Jade Raymond has left PlayStation's Haven Studios

Sure......if all you are looking at is video game bitches. She ain't ugly, but she ain't winning any beauty contests outside of video game nerd land.
Not your type- thats fine.

For me… god damn girl. I will absolutely let you take me out for dinner then ice cream after.
 
yikes :messenger_grimmacing_

That was back when the western branch of Sony was still fully in charge. Things have changed since last year supposedly.
 
Jade Raymond was insanely hot. No surprise she became the face of AC, even though saying this got you slammed as a misogynist and this was in 2007 well before woke got going.
 
Can someone enlighten me why she's such as big name? Afaik, she was "only" the producer on the OG Asassin's Creed, Patrice Desilets was the actual director and designer. But everyone acts like she's on the level of Kojima or something.
I don't understand either... her only asset seems to be that she's "hot" by the definition of some...even though I find her pretty average but everyone has their own taste I guess. Still,in terms of achievements she has done fuck and all since Assassin's Creed,which she was only a producer not director and that was almost 20 years ago. 20 goddamn years!!!

Why she keeps getting propped up is baffling to me. It's the definition of falling upward! Bitch is the luckiest dev in the world... Does nothing,gets paid and acclaimed.
 
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Things change, but rarely they change so quickly. In a matter of months, Sony went from trusting her to letting her go. That is drastic change in such short period of time
 
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I think the outright failure of Concord by any conceivable metric is sending shockwaves through Sony that we can't even begin to understand.

It's clear that they are retooling their approach. Maybe even drastically.
 
I think the outright failure of Concord by any conceivable metric is sending shockwaves through Sony that we can't even begin to understand.

It's clear that they are retooling their approach. Maybe even drastically.
Many as myself sure as hell hope so. Granted they should diversify and of course make money, but they should lean hard in what made them money in the first place. Brand recognition and great if not iconic single player games.
 
I think the outright failure of Concord by any conceivable metric is sending shockwaves through Sony that we can't even begin to understand.

It's clear that they are retooling their approach. Maybe even drastically.
We can hope so.
 
Many as myself sure as hell hope so. Granted they should diversify and of course make money, but they should lean hard in what made them money in the first place. Brand recognition and great if not iconic single player games.

We can hope so.
It has to be, right?

I mean, a hundreds of million dollar loss is big for any company and demands a broader analysis of three approach.
 
Whole thing about Jade Raymond feels so strange and fabricated.

She worked on some well known games
and has obviously spent time in the industry but Sony acquiring Haven and making it a bullet point that it's her studio? Like it's some Kojima or Miyamoto-type character?

Am I missing something?
 
Notice how when Concord was revealed it was rejected by nearly everyone, even Sony fans? And ultimately lead to one of the most monumental flops in video game history?
Yeah well that sort of criticism never came from "Xbox fans" no matter what terrible decisions they made. Really makes you think. We do know for a fact there were shills for MS trying to spin whatever negative news they got into a positive. Same shit happens with Nintendo fans except I doubt any of them are paid, they're just lunatics.

Of course we have a few exceptions, even here on this forum, but its very obvious who the Sony boot lickers are.
Sony fans don't like multiplayer.
 
Where did all the games go? Hmmm......

sony-live-service.jpg
Half of the dozen IPs with GaaS planned there already released. The other half still in the works (Marathon had its first closed alpha and Midnight Murder Club -not sure if this one counts there- has an early access at least in PC.

Later they updated their GaaS release roadmap because some needed more time and weren't going to reach the March 2026 deadline considered for the graph.

Meaning, the GaaS portion of the graph will be split across more years, resulting in less investment per year than originally planned.

Regarding the few not greenlighted, few cancelled and few shut down after just after being released it's something normal and expected. They knew that not all were going to make the cut and that some of the released ones weren't going to perform well enough, as also happens and always happened with non-GaaS. They also didn't expect that all the ones that were going to work out were going to be the next Fortnite or something like that, and that some of them weren't going to be so mainstream and instead limited to some niche/submarket.

Out of 6 in the market, 4 of them (MLB, GT, Helldivers, Destiny) are very successful. This is a very good track record so far.

Sony fans don't like multiplayer.
Playtime and sales rankings or stats don't seem to agree. In PS, like in any platform, MP games -and GaaS in particular- dominate.

In case of the Sony games, GT and Destiny are their two biggest IPs.

But I agree, there's a lot of people like me who isn't a MP guy and prefer their SP games.
 
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Half of the dozen IPs with GaaS planned there already released. The other half still in the works (Marathon had its first closed alpha and Midnight Murder Club -not sure if this one counts there- has an early access at least in PC.

Later they updated their GaaS release roadmap because some needed more time and weren't going to reach the March 2026 deadline considered for the graph.

Meaning, the GaaS portion of the graph will be split across more years, resulting in less investment per year than originally planned.

Shit didn't go according to plan, in other words. Should have stuck with single player games.
 
I've been saying for years sony should be chasing anime waifu gaas games.

Instead of wasting resources on these multiple GAAS games that are already in a saturated genre, go for a growing genre that isn't saturated.

Poach some genshin devs if you need to.
 
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Shit didn't go according to plan, in other words. Should have stuck with single player games.
No. Things are going according to plan (with a minor and expected delta), which back in 2021 was to double the first party revenue by around 2026 thanks to mainly their expansions with hirings, acquisitions, GaaS and PC.

They didn't share the specific 1st party revenue numbers in PS, but doing a rough guesstimate applying the 1st party % in game sales units to the 1st+3rd party PS revenue to get an aproximated estimate shows that they may already achieved it ahead of schedule.

A few games will be released later than expected, which isn't a drama: it always happened in gaming. And well, plans keep being tweaked and evolved over time, adapting to the results and market conditions like in any other industry and making a few changes and fixes here and there.

Let's say that by April 2026 they released Marathon, Convallaria (assuming it's GaaS), Midnight Murder Club. And who knows, maybe something else like an unannounced one as could be Horizon Online (or Fairgames instead of it).

That would be 10/12 released on time. A nice achievement considering most games get delayed. 3 or 4 of the dozen IPs releasing their GaaS after March 2026 would be perfectly ok. And it's even more ok when they oficially dropped the deadline and said that they'll release the rest when ready (the money they already generated with the successful GaaS pretty likely already paid the development of the dozen GaaS, so don't have that pressure).
 
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When will Sony stop chasing the modern audience unicorn? They need to get this shit sorted before PS6 or risk ruining another generation.
 
I think the outright failure of Concord by any conceivable metric is sending shockwaves through Sony that we can't even begin to understand.

It's clear that they are retooling their approach. Maybe even drastically.
I don't think people comprehend just how much money Sony lost with that debacle. PlayStation is the primary financial engine of Sony, and when a studio costs the arm of the company that much money, when they were banking of profits doesn't bode well for anyone there.
 
I really don't care about Sony doing shit after shit with their gaas plans. I gave up. Even with the failures they keep chasing live service games and they will keep chasing them regardless of anything.

Do you guys think they learned something because of Concord? Guys, recently they have open two new studios focused in live service games. And all that thing about chasing MAUs instead of sales numbers? Another indicator that their live service plans keep strong as never.
 
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I don't think people comprehend just how much money Sony lost with that debacle. PlayStation is the primary financial engine of Sony, and when a studio costs the arm of the company that much money, when they were banking of profits doesn't bode well for anyone there.
So this. This is a publicly traded very big (but not massive) company. A loss like that very much matters.

And not just a loss. A loss that indicates future losses depend on direction.

They are clearly having to address the situation. They can't afford to just double down and hope for the best
 
I think the outright failure of Concord by any conceivable metric is sending shockwaves through Sony that we can't even begin to understand.

It's clear that they are retooling their approach. Maybe even drastically.
They just announced last week a new GAAS studio build from the people booted from Bungie. The LFG. That will make frog type of games, whatever this shit means.

They didnt learn shit.
 
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Half of the dozen IPs with GaaS planned there already released. The other half still in the works (Marathon had its first closed alpha and Midnight Murder Club -not sure if this one counts there- has an early access at least in PC.

Later they updated their GaaS release roadmap because some needed more time and weren't going to reach the March 2026 deadline considered for the graph.

Meaning, the GaaS portion of the graph will be split across more years, resulting in less investment per year than originally planned.

Regarding the few not greenlighted, few cancelled and few shut down after just after being released it's something normal and expected. They knew that not all were going to make the cut and that some of the released ones weren't going to perform well enough, as also happens and always happened with non-GaaS. They also didn't expect that all the ones that were going to work out were going to be the next Fortnite or something like that, and that some of them weren't going to be so mainstream and instead limited to some niche/submarket.

Out of 6 in the market, 4 of them (MLB, GT, Helldivers, Destiny) are very successful. This is a very good track record so far.


Playtime and sales rankings or stats don't seem to agree. In PS, like in any platform, MP games -and GaaS in particular- dominate.

In case of the Sony games, GT and Destiny are their two biggest IPs.

But I agree, there's a lot of people like me who isn't a MP guy and prefer their SP games.
OU1xRfO.jpeg
 
Half of the dozen IPs with GaaS planned there already released. The other half still in the works (Marathon had its first closed alpha and Midnight Murder Club -not sure if this one counts there- has an early access at least in PC.

Later they updated their GaaS release roadmap because some needed more time and weren't going to reach the March 2026 deadline considered for the graph.

Meaning, the GaaS portion of the graph will be split across more years, resulting in less investment per year than originally planned.

Regarding the few not greenlighted, few cancelled and few shut down after just after being released it's something normal and expected. They knew that not all were going to make the cut and that some of the released ones weren't going to perform well enough, as also happens and always happened with non-GaaS. They also didn't expect that all the ones that were going to work out were going to be the next Fortnite or something like that, and that some of them weren't going to be so mainstream and instead limited to some niche/submarket.

Out of 6 in the market, 4 of them (MLB, GT, Helldivers, Destiny) are very successful. This is a very good track record so far.


Playtime and sales rankings or stats don't seem to agree. In PS, like in any platform, MP games -and GaaS in particular- dominate.

In case of the Sony games, GT and Destiny are their two biggest IPs.

But I agree, there's a lot of people like me who isn't a MP guy and prefer their SP games.
4 of them successful? You only named 1 bud. MLB and GT arent part of it since those games have been there for ages. Destiny doesn't count either.
 
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