Unionize.
It doesn't seem like any governments in the US are going to regulate fair working conditions any time soon, so I'm surprised I hear absolutely nothing about unionization. The problems with burnout and crunch have been well documented for years, and that goes for a lot of tech industries outside of gaming, too.
Spend time with your family that you'll never get back while your children are young
or
Make a game that will be forgotten and depreciate in value faster than your car
Hmmmmmm
Cool, time to pay them more money.
I work a full-time job, and I would rather get more days off than more money.
Developers are quitting because of poor working conditions, not because they were forced to make New Super Mario Bros. U at gunpoint.Nintendo always gets praise for releasing top tier games. But when you look at their content from their major teams, they are very iterative... reusing franchises and themes repeatedly, reusing gameplay concepts, and releasing games with low frequency. When a new IP does come out the first iteration tends to a bIt bare bones (ARMS). Whenever any studio makes a new IP you are entering uncharted territory and it takes forever.
This.You can send it everywhere, but each place is going to want you to have five years experience on three shipped AAA titles, exacerbating the issue.
None of this is even remotely surprising to me.
Where can I send my resume?
Pretty much.You mean that people in their 30's and 40's with families don't feel like working 80-hour weeks?
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That's enough qualification to take Molyneux's job.Does it say:
NeoGAF Poster - 2016 to Current
lol, unionize and watch all those jobs go straight to China. What's worse, working a lot or being unemployed?
Game development is never going to escape the situation it's in because there will always be someone who is willing to work terrible hours for low pay to make games. It's kind of like the fast food industry, but instead of it being a job everyone can do, it's a job everyone wants (initially) to do.
lol, unionize and watch all those jobs go straight to China. What's worse, working a lot or being unemployed?
Game development is never going to escape the situation it's in because there will always be someone who is willing to work terrible hours for low pay to make games. It's kind of like the fast food industry, but instead of it being a job everyone can do, it's a job everyone wants (initially) to do.
lol, unionize and watch all those jobs go straight to China. What's worse, working a lot or being unemployed?
Game development is never going to escape the situation it's in because there will always be someone who is willing to work terrible hours for low pay to make games. It's kind of like the fast food industry, but instead of it being a job everyone can do, it's a job everyone wants (initially) to do.
Pretty much.
Shit has got to change for things to get better
Not even a little surprised. What's the feasibility of unions as an answer here?
I mean this is why the industry preys on freshly out of school students: They're desperate for a job, they have no kids or significant other, no obligations. They actually enjoy the convenience of getting paid meals at work to crunch away for months on end. They have a huge loan to repay, so they'll literally do anything to elevate themselves above others so that when the project ends, they might be the one to be kept and brought on to the next project or turned into a permanent employee.
Eeeh thats just one side of the equation. I see Sr. artist leads often, apply for them and hear nothing, not even an interview request.
And more truth in this post
Unionize.
It doesn't seem like any governments in the US are going to regulate fair working conditions any time soon, so I'm surprised I hear absolutely nothing about unionization. The problems with burnout and crunch have been well documented for years, and that goes for a lot of tech industries outside of gaming, too.
There is a similar type of burnout in finance; investment bankers tend to leave after 2-3 years of working 70+ hours a week. Their salaries are a lot better though so they are at least financially prepared for the next step.
lol, unionize and watch all those jobs go straight to China. What's worse, working a lot or being unemployed?
Game development is never going to escape the situation it's in because there will always be someone who is willing to work terrible hours for low pay to make games. It's kind of like the fast food industry, but instead of it being a job everyone can do, it's a job everyone wants (initially) to do.
All games should go to the service model. Instead of the develop, crunch, release, layoff cycle you can instead run a nice predictable service that develops and hits releases on a cadence and keeps customers engaged and supporting your team for a much longer period of time.
Developers are quitting because of poor working conditions, not because they were forced to make New Super Mario Bros. U at gunpoint.
What the fuck does ARMS have to do with anything, if anything the gradual content rollout plan it has allows for a very relaxed schedule.
Game developers make 20 - 50% less than the same role in general software
Haha, this is kind of me. I got into programming because I wanted to make games since I was a kid, went to college for it around the time the 360 / PS3 were hitting and development time / costs were starting to go up... eventually my older self overcame my childhood dreams and I decided to go into regular software development instead. Still took a game industry job at one point, got to work on a game I played the hell out of before having the chance to work on it, and loved it up until the point layoffs hit (another reason working in the game industry sucks...). Now I'm back in regular software development with no intention on ever going back, though I do miss my former team and the experience of working on something I truly loved. That said, it's hard to beat a flexible work schedule, no real PTO restrictions (F U annual expansion pack releases around my birthday), and getting to work with the latest web technology.I got into programming so I could make games. The more I learned about the industry the less I wanted to work there. Now I have a wife and kids and even the occasional 70 hour week at my current job is a bit much. Having to pull a 100+hour week for weeks/months at a time making less money just doesn't make any damn sense for me. I'm pretty happy here.
Eventually the churn will be enough that AAA game quality will drop and sales won't meet expectations. When that happens it'll be interesting to see what changes.