Amir0x said:Because I know that, in the long run, it can actually affect the health of the development company (if they're making money, if they're not) and then that WILL eventually affect me, because one day I won't be able to buy games from them because that particular studio was closed down or something.
It's also not isolated to EA like some are trying to make this out to be. Just because they don't necessarily make products that are always worth buying, doesn't mean that there aren't tons of legitimately great companies who can use the funds they receive from advertising like this.
We can try to ignore the truth about rising development costs, and always proclaim 'this should never ever be an option, the gamers pure soul does not allow it', but it's not really good for the evolution of videogames. Advertising is important. Not everyone will do it well, but, it is important. Making that 30 million dollar game one way or the other is kinda the whole point.
That's just my opinion though.
Explain to me why it's suddenly so important, though? We got by without it for years and years outside of some isolated occurrances?
If it's costing too much to make a game, you simply don't spend that money. Why does it cost 30 million to make a game? Where does that money go? If you have to turn to advertising to get part of that 30 million, and that's not going to help the customer out in any way, then what's the point?
Here's the crux of that... Can you tell the difference on-screen between something that cost $30 million and something that cost $28 million? I mean, are we really expecting ad revenue to be more than say, $2 million per game? What does that extra $2 million buy the publisher? Certainly the developer is not going to see that money.
Also, you don't have to say "That's just my opinion" because I fully understand that. We can disagree about things. It's ok.