Is the FFII in Dawn of Souls still a piece of shit?

I'm thinking about picking this one up -- if only for the added content -- but if FFII still is still the same broken piece of shit it always was, I may pass (since it's supposed to have the majority of the new stuff anyway, IIRC).

Anyone know?
 
I read in much earlier threads (from importers) that they did rebalance and fix SOME of the gameplay in FFII. I don't remember the specifics anymore, perhaps I'll try to dig up some of the older threads (if they aren't pre-Neo GAF).
 
http://www.ga-forum.com/showthread.php?t=10300&highlight=final+fantasy+gba

All quoted from JackFrost in that thread:
II is still broken, but it's patched enough to be broken and playable unlike the original and Origins, which was just fucking broken. I'm about 15 hrs in (nearly to the end) and really enjoying it.

One thing I learned this week which I didn't know was the extra content is about 10 hrs per game! This is a HUGE amount of new content for two 8-bit RPGs. FFI has four dungeons that open up post-fiends, a total of 100 floors between them. FFII has the new "story" that's sort of an epilogue to the main game. Very cool there's that much new stuff!

It's rebalanced so that you will tend to have a more "natural" progression ... i.e. you have to cast a spell 5-15 times to upgrade, not 100. Also monsters have "ranks," so using low level abilities against high rank monsters gives more "skill XP" (there is no actual numerical skill XP, just ... stuff upgrades faster! is all)

You can still attack your own people to level up faster, which is goofy, but it's not REQUIRED, like it was in Famicom/Origins.

Also, the enter command/cancel bug has been removed as it's no longer necessary. (It was left in Origins, which should tell you something).

Another thing not mentioned about these versions is the scripts have been rewritten ... very cool. These are THE versions to get!

I mean, don't misunderstand me. It's not like it's a GOOD system, even "patched," and a bullet to Kawazu's head would still be best for everyone involved. It makes no sense and it's nonsensical and fighting your own people is still a faster/better way to level up than straight up battling. But at least the game is broken in ways that are PLAYABLE, now.

That's still mostly the case; however, 20 minutes of battle system abuse (casting spells on individual enemies to use tons of MP/battle) just outside a town helped me increase my MP fairly significantly. You never really get enough MP to use spells willy nilly, HOWEVER you eventually get enough money to carry around 99 Ethers, so same difference.

Magic also upgrades MUCH faster than weapons ... weapons are pretty slow (prolly still close to 100-uses-per-skill-level, since you use them All The Time) while magic upgrades far faster. My offensive spells are keeping pace with my weapon levels fairly naturally.

Yeah, I thought it was just a port of the PSX versions, but they're not. Final Fantasy I + II Advance are not ports of the PSX versions. The systems, cinemas, script, etc. have all been reworked from scratch, plus TONS of bonus content, it is teh hotness!

Plus, on the GBA these sorts of games are easy to play one-handed -- FOR WHEN YOU ARE STANDING UP ON THE YAMANOTE SEN YOU PERVERT!! Still, it's great to be able to run around and level during the daily commute! The platform just MAKES SENSE.

I think that's enough. I think we can all agree that FFII is not the way we want to see the series progress... but it seems more enjoyable and accessible, and less frustrating this time around.
 
Related question: Can you save wherever you want? I'd be a lot more interested if you could, since it sorta defeats the point of portability if you have to slog through long dungeons all at once.
 
Yes, you can save whenever. Outside of combat, I imagine.

JackFrost... FFI&II didn't pan out for you in the end? Or just FFII?
 
The FFI in Dawn of Souls is great. The FFII is crap. Prettier, slightly less broken crap, yes, but ultimately still crap.
 
JackFrost2012 said:
I see my words have already come back to haunt me. But in any case: FFII is far from great, but it's at least playable.

Still bad, but still better than most RPGs for the GBA... (T_T)
 
Wow, this will be the 4th time I purchase FF1 :P I own FF1 US, FF1j, and Origins :P

Damn, that was the best game I've ever played when I wsa little though... so many memories of that game.
 
I'm with you John.

Brandon, I haven't heard the music in the GBA games, but it was described in an older thread as being very faithful to the Origins soundtracks. Namely, the songs were composed for the GBA hardware with the new, expanded Origins soundtrack in mind, and as far as GBA audio, it's supposed to be some of the best it's ever outputted.
 
So is this releasing in time for Thanksgiving then? Haven't bought a GBA game since Astro Boy, and this would be great for the plane.

Edit: Crap, ships the 29th. Maybe I'll snag the Zelda 2/CV combo finally. Or how did that Kirby game turn out?
 
belgurdo said:
FFII>>>>Stuff like Golden Suck and Breath of Fire

Can't touch FFTA (stfu), Fire Emblem, and Megaman Battle Network though
I dunno. aside from the long-winded, bores-you-to-tears dialogue, I thought both Golden Sun games were pretty good. And if the text read like it came from native English speakers instead of dyslexic chimps, I think I'd prolly have enjoyed the two Breath of Fires more than FFII as well.
 
How did the music turn out on the GBA? Cuz the remixes on Origins were fukkin great. Not to mention that FF2j has one of the strongest RPG compositions out there.

http://www.rpgfan.com/soundtracks/ff1&2-remake/2-16.ram
http://www.rpgfan.com/soundtracks/ffss/01.ram
There's now a Winamp plugin called Highly Advanced (based on the PSF player Highly Experimental) that directly plays what are now called GSF files. :)

The quality of the tracks is excellent, and sound fidelity aside, the arrangements seem to be better than those on Origins, IMO.
 
AnIco said:
There's now a Winamp plugin called Highly Advanced (based on the PSF player Highly Experimental) that directly plays what are now called GSF files. :)

The quality of the tracks is excellent, and sound fidelity aside, the arrangements seem to be better than those on Origins, IMO.


Listening to FFII soundtrack right now

BOOM ba BOOM ba BOOMBABOOMBABOOM doo doo doo
 
BoF2 was decent. BoFI was painful.

Golden Sun 1 was decent. Golden Sun 2 was genius.

IMHO, of course.
 
FFI is so wacky now that you're entirely overpowered. You can now easily beat Garland at level 2 or 3! :lol There has been no challenge whatsoever so far.
 
Unison said:
FFI is so wacky now that you're entirely overpowered. You can now easily beat Garland at level 2 or 3! :lol There has been no challenge whatsoever so far.

Seriously.

It also doesn't help that the encounter rate is like, instantaneous.

I just defeated Lich and I'm almost level 30.
 
Final Fantasy I is still great fun early on, but the complete lack of challenge comes very close to killing the game for me. The only remaining challenge is in the new bosses, but the new dungeons feature mostly random enemies that are MUCH weaker than enemies in the other dungeons at the same point in the game. Furthermore, you will still be encountering the same pitiful black imps in the lower floors of the dungeons, so the new hard bosses are not matched up with new hard enemies. I find myself running just to save time, as they give negligible experience.

I wish this had been handled with difficulty levels like in Origins or a severely reduced encounter rate (it seems higher at times, actually, and one of the bonus levels so far had encounters almost every step).

I have barely touched FF2 yet, but I stoppped playing the Origins version because it similarly had no challenge after the first two hours of gameplay (which were somewhat challenging). It was still not as pathetically easy as FF1 becomes in this version. Still, I thought 2 had a pretty good story and I liked how I was going on missions for Queen Hilda, instead of performing a series of fetch quests to open bridges like in other 8-bit RPGs.

Still, Dawn of souls is pretty awesome and fighting the classic bosses as well as a few clever levels in the Chaos dungeons has made the tedium of weak enemies worthwhile so far (but it is frustrating to wipe the floor with even the strongest random encounters in a dungeon and then get mercilessly slaughtered by the bosses).

I love Final Fantasy III, but I hope its challenge level is not reduced by this much or that it at least includes an original difficulty mode. I wouldn't complain about adding that save point before the last boss, but it was the challenge that made that game so delicious.
 
Yeah, it's still fun and well-made, for sure... Don't get me wrong. I just hate that levelling up isn't required at all. It totally kills the old-school feel.
 
I actually wish I could level down in the game. I have tried my hardest to avoid wandering too far from the straighest course and I run from fights when I do. That is quite different from spending time fighting treasure guarding monsters over and over again with nothing but a white mage to gain a few levels.
 
I recently played the original NES FF I and II. I figured it would be a worthwhile "gaming history" thing to check out, and if I played the greatly-modified GBA versions first I'd probably never go back. Yeah, FF II very broken. However, I do thus have a few responses to make to Mr. 2012's words.

It's rebalanced so that you will tend to have a more "natural" progression ... i.e. you have to cast a spell 5-15 times to upgrade, not 100. Also monsters have "ranks," so using low level abilities against high rank monsters gives more "skill XP" (there is no actual numerical skill XP, just ... stuff upgrades faster! is all)
Slight correction; you didn't really need to cast spells 100 times to upgrade in the original. I'm not sure of the exact formula, though. I know casting Cure outside of battle always seemed to increase my numbers 2 (from 0 to 100, at which point it would level up), but just now testing out Ice 6 in a battle increased the number by 4. So it was bad, but slightly less so than your words indicate.

That's still mostly the case; however, 20 minutes of battle system abuse (casting spells on individual enemies to use tons of MP/battle) just outside a town helped me increase my MP fairly significantly. You never really get enough MP to use spells willy nilly, HOWEVER you eventually get enough money to carry around 99 Ethers, so same difference.
HUGE difference. I was wondering how the items were handled. In original FFII you could have 32 individual items in the "ITEMS" section, plus each character could hold a couple. So even if you had all Ethers the max you could have was 40. Of course, you'd end up saddled with story items that are no longer of use and couldn't be thrown away, so that ate up more of the space.
 
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