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Jez Corden: "I heard they consider hellblade exclusivity a mistake"

Roberts

Member
One of the better gaming experiences this year. It is an arthouse film equivalent of a video game (more so than the first game), of course many people will find it boring because they absorb everything on the surface level, so I don't think selling on PS5 would make a ton of difference. But it is a beautiful journey into a broken mind trying to overcome the trauma and fortunately it is done with a lot of nuance and empathy.
 
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I actually enjoyed the game/movie for what it was. Would definitely had done better on the PlayStation. Too late now though. It probably wouldn't be to popular other than a title that could potentially show of the PS5 Pro.
 

Sintoid

Member
That's a big part of why Microsoft invested $117m in Ninja Theory.. Because they already had built that motion capture studio before the buyout.

They're lucky they did too because Hellblade 2 clearly made zero money.

A lot of money for something very well available on the market...
 

Astray

Member
A lot of money for something very well available on the market...
Not really. Specialist equipment like that can be very expensive, they also bought the expertise to run them.

I wouldn't be surprised if Ninja Theory already gets sub-contracting on projects where they allow other devs to use their equipment ala Sony and The Callisto Protocol.
 

Begleiter

Member
I don't think it'd do that much better than it did on Steam, but there's no way it's making its money back as-is so I could see a case for it.

Yes and MS has no one to blame but themselves. They bring on this hatred largely due to the small but very cultish following of liars that they have cultivated who kissed the ass of MS every single year without doing anything to demand better games.

Xbox and 360 (pre-2010) was great because it was one of those rare moments in MS history when they had gamers with a business sense running Xbox. After Peter Moore and Shane Kim left, Corporate MS guys like Mattrick and Phil took over. They tried to fix every problem by throwing money at it.

I miss those guys, weird as that is - Microsoft wanted to compete in those days. Money was spent on giving people a reason to choose their platform, even if scoring exclusive GTA4 DLC felt like bullshit you knew someone there had a grasp of the market and wanted their box to do well. Spencer doesn't even want to try.
 

yazenov

Member
I heard someone in this forum said that the game is the GOAT but you have to play it twice to enjoy it. You can't truly see it's brilliance the 1st time.

That's why the game flopped because most people are one and done.
 
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In a reply to someone wondering why some games are exclusive and others aren’t.

“ I just wanna know why Xbox wants to knee-cap games like Hellblade 2, Avowed & South of Midnight?

Whats the point of keeping those exclusive & allowing Indiana Jones, Doom & Outer Worlds 2 to be multiplat?

Let them all free Xbox, why the schizo strategy?”

“I heard they consider hellblade exclusivity a mistake”



Jez is coping like no one has been coping ever before....his credibility is going faster down the drain as a turd in the loo🤗
 
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LordCBH

Member
I heard someone in this forum said that the game is the GOAT but you have to play it twice to enjoy it. You can't truly see it's brilliance the 1st time.

That's why the game flopped because most people are one and done.

I couldn’t even finish the first playthrough. I think I’d rather suck chunky shit through a straw than place it twice.
 

MayauMiao

Member
That "mistakes" is probably intentional as they know the game won't sell because its a walking simulator. The exclusive is probably just to get enough money from MS to cover the development cost.
 
Somewhat off-topic, but I've always been amused why some titles without traditional gameplay elements are praised as being "an experience" while others are shit on because of it.
 
The mistake was the exclusivity and the game itself, so many years of development for a game that seemed more like a technical demo of a few hours, was not going to work in terms of sales on PS5 either.
 

skit_data

Member
I think both Hellblade games would have sold more with a less generic title tbh. Always found it strange they named the first one "Hellblade", because it sounds like some generic c-tier dungeoncrawler or edgelord cS 1.6 nickname IMO.
 
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LordCBH

Member
I think both Hellblade games would have sold more with a less generic title tbh. Always found it strange they named the first one "Hellblade", because it sounds like some generic c-tier dungeoncrawler or edgelord cS 1.6 nickname IMO.

I think the second one would have performed a decent bit better had it released in the first year of the console tbh. It’s a lot easier to sell a tech demo to people just buying the brand new device than it is to sell one in year 2+.

Would it have solved the problems? Nah. But more people would have been likely to go “oh lemme see what the graphics of this gen could look like!” In year 1
 

Humdinger

Gold Member
It might've helped a little. The original launched as a Playstation exclusive, so it had a lot of fans there. In addition, releasing as a multiplat title would've cut down on any console warrioring that undermined reception, which in turn will damage PS sales down the road, when they do port it (not saying that was a big factor, but I'm guessing it played some role).

I don't think it would been successful either way, but releasing simultaneously would've helped somewhat.
 
Ninja theory got way too cocky with that IP.
Ppl think the mental illness angle was the biggest draw, but that's only if you listen to pretentious "journalists". The combat was really what made it worth playing. They didn't build on that at all in the second game. Just moar voices in her head, moar graphics. Zzz
 

RCX

Member
The only thing that gave it some short lived relevance was its status as a MS exclusive. As a multiplat it would've vanished like a fart in the wind.
 

DeepEnigma

Gold Member
I think what ms are learning is for the best chance of Narrative online success you need to make every game multiplatform and as close to launch as possible.

There is such a hatred for microsoft from a certain group on the Internet that every game is met with so much disdain that it hurts the actual product and chances of success.

When you have an army of devoted microsoft and xbox haters doing everything they can to show steam reviews, review bomb, spread that all titles are mediocre etc. The average person that MAY have given your game a shot shrinks because they just naturally think that the games can't be that good.

It will take unimaginable feats of 90 plus releases to break through this noise.

The other option is bring those loonies on side.

If possible.

This is far from the only reason but it's deffo one now.
Jimmy Fallon Cringe GIF
 

squidilix

Member
I don't think this is the "main" issue for Hellblade II.
MS pushing Hellblade II like a fking God of War-killer and announcing the game with bullshit CGI (trust me bro, this is real-time) at the FIRST annoucement of Xbox Series X. "the most powerful console".
MS give a terrible huge pressure to Ninja Theory.

Hellblade 1 was a small budget AA, they annouced Hellblade 2 like a AAA big budget.
 
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analog_future

Resident Crybaby
The cat's out of the bag at this point and they just need to make all of their games multiplat.


All this arbitrary decision making of "THIS game stays on Xbox only, but THIS one goes multiplatform" is pointless and will only confuse consumers.
 

Topher

Identifies as young
I think what ms are learning is for the best chance of Narrative online success you need to make every game multiplatform and as close to launch as possible.

There is such a hatred for microsoft from a certain group on the Internet that every game is met with so much disdain that it hurts the actual product and chances of success.

When you have an army of devoted microsoft and xbox haters doing everything they can to show steam reviews, review bomb, spread that all titles are mediocre etc. The average person that MAY have given your game a shot shrinks because they just naturally think that the games can't be that good.

It will take unimaginable feats of 90 plus releases to break through this noise.

The other option is bring those loonies on side.

If possible.

This is far from the only reason but it's deffo one now.

Sylvester Stallone Facepalm GIF
 

kevboard

Member
I consider Hellblade a mistake...
they should stop doing that...

there's a studio right there that they could have closed instead of Arkane Austin or Tango, and nothing of value would have been lost.
 
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StreetsofBeige

Gold Member
Game would sell lousy even on PS.

Gamers learned from the first game, it's basically an unskippable cut scene game with limited gameplay. Better as a tech demo to show off to friends or test out for an hour on GP and then delete it.
 
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gta6 exclusively on xbox = people buying xboxes
hellblade exclusively on xbox = no one cares and youre limiting your playerbase

hellblade1 had such a itty bitty group of people who liked it, doing the same thing with hellblade2 was always a receipt for failure.
and if hellblade2 actually is a departure from the original in gameplay (i wouldnt know, havent played it, hated the first one), marketing did nothing to demonstrate that.

great tech and interesting premise, but make a game out of it next time.
 
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Taur007

Gold Member
Heh. It's a glorified tech demo. Even going multiplatform this thing won't sell.

Today for the first time in God knows how long I saw someone buy an Xbox Series X at an electronic store near me. The saleslady telling the customer: 'These don't sell anymore. It's more PlayStation 5's'. Customer gives her and me an awkward look like 'Should I still get this thing?'

Just gave him a nervous laugh and moved on😅. Old timer didn't know that any device nowadays is an Xbox 😂
I'll take "things that didn't happen for 600$"
 

Zacfoldor

Member
So why is everyone port begging?
I'm so glad you asked. We don't actually want the games. We have plenty of games. A huge backlog that could never be defeated by any man.

We are begging for the ports because we know that MS going multiplat is a mistake and also that MS is obtuse and will believe anything we say is genuine in hopes of "winning us over."

The very simple truth is that MS has yet to fully commit to the multiplat plan. No Halo, no Starfield, yet... Once they do, we will declare victory and start to shun them. Their games won't sell very well unless their name is COD. Mainly because we refuse to pay for shit others get for "free" and also we don't rent games. We buy them.

So why, you ask? To hasten MS along down the long lonely road of irrelevance in the videogame industry and in doing so, declare an admittedly pyrrhic victory while also teaching everyone a very valuable lesson when it comes to fucking with our hobby.

Money GIF
 
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I think what ms are learning is for the best chance of Narrative online success you need to make every game multiplatform and as close to launch as possible.

There is such a hatred for microsoft from a certain group on the Internet that every game is met with so much disdain that it hurts the actual product and chances of success.

When you have an army of devoted microsoft and xbox haters doing everything they can to show steam reviews, review bomb, spread that all titles are mediocre etc. The average person that MAY have given your game a shot shrinks because they just naturally think that the games can't be that good.

It will take unimaginable feats of 90 plus releases to break through this noise.

The other option is bring those loonies on side.

If possible.

This is far from the only reason but it's deffo one now.
delulu take
 

Astray

Member
I'm so glad you asked. We don't actually want the games. We have plenty of games. A huge backlog that could never be defeated by any man.

We are begging for the ports because we know that MS going multiplat is a mistake and also that MS is obtuse and will believe anything we say is genuine in hopes of "winning us over."

The very simple truth is that MS has yet to fully commit to the multiplat plan. No Halo, no Starfield, yet... Once they do, we will declare victory and start to shun them. Their games won't sell very well unless their name is COD. Mainly because we refuse to pay for shit others get for "free" and also we don't rent games. We buy them.

So why, you ask? To hasten MS along down the long lonely road of irrelevance in the videogame industry and in doing so, declare an admittedly pyrrhic victory while also teaching everyone a very valuable lesson when it comes to fucking with our hobby.

Money GIF
You need to apply to the Avengers.

I hear Ass of Can Whooping Ass of Can Whooping is looking for an assistant.
 
I'm so glad you asked. We don't actually want the games. We have plenty of games. A huge backlog that could never be defeated by any man.

We are begging for the ports because we know that MS going multiplat is a mistake and also that MS is obtuse and will believe anything we say is genuine in hopes of "winning us over."

The very simple truth is that MS has yet to fully commit to the multiplat plan. No Halo, no Starfield, yet... Once they do, we will declare victory and start to shun them. Their games won't sell very well unless their name is COD. Mainly because we refuse to pay for shit others get for "free" and also we don't rent games. We buy them.

So why, you ask? To hasten MS along down the long lonely road of irrelevance in the videogame industry and in doing so, declare an admittedly pyrrhic victory while also teaching everyone a very valuable lesson when it comes to fucking with our hobby.

Money GIF

tenor.gif

giphy.gif
 

Sooner

Member
More like "Hellblade 2 was a mistake". I don't think a multi-platform release would have saved it.

The budget is way too high for what is ultimately just an indie walking simulator.
 

JohnnyFootball

GerAlt-Right. Ciriously.
I don't think it'd do that much better than it did on Steam, but there's no way it's making its money back as-is so I could see a case for it.



I miss those guys, weird as that is - Microsoft wanted to compete in those days. Money was spent on giving people a reason to choose their platform, even if scoring exclusive GTA4 DLC felt like bullshit you knew someone there had a grasp of the market and wanted their box to do well. Spencer doesn't even want to try.
I cant say Spencer didn't try. He just wasn't the right guy for the job and he simply didn't have a good feel for game development and all these studios were running without direction
 

Taur007

Gold Member
Why every green rat is begging for ports? because MS shits the bed regularly despite spending billions of dollars every single generation. I hope your question was answered. You're welcome.
What do green rats have to do with anything? How does one port beg for their own game? Did you just go full retard?
 

Taur007

Gold Member
I'm so glad you asked. We don't actually want the games. We have plenty of games. A huge backlog that could never be defeated by any man.

We are begging for the ports because we know that MS going multiplat is a mistake and also that MS is obtuse and will believe anything we say is genuine in hopes of "winning us over."

The very simple truth is that MS has yet to fully commit to the multiplat plan. No Halo, no Starfield, yet... Once they do, we will declare victory and start to shun them. Their games won't sell very well unless their name is COD. Mainly because we refuse to pay for shit others get for "free" and also we don't rent games. We buy them.

So why, you ask? To hasten MS along down the long lonely road of irrelevance in the videogame industry and in doing so, declare an admittedly pyrrhic victory while also teaching everyone a very valuable lesson when it comes to fucking with our hobby.

Money GIF
Yeah because billionaires are sitting around "listening" to some gaffers😂😂so pretty much all of this to say...nothing?
 
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