BossLackey
Gold Member
Technique, tools, and hardware seem to have finally matched the ambition of many Japanese (and Korean and Chinese) dev art teams working on JRPGs over the last ten years.
Game after game, they just look gorgeous.
The bright colors, next-level hair, improved shaders, the awesome “layered” anime eye aesthetic, devs have REALLY got it locked in.
Persona, SMT, Mana, Granblue, even the new Trails. Pure eye candy. And there are a ton of lower budget projects that still yield very attractive games.
It’s now to a point that even while
most of these games don’t reach the fidelity of some AAA Western titles, I simply don’t care (and that’s clearly not the point anyway). They’re leveraging art style and clever techniques to deliver visuals greater than the sum of their parts.
What I think is especially interesting is the way developers prioritize things visually. They’re being smart with their budgets. Both monetary and performance. With things like barely modeled filler crowds with no faces in Persona. They’re there to be a mass of bodies and they aren’t hiding that and instead leaning into it. It feels like an artistic choice even if it was to save performance or time.
In short, they sure know what they’re doing, huh?
Thanks, Asia.
Game after game, they just look gorgeous.
The bright colors, next-level hair, improved shaders, the awesome “layered” anime eye aesthetic, devs have REALLY got it locked in.
Persona, SMT, Mana, Granblue, even the new Trails. Pure eye candy. And there are a ton of lower budget projects that still yield very attractive games.
It’s now to a point that even while
most of these games don’t reach the fidelity of some AAA Western titles, I simply don’t care (and that’s clearly not the point anyway). They’re leveraging art style and clever techniques to deliver visuals greater than the sum of their parts.
What I think is especially interesting is the way developers prioritize things visually. They’re being smart with their budgets. Both monetary and performance. With things like barely modeled filler crowds with no faces in Persona. They’re there to be a mass of bodies and they aren’t hiding that and instead leaning into it. It feels like an artistic choice even if it was to save performance or time.
In short, they sure know what they’re doing, huh?
Thanks, Asia.
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