Imagine for a moment, trying to explain the concept of the roguelike to a casual gamer or non-gamer...
"So this is called a roguelike. Basically you try to survive as long as you can, with limited supplies and health."
"Oh, that sounds cool."
"Death can come at any moment. And you only have one life."
"So what happens when you die?"
"You start from the beginning."
"The game doesn't save? What about checkpoints?"
"Nope. You just lose all your hard-earned progress. And all your powerful weapons. And your gear. Back to square one. Sounds fun, right?"
Yes, yes it does. It's very fun. The roguelike may have once been niche, but today it seems like you can't go another day without a new title flaunting its roguelike elements. From the platformers like Spelunky and Towerclimb and the shooters such as Tower of Guns and Fancy Skulls to the action roguelikes and more traditional turn-based one, if anything it seems like the roguelike is in vogue today. And it's not just rogues or games with roguelike elements; across IOS, PC, console, high difficulty games are thriving. Super Meat Boy and Demons' Souls are probably the poster children for white-knuckle, ass-kicking, break-your-controller/keyboard/tablet experiences, and dozens of games have followed in their footsteps, such as Super Hexagon, Hotline Miami, and dozens and dozens of twitchy reflex-testing IOS games. But why? Why do gamers enjoy so many forms of digital torture?