Old stuff that is still visually impressive to you.

The hypercar holy trinity. They all look good for their age. McLaren P1, Ferrari LaFerrari, and the Porsche 918 Spyder.

Have you seen the new Ferrari Cillindri or whatever the fk 🤮🤮🤮🤮🤮
 
Been playing through old Dooms in prep for Dark Ages next month and Doom, Doom II and Doom 64 look amazing on an OLED. Doom 64 especially has really good use of color and lighting.

Those new rereleased of 1 and 2 are a great package. The art direction still remains unmatched.
 
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Power Drift (Arcade - 1988)

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Jurassic Park Rampage Edition (Genesis)

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Axelay Demo (NES)
 
Capcom's output on the PS2 still looks really impressive to me, DMC1 and 3, Haunting Ground, Resident Evil Outbreak 1 and 2, all gorgeous games to this day.

A lot of PS2 stuff holds up very well in general, especially other survival horror games like Silent Hill 2, 3 and 4, the Fatal Frames, Rule of Rose etc or games like Death By Degrees and Rygar The Legendary Adventure, the trick seemed to be simply fixed camera angles, lock the camera down and you could have crazy amounts of detail beyond a normal game that even 20 years later is still impressive.

Tecmo's Xbox output is still gorgeous, Dead or Alive 3, 2 Ultimate, X, Ninja Gaiden Black, all gorgeous games still.

And I'm still gaga for how many GBA games look, there's just something about how GBA did pixel art that still looks amazing to me, recently I replayed Aria of Sorrow and I think it still looks gorgeous, similarly I've been playing through the DS Castlevanias recently and they still look amazing too, as does SOTN, great pixel art is evergreen.
 
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I would say any game with cell shaded graphics from back in the day looks good today. any 3d game that tried to push technology back in the day ... not so much.

there is a reason why nintendo games looks good to this day. due to its cartoonish art style. it kinda doesn't get old etc.
I used to think this too untill i played The Getaway on Pcsx2 at 1080p.
Both it and Max Payne use phototextures and still look great. It depends on the game.
 
When you're playing a 16bit JRPG, and there's a scene where you have to climb a mountain, and when you finally get to the top you can see the village/forest below you in the background - they've redrawn it really small to make it look like it's far away, and there's a parallax scrolling effect. That shit is so simple but i still absolutely adore it every single time i see it because it's just so effective at creating an illusion of height and distance.
 
Capcom's output on the PS2 still looks really impressive to me, DMC1 and 3, Haunting Ground, Resident Evil Outbreak 1 and 2, all gorgeous games to this day.

A lot of PS2 stuff holds up very well in general, especially other survival horror games like Silent Hill 2, 3 and 4, the Fatal Frames, Rule of Rose etc or games like Death By Degrees and Rygar The Legendary Adventure, the trick seemed to be simply fixed camera angles, lock the camera down and you could have crazy amounts of detail beyond a normal game that even 20 years later is still impressive.

Tecmo's Xbox output is still gorgeous, Dead or Alive 3, 2 Ultimate, X, Ninja Gaiden Black, all gorgeous games still.

And I'm still gaga for how many GBA games look, there's just something about how GBA did pixel art that still looks amazing to me, recently I replayed Aria of Sorrow and I think it still looks gorgeous, similarly I've been playing through the DS Castlevanias recently and they still look amazing too, as does SOTN, great pixel art is evergreen.
PS2 is peak Japanese visual (3D) IMO .
 
Dishonored 1 and 2 are visually beautiful games. The art style created for them was one of the many reasons the games were masterpieces.
 
Something most western devs surpass over eastern is environmental details. You just dont find this kind of stuff in most Japanese games where they just have rooms with a box and a lamp and thats it.

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This is an almost 15 year old game.
 
early bumpmapping and parallax mapping.

I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.

the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.

I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...


edit: like look at these!!
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and that's only a still shot. the really impressive part is how three-dimensional they look in motion.

Overall though it was a terrible looking release. One of the most visually ugly games ever.
 
Mad max sandstorm and thumderstorm are still unbeaten





Apotheon was kinda of a wet fart but the greek vase aesthetic was incredible
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Yoshi island snes enemy micro-animations were a sight to behold, even just the monkeys chewing and spitting seeds, i think tjose were impressive to see for the first time

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Same with metal slug, this is incredible even for today standards i think

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Sega games from the mid 90's to the early 00's had this "hawaiian beaches, palm trees and blue skies" style which was a hallmark of theirs at the time. Those games still manage to look great today.

The opening to Bioshock blew me away the first time I played it. After the plane crashes into the ocean, I thought the game was still in the middle of a cutscene.

Everything leading up to the first encounter with a splicer (including entering Rapture) was amazing.


Bioshock's general art direction is still great today. It stood out back then and it still stands out now. The Irrational games team made a great choice when they applied art deco graphic design to the setting.
 
early bumpmapping and parallax mapping.

I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.

the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.

I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...


edit: like look at these!!
Iazdiwp.jpeg

and that's only a still shot. the really impressive part is how three-dimensional they look in motion.
It's interesting that this works even in VR. I'm playing the Hitman Trilogy, recently patched for PSVR2, and was looking at these nice brick walls in the Sapienza level. Only when you look from an extreme angle and from very close can you notice they are all flat polygons.

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The hypercar holy trinity. They all look good for their age. McLaren P1, Ferrari LaFerrari, and the Porsche 918 Spyder.

Have you seen the new Ferrari Cillindri or whatever the fk 🤮🤮🤮🤮🤮
Bringing cars into the discussion is unfair to games. There are some past 100 years old that still look magnificent.

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1925
 
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Found very quickly that 7th generation games seriously still look good. I was shocked by playing Gears of War 2 how impressive the visuals looked, the effects, and it was the same thing with Gears of War 3, sometimes I forgot it was an old game.
 
Bloodborne (PS4). I don't care what anyone says, the game is perfectly playable at 30fps and still looks great to this day thanks to the superb art direction.

That said, playing it in higher image quality and fps via shadps4 is 🔥🔥🔥.
I´m playing it right now on PS5-55" LG B4 OLED...and i can say, art direction is still superb, but damn, those jaggies really kill the visual experience.


Rogue Squadron II was mind-blowing in 2001 and still holds up remarkably well today

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You play that on Dolphin on FHD or beyond and looks like a 360 game!! It´s impressive what they achieved on a 2001 launch gamecube game. That game alone showed how superior to PS2 was GCN, but also on the graphical side this 2001 game stomps most part of GCN/Wii/3DS library.
 
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Most Nintendo from Wii era and stuff from GC era are still visually pleasing, Mario Galaxy, Pandora's Tower, Zelda TP and WW, for me those still look great.

Also, the reason why many of us didn't see a big generational jump from 7th -> 8th gens: PC versions of most 7th gen games... I just played DmC and Sonic Racing Transformed recently and they held up quite well... There late gen games like Tomb Raider 2013, Bioshock Infinite and Remember Me that are basically early 8th gen games in their PC versions.
 
Anything DMC3 or Re4.
Capcom had great cutscenes and graphics just on ps2. I loved that style
mgs2, unreal all mentioned before too. good thread
 
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Me personally still find wayyy impressive the rainy Grewolf Boss fight scene on Dreamcast/PS2 Headhunter. Also on that console DOA2 LE, The Shenmues, F355 (specially with the rear view hackmod),TD Le Mans, JSR, Ikaruga and Rez are still impressive and a pleasure to see.

Also, has Driveclub being metioned yet? 11 years and still IMPRESSIVE AS FUCK!!



God of War 3, specially the first boss. It´s still hard to believe this is a 15 year old game!! I remember first time i saw that....I just had 360 and felt actual envy for PS3 users. 3 years later got my PS3 just for that gem (also Killzone 2, the Uncharteds and, by that time, the recently launched TLOU, which is also impressive as fuck).



Riddick on Xbox....it was like a 360 game on older gen hardware, and still looks amazing as fuck (of course better on the remaster which came with Dark Athena). For me, it aged better than Doom 3 (which i also love).



Xbox have a lot of heavy hitters on the visuals side, but dunno wy no one remmembers this masterpieces



Finally, God of War 2...That Rhode´s Collosus it´s fucking unbelievable for PS2 and even for sixth gen!



On GCN, Rogue Squadron 2 and 3, but they have been mentioned. Also RE 0, Remake and 4, no wonder why they get remastered over and over...Pieces of future on the good old GCN.

On 360 also they have been mentioned here, the Gears trilogy, Halo 4, etc
 
I still really love the late 90s era of PC and PS1 games that made heavy use of pre-rendered backgrounds to punch higher than graphics could actually go, but the style in many of them still looks really distinct from games that followed later trying to do visuals in real-time.

FF9:
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Chrono Cross:
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Icewind Dale:
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Myst:
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The OG Arcade Killer Instinct and KL2 are Rare pre-rendered graphics era top tier. Still looking INCREDIBLE 31 years later.



Of course the awesome SNES port and the DKC trilogy still stand up, but the Arcade-Ultra 64 was actually a lighting-fast CGI playable movie experience, within 90s limitations.
 
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early bumpmapping and parallax mapping.

I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.

the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.

I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...


edit: like look at these!!
Iazdiwp.jpeg

and that's only a still shot. the really impressive part is how three-dimensional they look in motion.

ps9d2i8v.webp
 
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