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Jet Set Radio HD |OT| Flip The Raps, Flip The Track

brumx

Member
These type of games where made to be played on good sound systems thats why nobody gave a crap about the controls back then.
 
Didn't that look the same as JSR?
Updated graphics, more polygons, better character model and animation and larger levels/scale.

http://www.youtube.com/watch?v=sJo3htBQo48
http://www.youtube.com/watch?v=67FZWisbrDU

I'm glad that Sega released JSR HD and I hope they bring JSRF HD as well. If you play JSR HD now and hopefully play JSRF HD when it comes out, you'll instantly appreciate the graphical upgrade in the first area you play since it was the same starting area as JSR, IIRC.
 

soultron

Banned
Updated graphics, more polygons, better character model and animation and larger levels/scale.

http://www.youtube.com/watch?v=sJo3htBQo48
http://www.youtube.com/watch?v=67FZWisbrDU

I'm glad that Sega released JSR HD and I hope they bring JSRF HD as well. If you play JSR HD now and hopefully play JSRF HD when it comes out, you'll instantly appreciate the graphical upgrade in the first area you play since it was the same starting area as JSR.

I'd say the the other major visual changes included the futuristic visual design of almost everything (cars, costumes, etc.) and the muted/subdued colour palette.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Wallriding continues to elude me and landing on cranes is a pain in the ass. Had to land on the crane itself and SLOWLY try to get Beat to grind on it while SWAT threw smoke bombs at me. :(
 

S1kkZ

Member
Definitely more polygonal and textural detail in JSFR, and a 60fps framerate. They should port that sunnavabitch too.

i hope they will. played jsrf yesterday on 360 and its such an amazing game: better controls, huge(!) levels, great soundtrack. too bad it runs like shit on 360.
 
Finished the story mode, what an amazing trip down memory lane.

I enjoyed playing it today as much as any other title I've played this year. Pure joy. Now I'm working on the JET ratings on the non-story challenges, then I'll hit the story levels. And then maybe I'll go for the "no grabs" achievement. It can't be that hard once I've nailed down a few routes.... can it?

What a game. 360 version no technical problems at all.

As for JSRF, I'm sure it will come now. The music being in the bonus menu for this game is too much of a tease for them to not deliver.
 
Wallriding continues to elude me and landing on cranes is a pain in the ass. Had to land on the crane itself and SLOWLY try to get Beat to grind on it while SWAT threw smoke bombs at me. :(

You don't need to land on the crane to beat the level, you can just wall jump over the gap :p

Not sure what to suggest in regards to wall riding. The only trouble I had was the one in the tutorial (by the truck) when I first started, which was simply a case of not jumping onto the wall early enough. I'd leave it too late and then hit the wall and almost immediately fall. Jumping to the wall earlier solved that problem.
 

Blizzard

Banned
I'm hoping that wallriding is time-limited and I wasn't just doing it wrong, since when I would jump on a wall at speed, I only ever seemed to stay on it for maybe 0.5-1.0 seconds.
 
not really. it's only in a few places across a big game and most of them don't have a impact on any objective. i found it more of an occasional nuisance than an actual gamebreaker.

Thanks for the response, I've picked up a copy on ebay.

I'd like to hope that they will port an HD version, but I get the feeling that sales of this one aren't going to be particularly good. Then there's the complaining in reviews about how "dated" the gameplay is (even though those people are wrong)... It doesn't seem like it's had a great reception, sadly. So I'm not sure if Sega will bother with JSRF. But I'd love to be wrong.
 

televator

Member
Just beat it on PC. So good to enjoy a classic game without the modern day nag of not having widescreen and native res.

I've never been one to go for the Jet ratings though. I just play for the fun of it. :)
 

antitrop

Member
And it really feels like a game that could have been developed recently. Loving it.
I like JSR, but I can't agree with this.

I'm playing through it again on Steam with a 360 controller, and it really does feel like a 10 year old game. It's fun, kind of, but dated.

I'm not enjoying it anywhere near as much as I did when I was a teenager. I also couldn't get into JSRF when that was released, either.
 

Fafalada

Fafracer forever
MightyHedgehog said:
Framerate seems about the same for both the PS3 and X360 versions, but the hitching is all over the PS3 one...even during loading and, unfortunately all around the game itself.
The source of hitching must be purely crap handling of HDD I/O. Namely I've seen instances of it in 360 load-screen as well, and on my PS3 version I don't get any in-game, but I'm using a SSD Hybrid drive. Nothing a patch couldn't fix though - also camera-control - the camera collision handling is a mess on all versions(as it was in original), but on PS3 stick-camera movement sometimes gets jittery even when not touching anything.

The game looks quite clean on consoles, but world geometry still has lots of straight lines that don't cleanup fully with just MSAA, you need PC + supersampling. And sadly no 1080P either.

Still quite happy with the port, might triple dip if Vita version turns out good.
 

S1kkZ

Member
didnt notice any problems on 360, besides some annoying pop-ups. no stuttering, framerate issues or other glitches.
 
Trying to use the PC keyboard controls and running into issues with the graffiti. When you have to do stuff that has a curve to it, the game isn't recognizing it and you fail the move. How are you supposed to do it then?

That's probably because this game was never, ever designed to be played with a keyboard. Seriously.

When I read of people playing certain games on a keyboard I get the vision of my head of someone driving a car backwards, and then wondering why the car isn't that fast.



The stuttering really is annoying. Trying to get a perfect graffiti combo and then STUTTER! Makes me rage every time.


I would recommend you delete the game and re-download it.
 

Nabs

Member
That's probably because this game was never, ever designed to be played with a keyboard. Seriously.

When I read of people playing certain games on a keyboard I get the vision of my head of someone driving a car backwards, and then wondering why the car isn't that fast.

I thought it was pretty crazy until I gave it a shot. The mouse feels pretty good with the new camera controls. It's too bad they couldn't figure out a way to handle graffiti on the keyboard.
 

remz

Member
I thought it was pretty crazy until I gave it a shot. The mouse feels pretty good with the new camera controls. It's too bad they couldn't figure out a way to handle graffiti on the keyboard.

They should have mapped spraying to mouse movements, although I imagine that would've been waaaaaay too complicated for what was probably intended to be a simple port.
 

ezodagrom

Member
I thought it was pretty crazy until I gave it a shot. The mouse feels pretty good with the new camera controls. It's too bad they couldn't figure out a way to handle graffiti on the keyboard.
I usually play with controller, but I tried playing with the keyboard, I had no problems with spraying graffiti.

For example, curved right arrow pointing up, it's just pressing s -> d -> w.
A full loop going from down -> right -> up -> left, it's just s -> d -> w -> a -> s.
 
Well, that's confirmed, at least. I don't have a capture card that supports HD, so you'll have to forgive the crappy S-video screenshots. I thought it was just my TV, but Jet Set Radio HD is legitimately darker than the original Dreamcast game.

Dreamcast:
sG9Ul.png


JSR HD:
mIemQ.png
 
T

thepotatoman

Unconfirmed Member
Well, that's confirmed, at least. I don't have a capture card that supports HD, so you'll have to forgive the crappy S-video screenshots. I thought it was just my TV, but Jet Set Radio HD is legitimately darker than the original Dreamcast game.

Maybe it is, but the colors still have a good amount of pop to them. It doesn't help that you were comparing one of the only indoor area's of the game.

 
Maybe it is, but the colors still have a good amount of pop to them. It doesn't help that you were comparing one of the only indoor area's of the game.

Well, yeah - the darker colors are the biggest problem in areas like Benten-cho and the interior areas of Kogane-cho. I had my TV cranked as bright as it would go and I was still struggling to see in the darker areas of the game.

Then I put in my Dreamcast copy to do a quick comparison with some other things I was curious about and suddenly I can see where I'm going again.
 

televator

Member
I'm playing on the Xbox, yeah.

Check out this image:

I found it in another site. You can clearly see that the gray scale on the 360 is cut off short. It doesn't matter how much you turn up the setting on your TV because the 360 just doesn't resolve shades of grey after a certain point. You can make your blacks appear more gray, but certain shades will still remain indistinguishable, thus obscuring details in shadows.

It's odd that MS always had a problem with gray->black detail since the original XBOX. The OG XBOX had the opposite problem though, were blacks were not black enough and the overall image in their games looked too bright and washed out.
 
Check out this image:


I found it in another site. You can clearly see that the gray scale on the 360 is cut off short. It doesn't matter how much you turn up the setting on your TV because the 360 just doesn't resolve shades of grey after a certain point. You can make your blacks appear more gray, but certain shades will still remain indistinguishable, thus obscuring details in shadows.

It's odd that MS always had a problem with gray->black detail since the original XBOX. The OG XBOX had the opposite problem though, were blacks were not black enough and the overall image in their games looked too bright and washed out.

That's a shame. It probably doesn't help that I have my reference levels in the Xbox dashboard cranked as high as they'll go.

I wonder if any of the other graphical problems I'm experiencing on the XBLA version are present on the PC or PS3? Can anyone out there with non-XBLA versions confirm whether or not that logo in the warehouse in Kogane-cho (the one in these screenshots) looks "correct" or not? In the XBLA version, there's a texture filtering error where you can see the skybox showing through behind it, but that doesn't happen in the original Dreamcast release.
 
That's a shame. It probably doesn't help that I have my reference levels in the Xbox dashboard cranked as high as they'll go.

I wonder if any of the other graphical problems I'm experiencing on the XBLA version are present on the PC or PS3? Can anyone out there with non-XBLA versions confirm whether or not that logo in the warehouse in Kogane-cho (the one in these screenshots) looks "correct" or not? In the XBLA version, there's a texture filtering error where you can see the skybox showing through behind it, but that doesn't happen in the original Dreamcast release.

The PC version has the same thing with the logo.
 
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