Spyder_Monkey
Banned
Can't wait. Love hearing stories about making things.
I mayyyyy do some sort of tour (TBD) but I'll definitely do something at PAX West later this year!
Thank you all x10000000 for the kind words. The process has been brutal (never try to write a book while also working at a full-time writing job lol) so I hope a lot of people read it!
Hmm. Seven of the chapters are based on "official" access to the developers of those games. One is based on a relatively old game and I doubt the publisher will care about it. Two of them are very much unofficial and may lead to some backlash. We'll see! I tried to be as fair as possible to every person and company I covered.
I mayyyyy do some sort of tour (TBD) but I'll definitely do something at PAX West later this year!
Just want to thank my parents, my agent, my editor, and, uh, Shao Kahn Brewing a Stew.
Thank you all x10000000 for the kind words. The process has been brutal (never try to write a book while also working at a full-time writing job lol) so I hope a lot of people read it!
You also can just translate it as screamer.I always misspell your last name and I always remind myself (whenever I do write it) that's it's Scream/yell in German and to just add an er at the end.
For now I'll say that there are 10 chapters, and each one focuses on a different game. We're gonna do a formal announcement within the next couple months, and I'll get more specific then.
Yes this.Someone should do this but for Nintendo
Feel like Nintendo has the most wild Dev cycle or most efficient
Can't wait for you guys to read this thing.
This is a very good question, and yeah, it was a little tricky. Short version: Yes, I talked to Stephen beforehand and planned out exactly which games this book was going to cover, then worked from there. I also gathered a lot of reporting that didn't fit in the book and I'll be turning into Kotaku articles later this year.Question: Where did you draw the line between what you did for the book and what you could have made a potential article or series of articles about? Did you discuss all of this with Totilo beforehand?
Like, I'm assuming you have a division of both assigned articles as well as are expected to pitch and produce articles on your own (as part of your labour agreement/job description), what warranted creating chapters for your book rather than presenting them to your employer as articles? Length? Depth? Interest/popularity?
Let's get a NeoGAF countdown clock going!!!
So did anyone read this book yet? How is it?