StreetsofBeige
Gold Member
Probably costs $255^10.I think people would die if someone calculated how much it would cost to "unlock" every Fortnite skin.
Probably costs $255^10.I think people would die if someone calculated how much it would cost to "unlock" every Fortnite skin.
Some people replied to my message and I'd like to clarify.
I hate "free to play", it's a mobile game disease. I said I wished they would stop the "slowly bleed them dry model" and just charge for the game. I didn't say or suggest I wanted a "free" game and that's that.
By saying how it effects everyone else, I also didn't mean in terms of that game or in terms of a player using a different skin or character, I mean't it more in the sense that companies see the money being raked in and then the next time it gets worse.
Companies removed rewards for gameplay like "beat the game in under 3 hours to unlock this" or "beat the boss on hardest difficulty to unlock this skin" etc , they even put betas locked behind pre orders (not all but a lot) . You know betas? Were the companies want and sometimes NEED the public to stress test their servers, test performance etc but they even put that behind a pay wall.
Loot boxes, season passes, online passes, random stuff like "time saver packs" to skip playing the game you bought, adding in MTX or even adverts a month after release to avoid the review window they promised not too, glorified cheats etc are just bad imo.
I appreciate some people like the f2p model and maybe it's a generational thing (in a non patronising way) I am just completely against this.
Because the open beta is not widely available to the public yet. The only way to get access is if you had access to one of the previous tests, or you got a key from a Twitch drop. You can just leave a stream up with someone streaming Multiversus and you get a key in an hour. It will be open to all at the end of the month.If this shit is f2p why is only the paid model showing up on the PSN store?
I'd just suggest you ignore them as best as you can then, for your own sanity. Because the model isn't going anywhere. Games that you're referring to with unlockables DO still exist, but they all depend on the scope of the project, type of game, well, and just the overall goal. I think it's pretty common for a smaller (or newer) studio (like to Player First Games) to want to focus on F2P because it allows them to stretch out development over a specific amount of time. It allows them to gauge budgets, content, and scope better. So, in the long run, just more safety. Honestly, as an 84 kid, I think it's awesome when it's handled well. I think it's great that kids and teens these days can enjoy games for free, whereas when we were kids all we could do was buy, rent, or play demos. The kicker with F2P is that parents need to tell their kids not to buy and make sure their cards aren't attached. If they are, that's on them if purchases are made, lol.Loot boxes, season passes, online passes, random stuff like "time saver packs" to skip playing the game you bought, adding in MTX or even adverts a month after release to avoid the review window they promised not too, glorified cheats etc are just bad imo.
I appreciate some people like the f2p model and maybe it's a generational thing (in a non patronising way) I am just completely against this.
OK, obviously you are were born underwater and forgotten about for about 8 minutes. I never said, if you read what I wrote, that there are loot boxes in this game. I was talking about the "free to play" model as a whole, which should've been obvious. And who are you to tell me to stay out of topics? I was on topic, unlike you. Do not talk to me as if you are above me, especially when your argument is against something I didn't even say or imply. Incredible. Also, if you think only F2P games have this junk in it, then I don't know what to tell ya except I hope your career bought the correct non-toxic crayons for you to suckle on.You need to stop clumping in all your gaming pet peeves into unrelated games. No idea why you’re going in on a rant about lootboxes , season passes etc with respect to this game. They don’t exist.
For most people in this thread - and in fact, most gamers - Multiversus isn’t going to bleed them dry. I for one will play likely without spending a dime.
Hopefully, now you’re aware it’s an F2P game and the model is repugnant to you, I trust you’ll stay out of future threads for this game?
Again, it's probably in the high six figures to have every Fortnite skin ever made.I really wish F2P games would just have a P2P option where you paid full price for it and got everything.
You are if you have the money.Im not sure you’re supposed to unlock everything in these games.
Because monetization bad!It's all cosmentic shit...idc. I'll put 20$ aside to pay for the skins i like and ignore the rest. IDK why people add up the price of EVERYTHING and complain for f2p games...who buyS EVERYTHING?
This is exactly my take, probably the ones that always complain about having to pay to unlock cosmetics are those with strong OCD for collecting everything and I can understand it, but some games are not designed with them in mind, they just expect people to get some items they like from all availables in the store, that's why they do so varied content over the time. It's a f2p game, after all, if that's a big of an issue they should avoid those games or just fix their own issues with their OCD or whatever because we're already like 15 years into it and it came to stay, for better or for worseIm not sure you’re supposed to unlock everything in these games.
most of them failed because of the game usually just not being good, not because they weren't free to play. even if NASB was free to play it still would have been forgotten. Rivals of Aether is a success and very popular among the platform fighter community because it's a good game, and that's paid as well. Not only that, but it has 0 microtransactionsWhen you consider than the majority of attempts to copy the Smash Bros formula have failed, since think his point is even reinforced.
all those skins in a paid game would have been unlockable through gameplay.....I'm not a huge F2P fan but this seemed silly to use against it.
Has anyone ever asked to know the total value of all clothes in a store so they can know what it would cost to just Have Everything (tm)? Nobody expects you to buy out Macy's, you buy two outfits and leave lol.
The voice talent might cost money, but the game is published by Warner Brothers, who also owns all the IP.I mean, licenses cost a lot of money, they had to recoup them somewhere, and since the game is free...
most of them failed because of the game usually just not being good, not because they weren't free to play. even if NASB was free to play it still would have been forgotten. Rivals of Aether is a success and very popular among the platform fighter community because it's a good game, and that's paid as well. Not only that, but it has 0 microtransactions
Again, it's probably in the high six figures to have every Fortnite skin ever made.
Would you rather play it for free or pay $500,000+ just to have every cosmetic?
Those "it costs $x to get everything for every character in a F2P game" threads are so dumb. First of all, those are just cosmetics and doesn't hinder your progress or give you any gameplay advantage whatsoever... And you also aren't supposed to own everything, like if you're willing to get a nice skin for your main character you either cough up the $7 every once in a while or just get the free currency ones.
People seem to want to be outraged by everything these days.
I'd rather pay full price and just have everything on day 1.
When it comes to post release content it's a bit different tho, but I prefer to just have a full base game.
In the end of the day these games aren't really designed to be free it's more of a marketing gimmick, they're expecting you and are trying to push you into paying more than you otherwise would if it was just a standard game.
Look at how much people spend on games like Lost Ark and Diablo Immortal and how shitty it is without paying and how far behind you get, I'd much rather just pay full price and not have that.
The cosmetics VERY quickly add up to more than full price too, you don't actually have to spend that much to end up paying above full price for even less content than you otherwise would've had.
Well, Smash Bros isn't F2P, so that's one big thing. But characters are unlocked through gameplay, as well as other content. But that doesn't include the future DLC with new characters, etc. Those are required purchases.In comparison how much is it to unlock everything in smash bros.
I'd rather pay full price and just have everything on day 1.
When it comes to post release content it's a bit different tho, but I prefer to just have a full base game.
In the end of the day these games aren't really designed to be free it's more of a marketing gimmick, they're expecting you and are trying to push you into paying more than you otherwise would if it was just a standard game.
Look at how much people spend on games like Lost Ark and Diablo Immortal and how shitty it is without paying and how far behind you get, I'd much rather just pay full price and not have that.
The cosmetics VERY quickly add up to more than full price too, you don't actually have to spend that much to end up paying above full price for even less content than you otherwise would've had.
I really hate how people keep saying '' just cosmetics '', if they were just cosmetics and didn't really matter then why do people spend so much money on them?
They do matter a lot to people and it didn't use to be like this.
You can think it's dumb but tbh I think you're being a useful idiot, what you're saying is exactly what they want you to say.
Game companies also push this whole '' it's only cosmetics '' mentality because they know it makes sense on a complete surface level but I think games are more than just gameplay that's not the whole experience.
Cosmetics matter A LOT to people, and the price only keeps going up on them too.
In comparison how much is it to unlock everything in smash bros.
And every new level/map, mode and character you'd have to pay for, every 3 months for 5 years if you want to keep playing.all those skins in a paid game would have been unlockable through gameplay.....
all those skins in a paid game would have been unlockable through gameplay.....
Not to mention, I can go to any friend no matter their current financial situation, and say "hey, download this free smash clone and play with me." That's a pretty great selling point.You can either grind gold in the game to unlock all of the 15 characters at launch or buy the founder's pack for $40. Or you can pay $100 to get all the characters for the next year. There is no fucking comparison to Lost Ark or Diablo Immortal with this game, and trying to make a comparison is 100% disingenuous.
Not to mention, I can go to any friend no matter their current financial situation, and say "hey, download this free smash clone and play with me." That's a pretty great selling point.
As someone who has played Genshin and Apex for likely close to 1000 hours combined without spending a penny on either, I pretty much only benefit from games like this.
you guys act like there weren't paid fighting games that had none of this bullshit to begin withA F2P fighter with the ability to unlock all characters without spending money:
A $60 fighter with multiple $30 season passes required to unlock the full roster:
Street Fighter 3 3rd strike. once you bought the game you got every single drop of content on the disk
Tekken 5, once you bought the game you basically got everything including the 3 arcade versions of the original games
Smash Melee, Smash 64, Mortal Kombat 2, i can go on
you guys act like there weren't paid fighting games that had none of this bullshit to begin with
Street Fighter 3 3rd strike. once you bought the game you got every single drop of content on the disk
Tekken 5, once you bought the game you basically got everything including the 3 arcade versions of the original games
Smash Melee, Smash 64, Mortal Kombat 2, i can go on
Those games are all from a different era. Times have changed, especially with game development costs, methods of player retention, etc. It's reallllllly hard to compare games from 15-20+ years ago to modern titles. I personally would've loved if DLC was ALWAYS as substantial as the Expansion packs and similar stuff that we'd see back in the day. But that's just not how it is now. Maintaining players is so important, so roadmaps have to be done correctly to keep players interested because so many people play regularly and things can get stale very quickly if it's not managed correctly.you guys act like there weren't paid fighting games that had none of this bullshit to begin with
Street Fighter 3 3rd strike. once you bought the game you got every single drop of content on the disk
Tekken 5, once you bought the game you basically got everything including the 3 arcade versions of the original games
Smash Melee, Smash 64, Mortal Kombat 2, i can go on
Yuuuuup. What's worse is that this isn't even monetized poorly, but I guess complaining about F2P monetization is a standard thing even more so these days.Another day, another F2P game, another pearl clutching thread about MTX.
The irony, how are you praising a 3rd release of a game just to get all the content?you guys act like there weren't paid fighting games that had none of this bullshit to begin with
Street Fighter 3 3rd strike. once you bought the game you got every single drop of content on the disk
The current model for fighting games is an improvement over the old days. I do not miss communities being fragmented by annual releases that add a character or two.A F2P fighter with the ability to unlock all characters without spending money:
A $60 fighter with multiple $30 season passes required to unlock the full roster: