physics and destructable and interactive environment. Then I saw so many games that looks so beautiful, physics and environmental interactivity are excellent and mosy of all enjoyable to play even without RT features.. Death of Stranding 1, Stellar blade, Astrobot, Space Marines 2, FF7 rebirth, and KCD2 are proof that you don't need ray tracing to make the game look next gen and beatiful, playable, and excellent performance as long as the game have very good physics, decent frame rate and good image quality.
But my opinion has change after seeing so many games suffered from adding RT feature , were image quality and clarity is not that good, and fewer physics and destructable and interactive environment. Then I saw so many games that looks so beautiful, physics and environmental interactivity are excellent and mosy of all enjoyable to play even without RT features.. Death of Stranding 1, Stellar blade, Astrobot, Space Marines 2, FF7 rebirth, and KCD2 are proof that you don't need ray tracing to make the game look next gen and beatiful, playable, and excellent performance as long as the game have very good physics, decent frame rate and good image quality.
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