It Might Be Time to Admit the Great VR Experiment Has Failed - HowToGeek

When VR is at its best it is also at its most nausea inducing. For example RE4 Remake, a game that is beyond incredible to play on PS5 Pro with PSVR2. It is awe inspiring putting on the headset and to see Leon's hands like they were your own. It has great customization and allows a lot of setup to make it perfect for you.

Me and my bro both got vomit level nausea before either of us made it to the first zombie. His nausea stayed almost a whole hour after he took the headset off. This hasn't been a major issue on many other games but it is with a game where you are actually moving around and playing, aka the dream of vr.

From google AI: "VR nausea, also known as cybersickness or simulator sickness, is a common side effect of using VR headsets. It occurs when the brain receives conflicting signals from the eyes (seeing movement in the virtual world) and the inner ear (sensing no actual movement)."

Now who in the fuck is going to put up with nausea to play a game, no matter how cool the game is, who will allow nausea in order to play? Eventually I would have gotten sick enough to puke.
Don't a lot of people eventually get "VR Legs"? Kind of like sea sickness where you can get used to it, but you may vomit a few times along the way.

Actually, would Dramamine help with VR sickness?
 
I would argue VR is sensory stimulating, not deprivation. In fact, the whole point is immersion.

The problem with VR is what I stated and the lack of games. Even then, VR is wildly successful already in stand-alone form.
It's not the immersion I am talking about. And I think I stated VR's biggest selling point is also it;s worst enemy for mass adoption. Many will have concerns of their real life surroundings whilst palying the game.
 
Actually, would Dramamine help with VR sickness?
Yes it helps some, as does ginger in different forms like gum and chews.

Things like having a fan blowing on your also help, but the best way to get used to VR is stopping when you start feeling initial signs of nausea. Take a break and then play more.
 
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Strange timing for this thread to resurface too, if the wild rumors of Valve's second-generation VR headset come to fruition tonight/tomorrow. I have no clue, but I see the murmurs on news sites.
 
Strange timing for this thread to resurface too, if the wild rumors of Valve's second-generation VR headset come to fruition tonight/tomorrow. I have no clue, but I see the murmurs on news sites.
Valve is just a company that has so much money that they can afford to waste it on whatever strikes their fancy.
I don't think they can drag this market forward anymore than Sony or Meta could.
 
When VR is at its best it is also at its most nausea inducing. For example RE4 Remake, a game that is beyond incredible to play on PS5 Pro with PSVR2. It is awe inspiring putting on the headset and to see Leon's hands like they were your own. It has great customization and allows a lot of setup to make it perfect for you.

Me and my bro both got vomit level nausea before either of us made it to the first zombie. His nausea stayed almost a whole hour after he took the headset off. This hasn't been a major issue on many other games but it is with a game where you are actually moving around and playing, aka the dream of vr.

From google AI: "VR nausea, also known as cybersickness or simulator sickness, is a common side effect of using VR headsets. It occurs when the brain receives conflicting signals from the eyes (seeing movement in the virtual world) and the inner ear (sensing no actual movement)."

Now who in the fuck is going to put up with nausea to play a game, no matter how cool the game is, who will allow nausea in order to play? Eventually I would have gotten sick enough to puke.
You don't have to put up with the worst part of nausea if you stop playing as soon as you feel off, then try again next day. Even if you can only manage five minutes a day, it'll soon become ten minutes, then fifteen, until you can play indefinetly. No need to "push through", it only makes it worse, to the point even looking at the headset sitting there makes you start feeling ill.
Don't a lot of people eventually get "VR Legs"? Kind of like sea sickness where you can get used to it, but you may vomit a few times along the way.

Actually, would Dramamine help with VR sickness?
Yeah, and there is no need to get to the point of vomit. It's just a matter of knowing how to pace yourself. It's how I started playing VR and it never got to the point where I had to lie down for hours feeling like shit.

Yes it helps some, as does ginger in different forms like gum and chews.

Things like having a fan blowing on your also help, but the best way to get used to VR is stopping when you start feeling initial signs of nausea. Take a break and then play more.
The bolded should really be displayed on the first screen of EVERY game. If it was in my power I would mandate every developer to put an accesibility option where the game pauses and asks you to do a "self-check" to see if you're starting to have motion sickness symptoms and warn you to stop playing before it gets worse.
 
I got huge motion sickness on my first at-home VR experience, playing Horizon on PSVR2.

No way I'm even gonna attempt getting "VR legs". This tech needs a LOT of work.
 
I got huge motion sickness on my first at-home VR experience, playing Horizon on PSVR2.

No way I'm even gonna attempt getting "VR legs". This tech needs a LOT of work.

The sickness is caused by traversing a world while your body remains still.

There's no fixing it, this just isn't the type of game they should be making in VR.
 
Issue with VR is, the novelty wears off extremely quickly. Everyone I know who has bought a VR headset has used it for one or two weeks then never touched it again.
 
I will not say it failed, it's just that developers gravitated to the easiest path forward:

More of the same, better graphics.

I wouldn't like to play a 50hr+ SP game in VR. I would like to have something innovative, high octane for 4-6 hours for $19.99, but it seems this is a model that nobody is interested in, not the consumers looking for 100hrs+ games even thought 80% of it is a collect-a-thon, nor companies where executives love big budgets, big numbers, big projects.
I have opposite view. I want full aaa hybrid conversios as they are best (Village, Re4 remake, Gt7, Hitman, No man sky). Gimmick little nice games with interactivity inovation are good for first few weeks, you need proper big game and being inside big aaa game is just awsome.
 
VR nausea, I believe the percentage of people would be quite low. More than what we expect from a new tech to give people, but not as much as...say people with epilepsy.
 
Issue with VR is, the novelty wears off extremely quickly. Everyone I know who has bought a VR headset has used it for one or two weeks then never touched it again.
Thats because there are not enough aaa games, on psvr2 after 2.5 years of life there are only 5 real aaa (hybrid) titles. When I started playing gt7 vr I never come back to flat. Also Village is so much more intense in vr.
 
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