FoxMcChief
Gold Member
I’ve put a good chunk of time into GT7. If it’s taking them 300 days to do one of these cars, then their time seems mismanaged. Game looks great, but nothing insane to take that long.
Totally agree.yet almost every single engine sounds totally wrong.
(I love GT but its true)
Sounds good.Kazunori Yamauchi, CEO of Polyphony Digital and Producer of Gran Turismo 7, has stated in an interview that it takes nearly 300 days to create one of the game's cars when starting from scratch.
Totally agree.
Been playing it for about 2 weeks. Game is alot of fun. Sadly the only thing i didn’t like about it is the car sounds. Most of the cars sounds are identical or fake. PD has been criticized for this for a long time now and they seem not to care at all. I don’t get it. They say it’s improved now. I say bullshit!
Engine sound is a huge part for racing games and all KAZ cares about is classic music. Damn geezer needs retire already.
Jesus christ...I believe it as I remember reading something similar for the cars in Driveclub. I believe theres a lot of reference data gathered from the cars in person aswell witch probably adds a lot to the time too.
I looked it up.
51 Details About DRIVECLUB on PS4
As you might have noticed in recent trailers, Evolution Studios' forthcoming PS4 racer Driveclub really is a looker. But until you see it up close it's hard to appreciate just how much effort the team has gone to ensure it really pushes at the boundaries of gamers' expectations.blog.playstation.com
CATIA is old. Its so hard to find history of CAD softwares(Moldflow history anyone?). Thankfully, Dassault made this PDF.The manufacturers do provide CAD models but not always, especially for older cars.
The Catia files used for tooling have so much shit in them, are from hundred different sub contractors made in hundred different layouts and techniques... Porting them over is more work than doing them from scratch.Why don't they just get the models from the car companies themselves at this point?
They pretty much start over from gt sport.There’s trillions of cars made they should take their time approach.
What year is this?
Arguably the only game out there that sounds better than gt7 is ACC
Stop tripping
GT7 is a solid game. Even if you want to wait until it hits $19.99, I highly recommend it. To be clear, I am talking the single player portion of the game. I haven't even touched online.I’ll never understand the need for such nonsense when other devs can put out sims just as good with just as much content and in quicker fashion. Spend less time on cars and spend more resources on sound and AI and GT would be way better.
Used to be my favorite and most played franchise. Haven’t even bothered with Sport or 7.
Go on. Let's see your counter argumentFunniest post of the thread award right there.
Which are most of the time useless .. read my post. You would think that .. but they don’t . If it works for them it works .. even if the pipeline is bloated ..I am pretty sure companies provide high quality 3D models to work with....
What year is this?
Arguably the only game out there that sounds better than gt7 is ACC
Stop tripping
ACC, RaceRoom, FM7, rFactor and Automobilista to start.Go on. Let's see your counter argument
I like the results of the perfectionism.Polyphony are the best
But they aren't efficient, and this is beyond perfectionism
But what do I know, I just go room room
Scapes in GT7 is as close to perfection as you currently get with car visuals that include motion. Sexy AF. ForzaVista is hot too, but those are static.I like the results of the perfectionism.
Never settle for less than optimal.
What year is this?
Arguably the only game out there that sounds better than gt7 is ACC
Stop tripping
He said the 270 days bs to excuse the fact they cant get the Mitsubishi Lancer Evo 4. Forza has 700 cars and is way more dynamic .Your statement is BS.
Now think of all the design, dev and game systems a "car" entails -
I could keep going. When they factor days such as 300 to produce nothing to fully in game they calculate based on FTE (full time resource), so you see 300 days across all studio resources to deliver one fully working car. They'd likely have many staff for each of those disciplines so within 300 days they could probably output 6-12 cars based on those resources already working on this stuff. Each staff member isn't required all day every day, they can do other work within their own 300 days.
- geometry e.g. modelling (your only point), LOD (not in your point)
- animation e.g. shocks, tires, body roll, (inverse) kinematics for dependent GEO, etc
- physics e.g. fuel, friction, air, inertia, mass, crashes, damage, settings to tweak
- textures/liveries/iterations etc (maybe half a point by you here)
- lighting e.g. materials/shaders etc
- audio e.g. surfaces
- optimisation
- design changes
- car manufacturer changes
- adjustments/fixes
- programming e.g. specific cars require unique code or feature elements
- refactoring
- dynamism e.g. game interactions, feedback to player, weather environment, road conditions/handling
- feedback from playtests, car nuts, driving pros
- testing/QA
EDIT: I guess the car manufacturer solid modelling and simulations digital assets aren't "exportable/usable" enough to a game engine or dev or optimisation process. I'm sure they share assets etc but you have to wonder how compatible those processes are? Afterall the car industry massively uses CAD, sister to MAX (widely used in gaming dev). When you look at marketing departments around cars they have all sorts of 3D models, marketing photos, materials, animations, technical drawings and assets to go by. I wonder how streamlined into the driving games it could become.
He said the 270 days bs to excuse the fact they cant get the Mitsubishi Lancer Evo 4. Forza has 700 cars and is way more dynamic .
Forza would take way longer make if this development process was right. Its Polyphony using their bs marketing again to defend against fans wanting the Evo. Unfortunately this still works on their supporters. Sad.
He said the 270 days bs to excuse the fact they cant get the Mitsubishi Lancer Evo 4. Forza has 700 cars and is way more dynamic .
Forza would take way longer make if this development process was right. Its Polyphony using their bs marketing again to defend against fans wanting the Evo. Unfortunately this still works on their supporters. Sad.
ACC, RaceRoom, FM7, rFactor and Automobilista to start.
Forza is literally reusing assets from previous games. And it's not a bad thing. You gotta do what you gotta do.He said the 270 days bs to excuse the fact they cant get the Mitsubishi Lancer Evo 4. Forza has 700 cars and is way more dynamic .
Forza would take way longer make if this development process was right. Its Polyphony using their bs marketing again to defend against fans wanting the Evo. Unfortunately this still works on their supporters. Sad.
The one thing you can't knock about GT is their car model accuracy. It's always on point to the smallest detailIf it’s meant as a brag I’m not impressed. Sounds like inefficiency if you ask me.
Can you do it faster ?If it’s meant as a brag I’m not impressed. Sounds like inefficiency if you ask me.
It's not.If it’s meant as a brag
It landed them a license from FIA.It's crazy that they spend this much time on realism, for a game that the vast majority of the audience is going to play on a controller with about 1 inch of steering travel from lock to lock.
So your experience of the series is 10 years old and your talking out of your ass?Haven’t even bothered with Sport or 7.
The variation and realism from car to car in Forza is trash and everyone knows itHe said the 270 days bs to excuse the fact they cant get the Mitsubishi Lancer Evo 4. Forza has 700 cars and is way more dynamic .
Forza would take way longer make if this development process was right. Its Polyphony using their bs marketing again to defend against fans wanting the Evo. Unfortunately this still works on their supporters. Sad.
It’s just game development. “300 days” obviously isn’t linear days.Wow this sounds terrible and unsustainable.
Yeah, presumably man hours, their pace with car releases in GT Sport was much faster than 300 real daysIt’s just game development. “300 days” obviously isn’t linear days.
CATIA wasn't really used that much for car models. That was more for military and aviation.CATIA is old. Its so hard to find history of CAD softwares(Moldflow history anyone?). Thankfully, Dassault made this PDF.
[/URL]
At Page 15. In 1981, when they released CATIA they already had so many customers from the Aerospace and Automative industry. And by 1985(at page 18), they had 400 customers. PTC's predecesssor to Creo was Pro/Engineer which released in 1987 and there was also CADKEY(now KeyCreator) which came out in 1984 and CADDS4(since around the same time CATIA released to public). Another relevant reading
[/URL]
This guy was a Boeing employee and they were definitely making CAD models of their products in the 80s.
What year is it?Seems exaggerated to me especially since alot of cars aint premium and look like absolute shite
Go on find a comparison with real life for this games. Go on.
These threads are always embarrassing.What year is it?
You guys seriously wrote off the series 10 years ago and are replying like you know whats going on?
Whatever JimmyNo! Because if I take the time to post comparisons, it will just drain 8 hours out of my life and you probably won't reply and even if I got a reply you'd just ignore what I said anyway; so what I am going to do is piss and moan like an impotent jerk, and then bend over and take it up the tailpipe!
It's much improved. Let me guess, you think Forza Horizon 5 has great car sounds?Totally agree.
Been playing it for about 2 weeks. Game is alot of fun. Sadly the only thing i didn’t like about it is the car sounds. Most of the cars sounds are identical or fake. PD has been criticized for this for a long time now and they seem not to care at all. I don’t get it. They say it’s improved now. I say bullshit!
Engine sound is a huge part for racing games and all KAZ cares about is classic music. Damn geezer needs retire already.
Is this about sounds? If so, get FM7 right off that list. Fake growl to make monotone sounding cars, sound agressive. They dropped the ball compared to their FM4 days. Those sounds were a little more accurate and subdued.ACC, RaceRoom, FM7, rFactor and Automobilista to start.