MikeJAMoran
Member
I guess I could be in this. I have a Masters in Journalism and have freelanced for CVG, PSM3 and Xbox World magazines. Currently working in marketing (not games marketing) but starting some new projects.
Marco Mottura, Editor at IGN Italy
(don't know if you wanna keep this a US only thing, in case just ignore me LOL)
Well for my blog, I started out posted my stuff on N4G...until they were rejected because they was from a "personal blog". Before using Twitter (and still even now), my best source of views was Reddit. A link on Reddit would easily get over a 100 views at a time when I'd usually only 20-50. Now I have enough exposure that I regular get 100-300+ views a day, but Reddit and presence on Twitter helps the most.Wow, quite a few on GAF - nice idea for a thread.
I need to set up a personal site again, and get back into writing reviews. I did have a poorly made site/blog which had a good amount of writing samples on, but that ended up becoming inaccessible. Since then I haven't really bothered, which is a shame because it was absolutely something I was very interested in (to the point where I'd love to try and freelance or attempt to get more traffic).
That being said, any of the professionals here on GAF have any decent advice?
What's the best way to get your content out there to a wider audience? Sites like N4G? It's fairly disheartening to spend a fair time on an article (be it a review or just a well argued rant) to realise that you'd be lucky if two people read it.
My name is Lukas. I podcast and write reviews for Nintendojo (with the most recent being one for Ace Attorney 5).
Earlier this year, I also founded Kambyero, a site dedicated to critical essays about video games, the first of its kind in our country.
Looking forward to chewing the fat and learning with everyone here!
Hey OP, thanks for this thread. I'm actually interested in hearing and reading how other journalists write/what they did to get into what they did and the best way to stay on the good side of people.
I'm currently (well, consider myself) a pretty amateur journalist (I've written pieces I'm proud of and conducted email interviews, so my foot is at least in the door) and I've helped start up fan websites, contributed for various sized sites and generally kept myself busy. I'm only 17 (18 in 2 months!) but I'm more than confident that games journalism is where my life is headed, I live and breathe games and I've found a way to express myself through playing and writing them! Talked briefly with many journalists from time to time and I've heard more often than not "don't get into it". I know what the average pay is for these sort of careers and I'm fine with that, I just want to be doing something I love for a living. Pretty soon we're going to need some next-generation journalists!
So again, thanks. I hope we get to see posts from a variety of journos/freelancers, what they're most proud of, how they got into what they're doing, their writing style and so forth. It would actually be a really big help!
Never try to write for your audience, write for yourself. Because you can't please everyone. If you are honest though and don't sweep the bad under the rug to focus on the good, you'll do just fine.
Also will any of you give me work experience please
Best exposure I ever got was this article:
The Death of the Video Game Expert
Kotaku pinched my infographic from it...
...for their own, way more popular article:
There Are Too Many Damn Video Games
(Is this standard procedure? I got accredited and got lots of views from it, and wasn't really upset, but I was surprised.)
Hi! A bit of a departure from other posters, but I write for Teamliquid.net's Hearthstone and SC2 team. Esports!
What about DOTA?!
ANd I'll add all you new chaps to the OP tomorrow morning, or when I wake up for this PS4 thing.
I love DOTA2, but I don't know enough to safely write about any aspect of it, be it the strategy side or the professional scene. We have a strong team, though!
I'm working on previews for Edgar and Witchmarsh and my impressions of TetrobotSo what are you guys working on at the moment? I'm currently doing a Demigod interview but via email which messes up the flow a little bit and means it'll take longer than I'd hoped it would.
From a recent review for an IOS game I enjoy, this was listed as a con:
"Difficulty will be off-putting to casual gamers"
I never understood this and would love to hear the opinions of other writers. Should difficulty really be considered a con or flaw, enough to affect the score/rating of a game? Games don't have to appeal to everyone, so I always thought it was ridiculous to consider high difficulty or the fact that a game may be frustrating/"off-putting" to causal gamers as a con.
Do you think because it's an IOS game, a game should be reviewed from a different perspective?
Edit: here's the review link, if you wanted the whole context. As for the other flaw, the developers are adding improved controls based on our feedback on Toucharcade
From a recent review for an IOS game I enjoy, this was listed as a con:
"Difficulty will be off-putting to casual gamers"
I never understood this and would love to hear the opinions of other writers. Should difficulty really be considered a con or flaw, enough to affect the score/rating of a game? Games don't have to appeal to everyone, so I always thought it was ridiculous to consider high difficulty or the fact that a game may be frustrating/"off-putting" to causal gamers as a con.
Do you think because it's an IOS game, a game should be reviewed from a different perspective?
Edit: here's the review link, if you wanted the whole context. As for the other flaw, the developers are adding improved controls based on our feedback on Toucharcade
Question for the professional journalists in here: how much of your website's traffic stats do you have access to? Can you see metrics on your individual articles? Concurrents? How much time do you spend thinking about this stuff?
So what are you guys working on at the moment? I'm currently doing a Demigod interview but via email which messes up the flow a little bit and means it'll take longer than I'd hoped it would.
Hey there! I'm Jon Wahlgren, editor of something or other over at Nintendo Life. I used to do a chip and game music podcast called NLFM until I didn't, and nowadays mostly do reviews, interviews, and event coverage when they let me out.
I never understood this and would love to hear the opinions of other writers. Should difficulty really be considered a con or flaw, enough to affect the score/rating of a game? Games don't have to appeal to everyone, so I always thought it was ridiculous to consider high difficulty or the fact that a game may be frustrating/"off-putting" to causal gamers as a con.
@toddhunter - a few thousand hits for an article? What's your secret?
Like I said, there's no definite proof. What do you guys think? Am I just been petty or is this something you would be frustrated about as well? Sorry if this thread isn't the right place for a rant/issue like this
I guess I could vent here. Okay, I don't have any definite proof but here it goes:
I was very excited and interested in the game Witchmarsh. I asked the devs on Twitter if they had an email, which they did, and I emailed them questions about their game, asking about the different character classes, the type of environments, if the world is linear or open, stuff like that. I planned to write a preview about the game yesterday but wanted more info than the paragraph or two that was on their Tumblr page. Now none of this detailed information is available on their Tumblr, so the only way to get it would be from the devs
So I'm waiting for a response. Then later yesterday, I see that the devs posted on Twitter (which has been removed or deleted now), basically saying "thanks @IG_Enthusiast for the article about Witchmarsh on IndieStatik"
So I read through the IndieStatik article (http://indiestatik.com/2013/11/15/witchmarsh/) and all the info there correlates with the questions I had asked in my email, about classes, gameplay diversity, world set-up, etc.. I seriously think that they sent the info to the wrong site. So now IndieStatik got to write an exclusive first preview instead of me and my blog. And I'm still waiting for a response
Like I said, there's no definite proof. What do you guys think? Am I just been petty or is this something you would be frustrated about as well? Sorry if this thread isn't the right place for a rant/issue like this
During my masters degree I created my own video games magazine which was later shortlisted for the Professional Publisher Association's Best Magazine Concept award.
Its angle was long form analysis and interviews; not quite The New Yorker but a bit more in-depth than most magazines and websites. I like narrative style interviews.
Would it be okay to share some of my work on here and gain feedback? It's non commercial. It's from Summer 2011 and some of the people I interviewed and wrote about were:
Tommy Tallarico & Jack Wall for a feature about video game music
Greg Kasavin (creative director at Supergiant Games) on Bastion
John Edwards (Lead Engineer at thatgamecompany) on Journey
Mark MacDonald (8-4) and localising modern games
Michel Cagne on art in games and Insanely Twisted Shadow Planet
Some of the guys at Child's Play and Humble Bundle on its success
Ian Marsh (Nimblebit) on Tiny Tower and F2P iOS games
I guess I could vent here. Okay, I don't have any definite proof but here it goes:
So I read through the IndieStatik article (http://indiestatik.com/2013/11/15/witchmarsh/) and all the info there correlates with the questions I had asked in my email, about classes, gameplay diversity, world set-up, etc.. I seriously think that they sent the info to the wrong site. So now IndieStatik got to write an exclusive first preview instead of me and my blog. And I'm still waiting for a response
Like I said, there's no definite proof. What do you guys think? Am I just been petty or is this something you would be frustrated about as well? Sorry if this thread isn't the right place for a rant/issue like this
Not exactly sure how I would approach thisHave you tried to contact IndieStatik? I mean - they're the ones who posted the article right?
Not exactly sure how I would approach this
This is weirdly related to my question I couldn't get answered... which I guess I'm a little hung up on more than I knew.
Is it weird that I looked up the author of the Kotaku article and sent him a LinkedIn invite and he accepted?
I know it's weird that games writing and journalism would be my dream job if I hadn't already climbed up in my day job to a level of success that I would be a fool (financially) to want to work in games writing and journalism...
It's not so weird - maybe contact him and ask? What's the worst that could happen
To what end? I don't even know precedent. Is this a cool thing, and I just should just say hi and thanks for noticing my work? Turn it into a networking thing, try to get a paid gig?
The first part maybe - if you know he noticed it that could put your mind at ease.
Talking about essays, I love Gamasutra. So many quality articles and essays on games, game development, and the concepts that make games, rather than reviews and previews
Would be cool if there were some GAFfers here who've written for Gamasutra
If you want a paid gig at Kotaku, pitch articles to Kotaku! I can't promise that any of them will be accepted, but Stephen reads every pitch that comes his way, and if he likes something, he might buy it.To what end? I don't even know precedent. Is this a cool thing, and I just should just say hi and thanks for noticing my work? Turn it into a networking thing, try to get a paid gig?
If you want a paid gig at Kotaku, pitch articles to Kotaku! I can't promise that any of them will be accepted, but Stephen reads every pitch that comes his way, and if he likes something, he might buy it.