Iwata discusses Revolution connectivity, controllers-More Positive Response from Devs

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http://gamesindustry.biz/content_page.php?aid=7683

Iwata discusses Revolution connectivity, controllers
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Ellie Gibson 16:41 30/03/2005

Nintendo hopes new console will make online gaming more accessible

Nintendo president Satoru Iwata has revealed more details of the next-gen Revolution console, focusing on the company's plans to make online gaming more accessible and overhaul the way controllers are designed.

Speaking to Japanese weekly Nikkei Business in an interview partially translated by US website GameSpot, Iwata-san confirmed that Revolution will feature wireless LAN capability and said he hoped it would make playing games online easier for consumers.

"The next-generation console will follow along the same line as the DS [for wireless LAN]," he said. "The ideal is for users to be able to connect to the Internet without having to think about it."

Iwata-san touched on online play in his recent speech at the Game Developers' Conference, where he confirmed that the Revolution would feature wi-fi technology as a standard feature.

He went on to reveal that the Revolution had received more positive response from developers than expected, partially due to Nintendo's intention to do everything possible to keep development costs low. As part of these plans, the Revolution will use the GameCube's software libraries and application program interfaces.

Itawa-san did not discuss recent rumours of a DS-style touch screen controller, but did say that controllers for current consoles "may satisfy the hardcore gamers, but they've become too difficult for more casual gamers."

"For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too,'" he said.

"However, user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now."

The full unveiling of the Nintendo Revolution is expected to take place at this year's E3.
 
New article but doesn't really contain much new info except about the positive remarks from devs. And it seems to be positive due to low costs

Actually looks like this is all based on old info
 
Well, implementing touch-screen capabilities into all console games would be more costly, so I guess that's a sign that the controller isn't too crazy.
 
tawa-san did not discuss recent rumours of a DS-style touch screen controller, but did say that controllers for current consoles "may satisfy the hardcore gamers, but they've become too difficult for more casual gamers."

Casual gamers = 2 year olds?
 
Touch screen gaming would make gaming harder for beginners, not easier.

They either will have to change the types of input the controller can sense (ie: motion) to those that are more natural to non-gamers, or simply reduce the number of buttons.

I hope its not the latter personally.
 
Its old, but its presented better. I think the controller will be a combination of the standard and the new feature. We should be getting some more believable leaks during April, instead of this touch screen controller BS.
 
Before the trolls jump on it, the comment regarding utilizing the same Gamecube API's and such refer to the OpenGL-like API that Gamecube games are programmed under.
 
After the N64, anything would have been cheaper for developers. I will not buy a Revolution if it's just a touch screen controller.
 
Not only would a touchscreen controller be bland and boring it would be harder for anyone to use (beginners and experts) because you'd have no friggin' idea which button you're pressing unless you're looking straight down at your controller.

You'd end up "missing" the button you're supposed to be pressing more often than you'd like.
 
Speevy said:
After the N64, anything would have been cheaper for developers. I will not buy a Revolution if it's just a touch screen controller.

I'm really hoping for something different at this point, games are starting to look/play so similar these days
 
"However, user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now."
If it was just a touch screen I don't think he'd be saying this. He knows Sony or MS would never just make a controller a large touch panel with handles. Sony and MS *are* only after the hardcore gamer. I think this new controller will be good for both the hardcore and casual.

Secondly, unless you're a huge fighting game fan (in which case you should own a stick anyways) Nintendo has consistantly made awesome controllers. I don't know why people worry so much.
 
My only hope in the Revolution controller not killing Nintendo is that -- at the end of the day-- they're committed to backwards compatibility.

So at the very least, GCN controllers will be able to plug into the console or connect to it (Wavebird only), and at best this new controller will have all the old elements + new gizmos. I really hope it's the latter, for their sake.
 
soundwave05 said:
Not only would a touchscreen controller be bland and boring it would be harder for anyone to use (beginners and experts) because you'd have no friggin' idea which button you're pressing unless you're looking straight down at your controller.

You'd end up "missing" the button you're supposed to be pressing more often than you'd like.

If there is a touchscreen, but I doubt it will be used in the way that you described. It would be like the DS--a supplement to a regular control scheme.

Frankly, I don't think a touchscreen is what Nintendo will be aiming for with the Revolution. I think the controller will be a combination of the button layout of the GC controller and some of the stuff that you and Dr.G have been predicting (gyroscopes and motion sensors).
 
fugimax said:
If it was just a touch screen I don't think he'd be saying this. He knows Sony or MS would never just make a controller a large touch panel with handles. Sony and MS *are* only after the hardcore gamer. I think this new controller will be good for both the hardcore and casual.

Secondly, unless you're a huge fighting game fan (in which case you should own a stick anyways) Nintendo has consistantly made awesome controllers. I don't know why people worry so much.

I definitely agree here. I've never been disappointed with a Nintendo controller.. EVER.. even the Virtual Boy one isn't that bad. The N64 controller > PSOne controller > Saturn controller. The GameCube controller >> PS2 controller >> Xbox controller.
 
Juice said:
My only hope in the Revolution controller not killing Nintendo is that -- at the end of the day-- they're committed to backwards compatibility.

So at the very least, GCN controllers will be able to plug into the console or connect to it (Wavebird only), and at best this new controller will have all the old elements + new gizmos. I really hope it's the latter, for their sake.

Its pure common sense to me, to expect this.
 
Why does everyone think rev will be a touch screen? If anything, a touch screen seems like the LEAST likely candidate for the revolution


Think about it:

the Nintendo revolution is supposed to revolutionize the way we play games. They've already given us the touch screen on the DS, so how would implementing that feature on the Revolution be such a revolution, if it's already being done on the DS?

It's most likely gyro controls/ motion sensor/ something else we haven't thought of, not a touch screen.
 
As part of these plans, the Revolution will use the GameCube's software libraries and application program interfaces.
Can someone explain this? I can understand API, but how can you use same libraries for a different hardware (not just the controller, but CPU and GPU)?
 
"However, user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now."

now this is actually pretty lame and to some degree egotistical.....I can understand a market leader meaking this statement but for an underdog (on the console front at least) to say this is just pure hilarity. just reveal it already.....bastard!!!!

PC + WACOM Tablet = DS
 
monchi-kun said:
now this is actually pretty lame and to some degree egotistical.....I can understand a market leader meaking this statement but for an underdog (on the console front at least) to say this is just pure hilarity. just reveal it already.....bastard!!!!
considering that Sony has copied just about everything that Nintendo has done as far as controllers go.....
 
Marconelly said:
Can someone explain this? I can understand API, but how can you use same libraries for a different hardware (not just the controller, but CPU and GPU)?
easy, an API is just that, an interface. So even if you are using a new CPU, GPU, etc, you are still writing using the same functions and same classes. Nintendo is the one who has to worry about coding the API to gel with the CPU, GPU, sound unit, etc.

Think of it this way.. The ATI and nVidia GPUs are pretty god damn different.. right down to the way the perform basic calculations in many instances.. yet a developer doesn't have to worry about that. They just right to Direct3D and let the API and drivers work it all out. This is the exact same thing only also including the rest of the hardware and not just the GPU.
 
monchi-kun said:
now this is actually pretty lame and to some degree egotistical.....I can understand a market leader meaking this statement but for an underdog (on the console front at least) to say this is just pure hilarity. just reveal it already.....bastard!!!!

PC + WACOM Tablet = DS


oh come on, every and any company on the face of the planet holds their cards for the purpose of throwing off competition. This isnt a nintendo only thing, sony does it, microsoft is DEFINITELY doing it and i struggle to find one company that doesnt.
 
Iwata said:
...user interfaces are devices that can easily be imitated by other companies, so I can't reveal any details right now.
This is going to be interesting, because if Nintendo doesn't have exclusive use of the patents that make up their new 'revolutionary' controller, then Sony and MS will just retrofit their old controllers with the functionality Nintendo introduces (if they want to). The same thing happened with the release of N64 (and analog pads) where Sony turned around in about 2 months and released the first dualshock in response (the PSX pad with two analog sticks added on to it).

If the only aspect of the Revolution that makes it revolutionary is something that can be easily copied, than Nintendo is screwed. Nintendo better have something they can hold onto exclusively or they'll stand to lose the uniqueness their striving for next-generation.
 
borghe said:
easy, an API is just that, an interface. So even if you are using a new CPU, GPU, etc, you are still writing using the same functions and same classes. Nintendo is the one who has to worry about coding the API to gel with the CPU, GPU, sound unit, etc.

Think of it this way.. The ATI and nVidia GPUs are pretty god damn different.. right down to the way the perform basic calculations in many instances.. yet a developer doesn't have to worry about that. They just right to Direct3D and let the API and drivers work it all out. This is the exact same thing only also including the rest of the hardware and not just the GPU.

Actually, something resembling OpenGL, if anything.
 
monchi-kun said:
now this is actually pretty lame and to some degree egotistical.....I can understand a market leader meaking this statement but for an underdog (on the console front at least) to say this is just pure hilarity. just reveal it already.....bastard!!!!

PC + WACOM Tablet = DS


The underdog are what they are, if what you have may be a advantage, you wait for the right time to unveil it. You don't scream to the high hills what it is, giving your competition a chance to pounce on it like a Bengal Tiger.
 
Marconelly said:
Can someone explain this? I can understand API, but how can you use same libraries for a different hardware (not just the controller, but CPU and GPU)?

it's relatively simple with a hardware abstraction layer. Look at how OpenGL / DirectX work on all different types of GPU hardware. Just apply the same thing to any other hardware interface. So instead of making a series of system calls to paint a texture onto a surface, you just call "paint-surface". The hardware itself takes care of retrieving the object and applying the texture to it. Or something.
 
Can someone explain this? I can understand API, but how can you use same libraries for a different hardware (not just the controller, but CPU and GPU)?

Because a Power PC with an ATI card isn't all that different from a newer Power PC and a newer ATI card?

All the functions and crap will still the same a la Direct X.
 
Johnny Nighttrain said:
considering that Sony has improved just about everything that Nintendo has done as far as controllers go.....


fixed.


Dual analog is an improvement over what Nintendo introduced with the N64. The only thing Nintendo didn't copy with the GC are the analog buttons.
 
Gek54 said:
Casual gamers = 2 year olds?

Really - have you ever actually seen a non-gamer, or the really casual gamers, pick up more complicated control schemes (e.g. dual analog?). I see it all the time with my older brother and his friends. It makes for embarassing viewing.
 
monchi-kun said:
fixed.


Dual analog is an improvement over what Nintendo introduced with the N64. The only thing Nintendo didn't copy with the GC are the analog buttons.

I always found it somewhat amusing that Sony would always double-up on the implementations that may or may not have been inspired by Nintendo controllers.

SNES had 2 Shoulder buttons, PSX had 4 shoulder buttons
N64 had a single analog stick, Dual Shock had two analog sticks
Rumble Pak had single motor vibration, Dual Shock had two motors
 
this is what technology should be....a race for 1-up-manship. even though MS, Sony, and Nintendo are competitors innovations and technologies from each compnay should be used to push videogames forward
 
monchi-kun said:
this is what technology should be....a race for 1-up-manship. even though MS, Sony, and Nintendo are competitors innovations and technologies from each compnay should be used to push videogames forward

I agree, and gaming is all the better now for that strive. Part of the reason I believe a ONE CONSOLE WORLD is a bad thing.
 
Wireless Lan should be a standard for ALL consoles next-generation and its so easy to include. Online is good but only 10% of any consoles userbase will ever use it while most everybody would be able to use LAN as a painless alternative. Making it wireless is the next logical step in home console evolution. I'm still shocked that Nintendo is taking that step with Revolution since they totally ignored supporting a decent LAN function with the Gamecube.

I can't agree with Nintendo trying to go after a market that will NEVER become gamers no matter how easy the interface is. Video-games are NOT a family hobbie at this point but maybe it will be 20 or so years in the future. They need to concentrate on the Market who has been playing games since they were children which ranges from 5-35 mostly Males. They will not all of sudden win over mommy/daddy and the women demographic just by including an easier interface. If they were interested in console gaming they would of done it by now. Let the DS appeal to the "wider audience" (that isn't really there) and leave your home consoles for the real gamers Nintendo. Your gonna shoot yourself in the Face if you keep this up.
 
One thing I'm surprised I haven't heard anyone mention is having a laptop-like touchpad built into the Revolution controller...

Though another thing's for sure... I'm looking most forward to seeing the Revolution. I dunno how much I'll like it but it's definitely gonna be more interesting to see than the other 2 systems.
 
monchi-kun said:
fixed.


Dual analog is an improvement over what Nintendo introduced with the N64. The only thing Nintendo didn't copy with the GC are the analog buttons.

Now if they'd only swap the positions of the left analog stick and the d-pad...
 
Ristamar said:
Now if they'd only swap the positions of the left analog stick and the d-pad...
no thanks.

Just scale the whole thing to be just a tiny bit bigger, add Wavebird-like wireless control and it will be perfect.
 
To all who answered to my API/Libraries question:

As I've said, I understand how same API would work, if it's Open GL or something like that. My question was about libraries. As far as I know, they are pre-compiled for certain hardware. To bring this comparision closer to home, imagine if you had a R500 in your devkit, but have only DX7 installed. You wouldn't have means of accessing the higher functions of the R500, as the DX7 libraries wouldn't 'understand' them.
 
Marconelly said:
To all who answered to my API/Libraries question:

As I've said, I understand how same API would work, if it's Open GL or something like that. My question was about libraries. As far as I know, they are pre-compiled for certain hardware. To bring this comparision closer to home, imagine if you had a R500 in your devkit, but have only DX7 installed. You wouldn't have means of accessing the higher functions of the R500, as the DX7 libraries wouldn't 'understand' them.
perhaps its not the "same" libraries, but recompiled ones for the new hardware, that have the same usage. like someone has already said, it would be like with DirectX. you don't have to learn a whole new system for each release, you don't even have to use the new features. but the new stuff is there in addition to the existing stuff. DirectX7 AND DirectX9 work on the same new hardware, but DX9 has "more".
 
I think what Iwata means Is the Revolution will use the next revision of the GC-API.

Some stuff are gonna change, some stuff are gonna be added but the basic stuff will stay the same (helping people who have already worked with the GC to get started quickly).
 
Marconelly said:
To all who answered to my API/Libraries question:

As I've said, I understand how same API would work, if it's Open GL or something like that. My question was about libraries. As far as I know, they are pre-compiled for certain hardware. To bring this comparision closer to home, imagine if you had a R500 in your devkit, but have only DX7 installed. You wouldn't have means of accessing the higher functions of the R500, as the DX7 libraries wouldn't 'understand' them.

Nintendo and ATi and IBM, will of course, have to rewrite and extend the libraries where appropriate. The point is that as far as the game developer is concerned, the interface will not be changed much if at all. It'll be extended, of course, to open up access to new functionality, but presumably in ways that are syntactically consistent with the existing interface. So yes, you'll have to learn new stuff in order to do new stuff, but to do things which you had to do previously on GCN, i guess it'll be a cinch to do the same on Rev. I suppose you could equate it to having one version of directx, and then moving over to a new version of it that supports new functionality. Where possible, things will be the same.
 
Maybe the similarity between the tools is the reason Reggie can say, only 2 months before E3, that they're still not sure which system Mario 128 will come to, yet the game will probably be shown at E3. Perhaps it's that easy to develop a game on the GC and bump it up to the Revolution.
 
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