I understand and fair enough, the SSD being used to dismiss the higher teraflops is not the best strategy to use when it comes to comparing the consoles.
I would even suggest that Mark Cerny didn't even reveal the entire console's features yet, but I don't expect them to top the 12 TF that Xbox achieved. I just think that Teraflops shouldn't be considered the only crucial factor when it comes to delivering a next-gen experience. Teraflops are important for games to achieve 4K60FPS, but what I believe consoles do compared to PC gaming setups is quite different since they have their own dedicated OS, per say.
I'm never going to claim i'm a developer, but i've informed myself lately about what makes console manufacturing difference from say, building a Gaming PC. What Cerny achieved with the PS5 architecture is phenomenal based on what developers are saying and I believe focusing on just teraflops dismisses this significant fact.