I don't trust current MS to do anything worth the IP's name.We are never getting another Jet Force Gemini and it makes me sad.
Why not? A space faring PG-rated shooter starring two characters with blue hair in a toon-like graphical style, would be an easy assignment for them, no?I don't trust current MS to do anything worth the IP's name.
Too bad the draw distance aged very poorly in some levels.![]()
Rogue Squadron 1998
Let's see how Perfect Dark ends up being before we decide on what's easy or not for them.Why not? A space faring PG-rated shooter starring two characters with blue hair in a toon-like graphical style, would be an easy assignment for them, no?
Rare is stuck forever on Sea of Thieves.Why not? A space faring PG-rated shooter starring two characters with blue hair in a toon-like graphical style, would be an easy assignment for them, no?
You wouldn't need Rare for JFG. The original members are mostly gone anyway. They can choose any of their competent first party shooter devs. For example, maybe have the Gears of War guys work on this to give them a break from Gears.Rare is stuck forever on Sea of Thieves.
Don't think they would understand what made JFG....JFG and try to insert their realism and seriousness everywhere.You wouldn't need Rare for JFG. The original members are mostly gone anyway. They can choose any of their competent first party shooter devs. For example, maybe have the Gears of War guys work on this to give them a break from Gears.
Not super old, but i'm still impressed how good Alien Isolation looked on the 360:
Good Combat
Speaking of Alien
I think there's a misunderstanding here. I wasn't advocating for the Gears guys to take it so that they can apply realism to it. I was saying as an example you could give it to them so that they can try something vastly different than what they are normally assigned to do, while using their expertise on shooters to make sure it plays well.Don't think they would understand what made JFG....JFG and try to insert their realism and seriousness everywhere.
It's more of a Arcade TPS then anything else. With a lot of "Cute Violence".
But if you delve into history behind JFG and the people that worked on it you see a lot of their influence in Ratchet and Clank. Which has a lot of similarities in it's design.
MGS2 will always look like an impressive game. The art direction is also so damn good.25 years ago Kojima and his team blew gamers and the industry away with the mgs2 reveal.
This game will never age.
![]()
Agreed. For me the idea of possible MGS2 remake just feels wrong. The graphics and art direction are timeless in that. I have no problem with 3 getting a remake.25 years ago Kojima and his team blew gamers and the industry away with the mgs2 reveal.
This game will never age.
![]()
Agreed. For me the idea of possible MGS2 remake just feels wrong. The graphics and art direction are timeless in that. I have no problem with 3 getting a remake.
early bumpmapping and parallax mapping.
I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.
the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.
I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...
edit: like look at these!!
![]()
and that's only a still shot. the really impressive part is how three-dimensional they look in motion.
9 years old is "such an old game"?![]()
![]()
![]()
![]()
![]()
Doom 2016 looks pretty good to me for such an old game.
Metal Gear Solid 2
Metal Gear Ray catches the falling Harrier:
Final Fantasy IX
Atomos destroys Lindblum:
Zone of the Enders 2
Anubis boss.
PDZ had a phenomenal look. Very plasticky, but that was the charm. It was essentially a CG cartoon of the late-90's era, only in real-time - and that alone was an impressive thing.early bumpmapping and parallax mapping.
I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.
the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.
I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...
edit: like look at these!!
![]()
and that's only a still shot. the really impressive part is how three-dimensional they look in motion.
Metal Gear Solid 2
Metal Gear Ray catches the falling Harrier:
Final Fantasy IX
Atomos destroys Lindblum:
Zone of the Enders 2
Anubis boss.
Oh-ho. Absolutely this. I remember HL2's faces were the big thing for a while, and I'm just over here thinking how SH3 was just wiping the floor with them a year before.Silent Hill 3 not mentioned?
![]()
Anything front Battlefront honestly
I love this game too.I love how Valkyrie Profile 2 looks. If you ask me games could have stayed looking like this forever.
![]()
![]()
![]()
Holds up perfectly fine and looks superb.
Came here to say something similar. Jet Set Radio and Future are the best looking games of all times to me strictly because that style forces you into a corner to max it out.![]()
I would say any game with cell shaded graphics from back in the day looks good today. any 3d game that tried to push technology back in the day ... not so much.
there is a reason why nintendo games looks good to this day. due to its cartoonish art style. it kinda doesn't get old etc.