English release looking good! I look forward to being able to play the story and UNDERSTAND it this time. There's a lot of obvious references and relationship jokes that are made all over the mode, but I couldn't understand any of it, and that was quite annoying.
Anywho, I'm not so sure why people were so hard on the gameplay in this game. Sure, it's not as refined as EXvs or such, but I at least have as much fun with it as I did, say, Feddy VS Zeon back in the day, or Gotcha Force. And the game has a lot more unique stuff going on than I ever expected.
Characters very rarely play the same at all, even between series. So have combos into auto-attack combos (Goku), some have moves that can set up into another (Kenshiro), some are sniping and pestering (The guy with the model helicopter), and others play like hybrids between various characters (Bobobo). Almost no one feels like a direct clone of anyone else. I expected sword users to feel similar (Kenshin VS Hiei VS Ichigo), but they're quite different from one another.
I also liked how surprising it was to see characters with other games have attacks and setups that mimicked the others around them Joseph and Jonathan have some things that feel similar to All-Star battle. Kenshiro's combos and moves have inspiration from FOTNS Musou. Goku feels like a good relation to the Tenkaichi / Budokai games. Luffy actually feels similar to Pirate Musou. And Naruto feels similar to the STORM games, and his shadow clones are pretty fun to use here.
Assist were nice and varied, too. They themselves has multiple attacks, and parsing what would combo well with a desired character fits in with labbing in UMVC, even if it's not as expansive in the end.
The lack of the Anisound edition might be an annoyance, but the game actually is VERY nice with custom soundtracks. It lets you assign music on the system (MP3s) to characters, and their Supermove-states. It's nice how they fade in and out just like "real" music from the game, so they won't feel jarring at all, unlike many in-game custom soundtrack options. Setting Ichigo to NUMBAH ONE or Kenshiro to YOU WA SHOCK! Helps elevate that "RUN AWAY!" Feeling when someone activates their super modes very well.
Splitscreen is a great feature, even if it obviously knocks the graphics down a bit on PS3, almost as if the Split version is, say, the PSV version. It still keeps a nice amount of the destruction though, and unlike Xenoverse, you can go to any stage, even the ones with lots of breakable objects (Like the stage with the giant food.)
The game might fall apart if all you're fighting are people who SPAM SPAM SPAM the best stuff with no regard to having a good time. And some of the balance is suspect (why do REBORN!'s awesome looking combos hurt so little, compared to Goku?), but I hope a lot of this is adjusted with the western release.
Even if not, there's some great fun to be had getting to make those legendary (Or goofball) matchups occur. I always thought Vegeta and Hiei reminded me of each other look / rival theme wise. Watching Bobobo pull off the ""Goodbye Tien!" recollection on DBZ characters is pretty funny. Of having Gintama spoof moves from characters that are actually right there fighting around and with him. I've never properly seen Hell Teacher Nube, but he sounds and acts so much like a "Nostalgic Anime" chara that I instantly fell for his unique barrier and demon-hand gameplay. For a good while, I felt I was hearing and seeing new stuff each day, or trying characters I'd unlocked, that played nothing like I'd expect from having fought them in story.
I'd LOVE to see them iterate on this. I'd love to see them pull from other anime series from different era's and make another game with wholly different properties. There's a lot of series respect with how well they represent the attacks, supers and characters in this game. If the gameplay could get a bit more refined, it could be fantastic fun.