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Yeah I know this is posted on a monthly basis, but we should keep posting this until the engine is fixed or preferably, disappeared above the sea from a helicopter.
Entire articles and tech blogs covering stuttering from the source itself, which is my main gripe with this engine. It seems to be a major architectural problem with this engine and not something they can fix after the fact.
I also find it quite hysterical that UE5 focuses so much on fancy marketing nonsense like "Nanite", "Lumen" and whatever, while Decima has none of that yet both looks and runs better in the games that use it. Just look at Death Stranding 2. It looks many times better than most current games and it runs perfectly fine. Also the hardware requirements for some UE5 games are beyond retarded. I mean look at Borderlands 4. We need to put a stop to this shit.
Unreal Engine 5 has devolved gaming into a stuttering mess of bad graphics on high system requirements. And I legitimately can't think of any example of this pre-UE5. I just can't. Nothing stuttered back in the 2000s, just get a mid-range rig and you're playing games my friend. Well, except Crysis of course but that had problems on its own (I think the engine wasn't multi-threaded or something).
It seems nowadays developers go for Unreal Engine because there isn't something comparable to it publicly available, so it's the "the least worst" option since we lost any and all engine developers and budget for engines in the last decade or so apparently.
Nobody should care about what engine a game uses, but Epic made us do that due to its stank. And that's very unfortunate.
Entire articles and tech blogs covering stuttering from the source itself, which is my main gripe with this engine. It seems to be a major architectural problem with this engine and not something they can fix after the fact.
I also find it quite hysterical that UE5 focuses so much on fancy marketing nonsense like "Nanite", "Lumen" and whatever, while Decima has none of that yet both looks and runs better in the games that use it. Just look at Death Stranding 2. It looks many times better than most current games and it runs perfectly fine. Also the hardware requirements for some UE5 games are beyond retarded. I mean look at Borderlands 4. We need to put a stop to this shit.
Unreal Engine 5 has devolved gaming into a stuttering mess of bad graphics on high system requirements. And I legitimately can't think of any example of this pre-UE5. I just can't. Nothing stuttered back in the 2000s, just get a mid-range rig and you're playing games my friend. Well, except Crysis of course but that had problems on its own (I think the engine wasn't multi-threaded or something).
It seems nowadays developers go for Unreal Engine because there isn't something comparable to it publicly available, so it's the "the least worst" option since we lost any and all engine developers and budget for engines in the last decade or so apparently.
Nobody should care about what engine a game uses, but Epic made us do that due to its stank. And that's very unfortunate.