Half of the dozen IPs with GaaS planned there already released. The other half still in the works (Marathon had its first closed alpha and Midnight Murder Club -not sure if this one counts there- has an early access at least in PC.
Later they updated their GaaS release roadmap because some needed more time and weren't going to reach the March 2026 deadline considered for the graph.
Meaning, the GaaS portion of the graph will be split across more years, resulting in less investment per year than originally planned.
Regarding the few not greenlighted, few cancelled and few shut down after just after being released it's something normal and expected. They knew that not all were going to make the cut and that some of the released ones weren't going to perform well enough, as also happens and always happened with non-GaaS. They also didn't expect that all the ones that were going to work out were going to be the next Fortnite or something like that, and that some of them weren't going to be so mainstream and instead limited to some niche/submarket.
Out of 6 in the market, 4 of them (MLB, GT, Helldivers, Destiny) are very successful. This is a very good track record so far.
Playtime and sales rankings or stats don't seem to agree. In PS, like in any platform, MP games -and GaaS in particular- dominate.
In case of the Sony games, GT and Destiny are their two biggest IPs.
But I agree, there's a lot of people like me who isn't a MP guy and prefer their SP games.