Ironchef3500
Banned
Hell no, we made them. At least in this market. Everyone else can play their wii u.
If you prefer it I'll say PS3 is the top 5th (maybe soon the 4th) best selling console ever, out of like more than a hundred of consoles that ever existed, included in the link I provided in my previous post:
http://en.wikipedia.org/wiki/List_of_video_game_consoles
I mean that yep, maybe they this gen has been outsold by the others losing a big chunk of marketshare and spent almost all the profits they made in the past.I still don't get what this is supposed to prove. The market is drastically larger than it was previously. You expect each generation's sales to increase.
I didn't say it was a disaster. I said it eliminated profit from previous generations.
I don't understand the problem. It's not like they made the system incapable of playing these shitty F2P or $1 games, they'll be there if devs want them to be. But everyone tries to get the loyal part of the fanbase to buy in first in a new generation, then as time goes on they try to embrace the more fickle crowd.
Can Indy developers make $1 games and release on PS4 for little or no cost, in the same way that they can on iOS (or similar platforms)? I haven't been keeping up on the latest PS4 developments.
If so, that's awesome.
I think Yoshida or someone else from Sony mentioned in different places that they are to support in PS4 both :Can Indy developers make $1 games and release on PS4 for little or no cost, in the same way that they can on iOS (or similar platforms)? I haven't been keeping up on the latest PS4 developments.
If so, that's awesome.
As I saw in the PSM info, when you publish a PSM game (simple process done basically via web) you choose how much do you want to get for each copy sold, which Sony pays you. And then Sony charge what they consider to the user (it depends on the case).IIRC there is no info about tools especially for indies but self-publishing is an option and if you self publish you can charge as much as you want. For my this is one of the best features, I have spent lots of money on Xbox marketplace and some of my best experiences of gaming this gen come from this type of games.
Can Indy developers make $1 games and release on PS4 for little or no cost, in the same way that they can on iOS (or similar platforms)? I haven't been keeping up on the latest PS4 developments.
If so, that's awesome.
In the handheld space there's an apparent effect. In home consoles, when one excludes the Wii market, there's been consistently ~10-11M HW units sold per annum for the last decade during the rise of iOS and FB.
The latter part is what I find illogical. You essentially reaffirm what I wrote - that one can't know what will catch on with this market. One can't foresee what will be the next casual craze, but one should try and design it.
If MS goes the mid route between Wii U and PS4 in terms of cost/power, they will the best shot of winning next gen and Sony will be in last again.
I haven't factored in the price of 8GB of GDDR5, but even with that, if MS were to undercut the PS4 by $200 it would be insane. I don't think either of these companies want to take a major loss.I think I agree with you.
I think if the next Xbox comes out and can have a price point $100-$200 lower than PS4 I think the graphical difference will be negligible enough for Average Joe Consumer to put their money toward the cheaper one.
I haven't factored in the price of 8GB of GDDR5, but even with that, if MS were to undercut the PS4 by $200 it would be insane. I don't think either of these companies want to take a major loss.
Microsoft said years ago that they would never commit to the loss strategy again. I don't think they will either, at worst they would go the Wii U route and do near break-even pricing.
If MS were to undercut the PS4 by $200 it would be insane.
So is the question..."Why isn't sony doing more to address the casual crowd OR are there enough 'true gamers' out there to justify another 6-7 years of manufactoring, marketing and selling a new console"?...
That price difference would be a megaton. I doubt they'll do that though if kinect comes bundled with every unit.
Lol are there enough "true gamers"?
The "true gamers" built this entire industry, just because all these half-assed mobile games are "uber popular" now (by uber popular I mean they get downloaded for free by 10 million people with an average total play time of 22 minutes before being deleted or forgotten about) doesnt mean that there is no longer a market for more engrossing full priced games...
Obviously I agree with you...it was a jab at the ridiculousness of the gamasutra article.
Market size in unit sales. The Wii mountain sits atop a seemingly stable and consistent home console market during an era of change. It was in one of jvm's columns a while back.Are we talking units sold or profit? The myriad choices in type, delivery and price of various forms of entertainment create competition not just for handhelds, but for consoles, too.
It's not illogical to expect someone to take a risk... take a shot at a home run. You have to swing for the fences and can only guess at the type of pitch. If Sony knew exactly what kind of "out of the box" strategy would rake in the money, then it would be safe for them to pursue it.
Frankly, they could have revealed a cheaper PS4 with much cheaper DDR3 RAM or slightly lowered specs and still branded themselves as a "gamer's platform" and no one would discount that compared to their current specs. People are excited about the RAM simply because it exists in the console - they could have easily adopted the same strategy and saved money by never mentioning GDDR5 at all. How much more money do you think the extra GDDR5 expense will make for them?
Market size in unit sales. The Wii mountain sits atop a seemingly stable and consistent home console market during an era of change. It was in one of jvm's columns a while back.
I don't think the extra GDDR5 is necessarily some sort of short term money making push to the core. It's a long term future proofing - intended to enable them to stretch the generation. They won't be able to increase the amount later without breaking compatibility. When stacked RAM with equivalent bandwidth becomes more viable, I imagine DDR3 or DDR4 will replace the GDDR5 anyway - as some have postulated.
I Am... On The Floor.I bought about 70 physical games for 360 and 55 physical games for PS3, I even managed to find 8 games worth buying on Wii.
No I don't think its a mistake, because the core gamer market is strong. However, thats not where the real money is and where the most success will come from. A truly successful future console will be heavily diversified and offer features for everyone, regardless of what GAF thinks. Its like trying to argue if making a cell phone that just makes phone calls is a bad decision. Of course not, but clearly that isn't going to net you wide success. A cell phone that does many things, but more importantly does many things WELL will run circles around a smaller purpose device. The console that can captures the core gamer, the casual gamer, the person just looking for an entertainment box, or a media streamer combined, will be widely more successful than a console that focuses only on the core crowd. I think even Sony themselves will offer features for everyone, but it will not be as pronounced nor focused as competitors.
"Bolt on" technology that you acquire from buyouts will never stack up against software developed from the ground up to integrate across many platforms. Best of luck to Sony
If MS goes the mid route between Wii U and PS4 in terms of cost/power, they will the best shot of winning next gen and Nintendo will be in last again.
Fixed.
you didn't really fix anything... if the next Xbox is closer to the Wii U, I would think that most publishers would take the easy way out and pick the platform that they could make the most money on
Based off current rumors, it's not at all. And even if it was closer to the Wii U it wouldn't make a difference in third party support regardless.
there is no doubt that there is a lot of work to be done, but it is also not impossible to regain some momentum once the games start trickling in. I just think that it's still premature to write it off just yetWii-U have a seriously tough climb, there is no way it'll get the amount of third party support as the PS4 and there is no momentum. I can clearly see the 720 and PS4 beating the Wii-U. PS3 never did 57k in January at 600 dollars.
Wii-U have a seriously tough climb, there is no way it'll get the amount of third party support as the PS4 and there is no momentum. I can clearly see the 720 and PS4 beating the Wii-U. PS3 never did 57k in January at 600 dollars.
Actually they are if you haven't noticed lately Sony isn't doing too great financially, if the PS4 were to fail(I doubt it very much) they would be in very bad shape.
The only way to get decent attachment rates (meaning the number of games and/or peripherals compared to the number of consoles) is to target "true" gamers. If Sony's taking a loss on hardware this time around, then Sony needs good attachment rates.
What is your evidence for this? Most evidence I can think of does not support your position. The Wii had a good attach rate until ~2011 when everyone stopped making games for it. The DS handily bested the PSP in attach rate despite having a much more "casual" focus with games like Brain Training and Nintendogs. In fact, it easily bested the PSP in attach rate by a huge margin. iOS has a ridiculously high attach rate, but that can be attributed to the low price of games.
I can't really think of a "casual" system that had an especially low attach rate.
Wii had a good attachment rate because the people who generally bought Nintendo systems prior to Wii were there to offset the more casual gamers who picked Wii up almost solely for the pack-in software. I can't remember when or where I saw the comparisons, but I'm positive that PlayStation 3 has a better attachment rate than Wii does, and that's because of people who bought a Wii for the pack-in software only.
I'm unfamiliar with attachment rates between DS and PSP, but I'd attribute the better attachment rate on DS to the fact that it was a more popular system that targeted a less tech-savvy user.
To explain what I mean, consider a household with a PS3 where the 20 year old son is the only one who plays it. He's a "core" gamer who buys a lot of games, but he's the only one buying. Now imagine a household with a Wii in which the son, daughter, and mom all play games. Each one of them individually buys less games, but because three people are all buying games for the system it ends up with a similar attach rate.
I haven't factored in the price of 8GB of GDDR5, but even with that, if MS were to undercut the PS4 by $200 it would be insane. I don't think either of these companies want to take a major loss.
Microsoft said years ago that they would never commit to the loss strategy again. I don't think they will either, at worst they would go the Wii U route and do near break-even pricing.
That price difference would be a megaton. I doubt they'll do that though if kinect comes bundled with every unit.
I could see them really pushing a $99 model w/subscription. Then maybe a high-end box with all the bells and whistles for $399 - $499. They want you to subscribe -- especially if all this always-online stuff is true. Even then, it will never be a $200 difference.
Fixed.