It Might Be Time to Admit the Great VR Experiment Has Failed - HowToGeek

I mean with the psvr2 before it even came out the writing was on the wall.

Great for those who enjoyed it and it's a fantastic of tech.
But fairly Nauseating listening to those who thought it was going to massive though.
 
all that wires, and charging and sticky hot rubber around my face.

Yeah no thanks. It is 100% dead now, big corps attempted it twice imo.

First time with occulus/psvr

Second time with meta quest/vision pro/psvr2

Until we have VR spectacles...then talk to me again
 
But price is just a point in time

Inevitably throughout the upcoming years it will improve, smaller form factor, cool optic technologies, lower price, lighter, more standalone, etc

Declaring it dead now is premature to say the least.
In its current form it's… yeah, I just don't see it. They also need to fix the motion sickness issue
 
AstroBot Rescue Mission completely sold me on VR but there wasn't much else on PSVR1 that I really enjoyed as much. I couldn't justify purchasing the PSVR2 with that crazy price and literally no games. It's sad cause the tech is a game changer but it needed to become affordable and have a lot of software support to take off.
 
In its current form it's… yeah, I just don't see it. They also need to fix the motion sickness issue
I don't know if that can be universally fixed but games have plenty of options to deal with that.
Smooth turning with the controller makes me nauseous. Snap turning at 15 or 30 degrees solves the issue. In HL2 I decoupled vehicle steering from head movement. PC gamers should feel comfortable to experiment with all the options.

Standing and moving around is overrated. Batman, Beat Saber and Assassin's Creed are great fun like this, but for a shooter like HL the chair is perfect.
Cable for PCVR is a non-issue, I paid 10 Euros for a 5 meters cable and I forget it exists (it also makes it possible to play for hours). I'm also wearing big glasses and use the default Quest 3S strap.
The original Vive was cumbersome but the Quest 3S is pure magic and I will play VR games for as long as I can. I only wish I had more time for games in general.
 
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I figured my Quest would be gathering dust after a couple months… but my 11 year old uses it daily.

He and a few of his other friends play games like Yeeps and Animal Company. No idea what those games are, but it seems very social. Seems a lot like gorilla tag or something.
 
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For me, it was a number of factors: I have dogs and I don't like leaving them unattended while gaming. I also use glasses and it's very clunky to play using them. Then there's the heat: you start sweating and the experience is interrupted by the discomfort.

I tried shopping around for prescription lenses for my Quest, but no stores in my country were manufacturing them.

In the end, it's been years since I've booted it up. Even though there are games I'd like to either finish (Alyx) or play (Jurassic World Aftermath)
 
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Honestly, it just feels like too much effort sometimes — turning on the TV, starting up the console, all that. I usually end up stopping to do something else. And putting the headset on my face? That feels like a lot.
It's also about attention span. Sure, VR is super immersive, but the idea that I have to commit a solid block of uninterrupted time just to play… that's kind of a deal breaker.
 
I mean with the psvr2 before it even came out the writing was on the wall.

Great for those who enjoyed it and it's a fantastic of tech.
But fairly Nauseating listening to those who thought it was going to massive though.
The glazing of the PSVR2 at, and before release, was incredible. VR is still just a miserable experience. The cords, the headset, the shitty library compared to traditional games. It's also just a pain in the ass. If I want to play on PS or Steam or Xbox, I hit a button and I'm gaming. VR i need space, I need to set it all up, make sure it's all charged, etc. It's just inconvenient as a leisure activity.
 
As I have always said VR as a concept is flawed for the mainstream audience. Not knocking the tech... but it's greatest strength ie total immersion in a gaming world, that pretty much totally shuts you off from your surroundings etc. Will not be very enticing for many. And if even a company like apple can't get a product kike apple vision off the ground then you know you are flogging a dead horse lol..
 
There's a reason why MS never pursued VR beyond Windows Mixed Reality.

Sony never should've done PSVR2 and instead bought out Xreal or created something similar. They have a chance with the handheld.


The ROG Ally subreddit has a lot of users pairing up Ally X with Xreal.
 
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As I have always said VR as a concept is flawed for the mainstream audience. Not knocking the tech... but it's greatest strength ie total immersion in a gaming world, that pretty much totally shuts you off from your surroundings etc. Will not be very enticing for many. And if even a company like apple can't get a product kike apple vision off the ground then you know you are flogging a dead horse lol..
This issue is not that it is too immersive, the issue is that the tech is a decade away.

Headsets are heavy and uncomfortable, the FOV is crap and the panels are nowhere near the 360hz they need to be to eliminate motion sickness.

Moreover, the amount of processing power you would need to run two 8K 360hz panels with good graphics in a small, light and cool form factor with human FOV might be much further than 10 years away.
 
VR is still waaaay too cumbersome and high investment (fiscally and effort). Only when they have managed to shrink the technology down to the equivalent of a pair of sunglasses and it can be enjoyed while seated using only small gestures, will it achieve true mainstream appeal. Probably fifteen years away.

The space constraints thing doesn't actually bother me, because for me some of the most enjoyable VR gaming experiences I've had have been sat on my arse, with an Xbox controller in my hands. I even played Alyx on a swivel chair, which was comfortable and intuitive for what was a prolonged time wearing the big and very uncomfortable headsets we use at the moment. Yes, the Quest headsets are not anywhere near comfortable and appealing enough, not really. We put up with these bulky and heavy modern VR devices because that's all there is.
 
VR is one of those things people think they want but they don't actually want it. Like Kinect or 3D television. Being "fully immersed" inside a game and controlling your avatar by pantomiming your actions sounds amazing…until you spend 30 seconds thinking about what you do in a typical video game.

When I'm unwinding with a game, I want to sit on my ass with a controller. Even having to move my head/neck to move the camera becomes annoying very quickly.

I got a PSVR and was very underwhelmed. Rez was cool but nothing else impressed me, and many games gave me motion sickness. I sold it after 2 weeks. I gave it another shot with PSVR2 but returned it the next day. Nope.
 
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Better to lose money on a true portable Sony.

VR may only grow if everyone works together and unites the market. Way to small to have platform barriers.

I never understood the lack of rail shooters, like House of the Dead, Dead Space Extraction, Time Crisis. Seems like easy money for little work.
 
I will not say it failed, it's just that developers gravitated to the easiest path forward:

More of the same, better graphics.

I wouldn't like to play a 50hr+ SP game in VR. I would like to have something innovative, high octane for 4-6 hours for $19.99, but it seems this is a model that nobody is interested in, not the consumers looking for 100hrs+ games even thought 80% of it is a collect-a-thon, nor companies where executives love big budgets, big numbers, big projects.
 
I don't understand why first VR games were motion based.

They should have done a single camera and the whole map like in a strategy game is visible to you. You can zoom in/out place buildings while having a static camera.
City Builder games should have been the first VR game just like Pong started basic. But they wanted to jump straight to making Call of Duty.

edit- they already have I guess. Well lets wait for 2040 with cloud gaming and wireless light headset.
 
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Called it during all the hype. I knew it would be a fad, but no, I was called crazy

Sci Fi Reaction GIF by Arrow Video
 
This issue is not that it is too immersive, the issue is that the tech is a decade away.

Headsets are heavy and uncomfortable, the FOV is crap and the panels are nowhere near the 360hz they need to be to eliminate motion sickness.

Moreover, the amount of processing power you would need to run two 8K 360hz panels with good graphics in a small, light and cool form factor with human FOV might be much further than 10 years away.
That is not it. Most do not like the idea of being totally cut off from their surroundings... No matter how good the tech is. Anybody suggesting this will get better as time goes on are deluding themselves.
 
That is not it. Most do not like the idea of being totally cut off from their surroundings... No matter how good the tech is. Anybody suggesting this will get better as time goes on are deluding themselves.

But you're literally describing an enormous part of the gamer demographic without realising it. People who are essentially cut off from their surroundings, AKA the outside world.
 
I don't understand why first VR games were motion based.

They should have done a single camera and the whole map like in a strategy game is visible to you. You can zoom in/out place buildings while having a static camera.
City Builder games should have been the first VR game just like Pong started basic. But they wanted to jump straight to making Call of Duty.

edit- they already have I guess. Well lets wait for 2040 with cloud gaming and wireless light headset.
Triangle Strategy on Quest does this and is awesome for it. Also playing Table Troopers which is 3D Worms set in a MR virtual world that is positioned in front of you. It's a really fun multiplayer game.
 
Better to lose money on a true portable Sony.

VR may only grow if everyone works together and unites the market. Way to small to have platform barriers.

I never understood the lack of rail shooters, like House of the Dead, Dead Space Extraction, Time Crisis. Seems like easy money for little work.
None of the publishers in charge of those games are interested in making VR games at all. This is why all we get are knock-offs like Crisis Brigade, etc. There is a VR mod for the first House of the Dead remake, and let me tell you: If you don't have strong VR legs all the automatic camera movement is going to throw you for a loop. (I trained mine long ago so it ended up being a fantastic way of playing the game)

Those games would require heavy rework if they were going to be released in any official capacity in VR.

I don't understand why first VR games were motion based.

They should have done a single camera and the whole map like in a strategy game is visible to you. You can zoom in/out place buildings while having a static camera.
City Builder games should have been the first VR game just like Pong started basic. But they wanted to jump straight to making Call of Duty.

edit- they already have I guess. Well lets wait for 2040 with cloud gaming and wireless light headset.
But they weren't? The first Oculus headset released with a standard Xbox controller, and games were tailored for that. Imsomniac even made a couple of third person VR games for it: Feral Rites and Edge of Nowhere.
 
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But you're literally describing an enormous part of the gamer demographic without realising it. People who are essentially cut off from their surroundings, AKA the outside world.
If you feel it's the tech then faiir enough. But I have a feeling as time moves on we will be saying the exact same things. Vr is basically gaming's 3-D televisio sets..
 
So many of you are correct in the fact that, it's a total game changer... But damn if just the thought of setting it up always sounds tedious and requires a "commitment" of sorts...

Still hoping PSVR2 will drop as low as $300-$350 this holiday.
 
Sadly Vr will never grow without major players actually making games for it everyone seems to be making headsets but none of them besides meta are actually making big budget gaming content for the headsets.
 
That is not it. Most do not like the idea of being totally cut off from their surroundings... No matter how good the tech is. Anybody suggesting this will get better as time goes on are deluding themselves.
You're suggesting that people who lock themselves in a room for hours on end, without seeing daylight or interacting with the world, are not cut off? Video games are inherently isolating. That's why they should be limited. Get to the gym, join a social club and spend time with family.

Nothing about VR is more isolating than not. I have never sat there playing a JRPG ignoring the story because I was discussing Epicureanism vs Stoicism with a group of friends.









Epicureanism
 
It is a shame VR is on decline. Gt7 on psvr 2 is the most next gen experience I have personally experienced this decade

It's crazy how good it is. I have a mini library of psvr2 games but haven't touch it much because I'm just so addicted to gt7 when I feel the vr itch. I never want to play anything in a cockpit without being in vr again,
 
The price made it destined to fail to keep growing. I found it odd that an extension of the console is more expensive than the console.
Quest 3S was effectively $199 last Holiday with the $100 Amazon/Target Gift Card deals. It's $299 full price. How cheap exactly do you think such a product should be? The woefully and comically inferior 8 year old Switch 1 is $350 and $399 USD. The Series S is $380. A base no disc drive PS5 is $500 USD.
 
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You're suggesting that people who lock themselves in a room for hours on end, without seeing daylight or interacting with the world, are not cut off? Video games are inherently isolating. That's why they should be limited. Get to the gym, join a social club and spend time with family.

Nothing about VR is more isolating than not. I have never sat there playing a JRPG ignoring the story because I was discussing Epicureanism vs Stoicism with a group of friends.









Epicureanism
I feel like LAN parties (sure now dead) / eSports are the counter point to that argument. You can make video games social and competitive if you want to.

Sure felt pretty social gaming multiplayer RTS (in person all together) or 4 or 8 player split-screen Halo/etc (again all in the same room on the sofas/couches). Everyone screaming with excitement over a kill or death or flag, same with any multiplayer game. Granted now if you only did that and nothing else, that's a problem, but games are just another thing you can do socially - like football, basketball, etc. If you want to.
 
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I could never get comfortable playing in VR. My sessions always had to be short. Still glad I bought the headsets and tried it out. Stereoscopic 3D is my comfortable medium.
 
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