Jade Raymond has left PlayStation's Haven Studios

I did bitch

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She left her own company? That's crazy
Maybe -after many founders do- waited the time required to stay there after selling her studio and moved out to do something else.

In that case he would make some public statement. Same goes if she retires or leaves due to personal/familiar reasons or similar.

If she doesn't say anything, I assume it's because her boss (Hermen / Nishino / Totoki) fired her, or she resigned, to take responsability for some important issue.

When was the last time she actually released a game?
4-5 years ago in Stadia when she was the boss of Stadia's first party games. She released some games before Google did shut down the first party games team.

As I remember published some AA 2nd party games (meaning, published by them but with an external lead dev studio) and were building an internal AAA team that didn't have time to release their first game. Most of that team plus ex-Ubisoft and ex-Motive plus other devs with a lot of AAA experience were the ones who started Haven.

But well, she is an executive / studio head since a ton of years ago. She didn't work as dev or producer since 2009 or so.
 
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Any news I've seen of her has been leaving or starting a new studio...I didn't even hear about this one until now but before this it was something for Google Stadia....then before that it was rebooting Splinter Cell or something?
Wasn't there a Star War game at some time? I feel she's released nothing since she left Ubisoft.
 
Concord
The Last of Us Online
Bend Studio Cancelled game
Dreams PC failure
Deviation Games Cancellation
Marathon

Fairgame$
Bluepoint canceled God of War Live Service game
Rushed Nixxes ports
Lack of PlayStation Showcases, especially right before the PS5 Pro launched
There was no need to pad out the list like this...
 

This woman is a fraud. What a fucking disaster.

Curse the day we put incompetent folks and people that hate video games in charge of our hobby.

PS5 should have a huge first party library right now, instead we get those fuckers doing shit and fanboys defending their shit.
 
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The only thing Jade Raymond is good at is being hot.
She's probably legitimately good at pitching to investors. I actually thought she'd be a better replacement for Jim Ryan but I clearly overestimated her big time. She could have been a good PS spokesperson. Being hot or charismatic has its uses.
 
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She's probably legitimately good at pitching to investors. I actually thought she'd be a better replacement for Jim Ryan but I clearly overestimated her big time. She could have been a good PS spokesperson. Being hot or charismatic has its uses.
Something tells me she's probably better at catching from investors

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Can anyone tell me what her accomplishments actually are outside of, for some reason, being treated as the sole creator of Assassin's Creed? Every time I hear about her, it's something that she was supposed to do but never accomplished. Is there something behind the scenes she's responsible for that makes her so valued or was she just a pretty face that got paraded for girl power? I'm not even kidding. I genuinely want to know why she's a big deal despite what appears to be consistent failures or departures.


She didn't create shit. Assassins was the project of the guy who renewed PoP and then turned it into AC. Jade was nowhere near that level of responsibility. You have mentioned the actual reasons for this narrative.

Dreams is far better than anything LBP1-2 were, it just failed because they ironically tried A FUCKING LOT. It was too damn complex to compete with Roblox.
Tearaway is their best game though, and Team Asobi is nothing like old Media Molecule.

I mean similarity in genuinity and innovation. Asobi and MM have that "Nintendo mindset".

As for Dreams, that project needed a great level of commitment by MM and Sony's management to fly. A long term strategy to create an indie incubator in PC, etc. I saw no direction at all, just happy posts with famous IPs replicated in Dreams and that's it.

I had great hopes in Dreams and can't believe how they messed that up.
 
NeoGaf fucked up banning the one guy who could have turned this into a lot more entertaining.


I guess she wised up and did the heist herself. Everything is $FairGame$
TBH, a few bans recently have made the forum loose some of its identity. Yes some folks are polarising but they made the place more fun
I loved the original MM, it was what Asobi is today. What they have become is a bad joke. Dreams could have been Sony's Roblox, if they tried just a little bit.
MM have never made a good game. LBP got an Edge 10 lol, the best thing about that game was The Go Team.
He'd have to want to go back and what do you do with the head of Guerrilla now? Not that simple.

I just think he has entirely too many strikes against him at this point.

Concord
The Last of Us Online
Bend Studio Cancelled game
Dreams PC failure
Deviation Games Cancellation
Marathon
Fairgame$
Bluepoint canceled God of War Live Service game
Rushed Nixxes ports
Lack of PlayStation Showcases, especially right before the PS5 Pro launched


I think it's probably time for him to step away and let someone else manage the studio business group. Maybe Scott Rohde depending on his direct involvement with some of these decisions.

Neil is probably a top choice as well as much as that would anger many.
Marathon and Fairgames have yet to fail, the rest of your list is comparable to cancelled projects from previous gens.
 
Has any of Sony's acquisitions NOT turned to shit this gen?

Isn't it funny that the one studio they didn't bother to lock down during this GAAS push will now go and make their next game independently.

I remember various people saying it only takes one of these GAAS games to be a success in order to make all of this worth it. Well that game happened, it's called Helldivers 2, and they are not even going to retain the services of the people who created it. It's also no coincidence that the one game that made it was a sequel, not some new IP and unknown quantity that they were completely gambling on.

You couldn't make any of this up, it's gross mismanagement. Everyone in charge of these decisions should be fired.
 
Dreams is far better than anything LBP1-2 were, it just failed because they ironically tried A FUCKING LOT. It was too damn complex to compete with Roblox.
Tearaway is their best game though, and Team Asobi is nothing like old Media Molecule.

A better creation tool? Sure. But from a marketing standpoint, not even close. Creation tools on consoles is misguided from the start, but I admire Sony for keeping MM around as a passion product.
 
It's not padding, that was a major problem.
Dreams on PC was a non-factor with how the game as a whole functioned, Deviation was an issue of its own outside of Sony's control (which is why they pulled funding for it), Hermen Hulst didn't have control on Bungie way after it got acquired and Marathon's direction was already pretty established, and people don't care about PlayStation Showcases as much as you do.
I mean similarity in genuinity and innovation. Asobi and MM have that "Nintendo mindset".

As for Dreams, that project needed a great level of commitment by MM and Sony's management to fly. A long term strategy to create an indie incubator in PC, etc. I saw no direction at all, just happy posts with famous IPs replicated in Dreams and that's it.

I had great hopes in Dreams and can't believe how they messed that up.
Gotcha, I actually agree with most of your points here.
 
Isn't it funny that the one studio they didn't bother to lock down during this GAAS push will now go and make their next game independently.

I remember various people saying it only takes one of these GAAS games to be a success in order to make all of this worth it. Well that game happened, it's called Helldivers 2, and they are not even going to retain the services of the people who created it. It's also no coincidence that the one game that made it was a sequel, not some new IP and unknown quantity that they were completely gambling on.

You couldn't make any of this up, it's gross mismanagement. Everyone in charge of these decisions should be fired.

Yep. SIE management is just shit. Any doubts I've had about that are gone.
 
A better creation tool? Sure. But from a marketing standpoint, not even close. Creation tools on consoles is misguided from the start, but I admire Sony for keeping MM around as a passion product.
I'm with you, it's a miracle it even happened, but it had virtually no place in the gaming landscape. A flawed from conception, if great, product.
 
Any time a company is bought put a note on your Calendar for 3 years later. Within months you'll very often see the people who benefited most from the transaction quit and go off to do something else with their cash.

Retention contracts generally are for that length.
 
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Marathon and Fairgames have yet to fail, the rest of your list is comparable to cancelled projects from previous gens.

Both are going to fail if they aren't outright canceled.

I also forgot about the absolute disaster that is Firesprite and the likelihood that Horizon online/mmorpg are also probably garbage hence why they haven't shown it at all.
 
Dreams on PC was a non-factor with how the game as a whole functioned, Deviation was an issue of its own outside of Sony's control (which is why they pulled funding for it), Hermen Hulst didn't have control on Bungie way after it got acquired and Marathon's direction was already pretty established, and people don't care about PlayStation Showcases as much as you do.

These are all excuses that individually have weight, but collectively? No, it's a track record at this point.
 
The only thing Jade Raymond is good at is being hot.
A DEI hire if there ever was one she was making free money as a Token in this industry
Saw this coming a mile away. Nothing but failures from her. She was involved with Stadia, that should tell you something.

Seems you have no idea about her long career, her many big achievements and what who worked with her or for her say about her.

Before joining Ubisoft was producer of The Sims Online, which back then was super innovative and very successful. As producer she turned a failed PoP game into Ubisoft's most important and best selling IP, Assassin's Creed. She turned a failed Driver game into Ubisoft best selling new IP (which also broke some records of new IP sales as I remember in Europe) and as I remember Splinter Cell Blacklist.

Then she did stop working as game producer (so did stop working directly in games) and became an executive, was in charge of Ubisoft's new IPs when they started to work on stuff like The Division (broke also the record of best selling IP as I remember or was going to do it but Destiny got released around that time and got the record), The Crew, For Honor (you may not like these two but are very successful) or some of the small ones as I remember Valiant Hearts and that other small one with the little girl.

After building a handful very successful AAA teams at Ubisoft Montreal, was tasked on creating and leading Ubisoft Toronto, quickly grew the studio and became to work in multiple very successful AAA games at the same time both as lead or support team (a few mentioned ones plus other ones I don't remember like some Far Cry games).

Later EA hired her as SVP to create and lead Motive, which was quickly built and where made Star Wars Squadrons and Dead Space remake, a new IP that I think got cancelled after she left, and also when arrived got tasked to help saving the failing (before release) Battlefront II, in particular I don't remember which area of the game (SP maybe?).

Then Google hired her as VP and tasked her to build Stadia's first party games team. Quickly started to build a AAA team, started to publish some 2nd party games but before they were ready to publish their first internal AAA game the team was shut down by Google.

Once it happened, in less than 3 months she founded Haven hiring a good chunk of the AAA team they had at Google plus ex-Motive and ex-Ubisoft and send and got greenlighted 3 pitches to Sony.

Sony wanted them to make all 3 knowing they know how to scale multi-game AAA teams quickly but Haven decided to start doing only one of them. Shortly after got praised by Cerny and Hermen because they were progressing ahead of schedule and with a their own development technology they built that was very useful and innovative to help boost gamedev productivity.

Everybody praise her as a great problem solver and team leader, plus her ability to build new, huge and very productive and successful multi-team AAA studios, plus also helping to create top performing new AAA IP and to save failing AAA games that are close to be cancelled and not only save them but turn them into huge hits.

She isn't just a pretty face, she's an industry legend.

She didn't create shit. Assassins was the project of the guy who renewed PoP and then turned it into AC. Jade was nowhere near that level of responsibility. You have mentioned the actual reasons for this narrative.
She was the producer of the game. That role isn't creative, it's the person that manages the team that develops the game, taking care of the budgets and reaching milestones, making sure everyone has their tasks done, that solves the issues that may appear between the different teams involved and guides the team to complete and release the product, hopefully being a successful one.

One of these many people managed by the producer is the creative director, who is in charge of the creative/game design/narrative part of the game (not tech, not marketing, not production, etc). The creative director of that game was Patrice Desilet, who also was the main source of the lack of direction of the failed Prince of Persia game they were developing and was a mess that was going to be cancelled.

The game had changed too much from Prince of Persia games, so changed the producer putting her there and asked them to try to fix it and to turn it into a shippable new IP. With her not only fixed it to the point to turn it into a shippable game, it became their most successful new IP ever, and the most important IP of the company.

After Assassin's Creed, as I remember all he shipped -as creative director- is a game about monkeys that nobody played. She instead worked as (producer and later studio head or executive producer) in countless super successful AAA games and new IPs, built and leaded different teams and studios, etc.

None of them were the 'creators' of big AAA games. They were just part of huge teams who created them, each person in their role in charge of different things equally important.

P.S.: I didn't work with any of them, but met both personally. Both felt cool and very talented persons each one in their own stuff.
 
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These are all excuses that individually have weight, but collectively? No, it's a track record at this point.
How so when literally all of them were outside of his control (which, yes, includes PlayStation Showcases)? Dreams started development in 2012, ffs.
 
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What?! You have time be kidding me. I mean this game looked straight up shit from the start and concord has spooked them.

Barely saw a trailer snd this nonsense will definitely get cancelled.

Somehow I think that Horizon service game will make it through no matter how shit it is.

Sony need to sort their shit out and stop chasing a trend that doesn't exist outside of a handful of "right place , right time" games.
 
Best case scenario for Herman is that he was doing Ryan's bidding and is now doing something else. Not sure what else to say. Sometimes people that make mistakes and learn are better than new people. Who knows.
 
How so when literally all of them were outside of his control (which, yes, includes PlayStation Showcases)? Dreams started development in 2012, ffs.

They apparently had a complete version of Dreams ready on PC and it was canceled...

Showcases are absolutely within his control.

Bungie has reported to him for like 2 years now.

Deviation was absolutely within his purview. With the track record, it's hard to have any confidence in Dark Outlaw Games.

I've defended Hermen in the past, but the last 9 or so months have been a trainwreck for him. Bolstered by Astro Bot, but even then, the game barely got an ad campaign...
 
I'm with you, it's a miracle it even happened, but it had virtually no place in the gaming landscape. A flawed from conception, if great, product.

But I think there is a place. Nintendo did a better job with the concept a la Mario Maker except they shut the servers down too quickly. WarioWare DIY was pretty neat too. Both had some advantages like touchpad and stylus over trying to jam everything into a controller. RPG Maker has done well for itself and has spawned commercial games from that toolset, but it helps that's available on PC.
 
Best case scenario for Herman is that he was doing Ryan's bidding and is now doing something else. Not sure what else to say. Sometimes people that make mistakes and learn are better than new people. Who knows.

Jim Ryan isn't the one who gave the go ahead to show Marathon looking like a PS3 game. Jim Ryan isn't the games guy, that's Hermen. Connie Booth got the axe, Hermen should get it too.
 
Got a big payout from Sony buying the studio and time to bolt. There was probably a clause in the contract saying she had to stay for 3 years as the studio was bought out 3 years ago almost to the day. Let Sony handle the fallout of Fairgames.

She'll probably pop up in a year making another studio.
 
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