Half-Life 2.
21 years old this year and still visually impressive for its age.
This and 4 were basically pulling off PS3 gen stuff on PS2, still amazes me to this day.Silent Hill 3 not mentioned?
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I used to think this too untill i played The Getaway on Pcsx2 at 1080p.![]()
I would say any game with cell shaded graphics from back in the day looks good today. any 3d game that tried to push technology back in the day ... not so much.
there is a reason why nintendo games looks good to this day. due to its cartoonish art style. it kinda doesn't get old etc.
PS2 is peak Japanese visual (3D) IMO .Capcom's output on the PS2 still looks really impressive to me, DMC1 and 3, Haunting Ground, Resident Evil Outbreak 1 and 2, all gorgeous games to this day.
A lot of PS2 stuff holds up very well in general, especially other survival horror games like Silent Hill 2, 3 and 4, the Fatal Frames, Rule of Rose etc or games like Death By Degrees and Rygar The Legendary Adventure, the trick seemed to be simply fixed camera angles, lock the camera down and you could have crazy amounts of detail beyond a normal game that even 20 years later is still impressive.
Tecmo's Xbox output is still gorgeous, Dead or Alive 3, 2 Ultimate, X, Ninja Gaiden Black, all gorgeous games still.
And I'm still gaga for how many GBA games look, there's just something about how GBA did pixel art that still looks amazing to me, recently I replayed Aria of Sorrow and I think it still looks gorgeous, similarly I've been playing through the DS Castlevanias recently and they still look amazing too, as does SOTN, great pixel art is evergreen.
early bumpmapping and parallax mapping.
I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.
the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.
I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...
edit: like look at these!!
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and that's only a still shot. the really impressive part is how three-dimensional they look in motion.
The opening to Bioshock blew me away the first time I played it. After the plane crashes into the ocean, I thought the game was still in the middle of a cutscene.
Everything leading up to the first encounter with a splicer (including entering Rapture) was amazing.
It's interesting that this works even in VR. I'm playing the Hitman Trilogy, recently patched for PSVR2, and was looking at these nice brick walls in the Sapienza level. Only when you look from an extreme angle and from very close can you notice they are all flat polygons.early bumpmapping and parallax mapping.
I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.
the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.
I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...
edit: like look at these!!
![]()
and that's only a still shot. the really impressive part is how three-dimensional they look in motion.
We are totally stuck at the PS360WiiU era.
Bringing cars into the discussion is unfair to games. There are some past 100 years old that still look magnificent.The hypercar holy trinity. They all look good for their age. McLaren P1, Ferrari LaFerrari, and the Porsche 918 Spyder.
Have you seen the new Ferrari Cillindri or whatever the fk![]()
I´m playing it right now on PS5-55" LG B4 OLED...and i can say, art direction is still superb, but damn, those jaggies really kill the visual experience.Bloodborne (PS4). I don't care what anyone says, the game is perfectly playable at 30fps and still looks great to this day thanks to the superb art direction.
That said, playing it in higher image quality and fps via shadps4 is.
You play that on Dolphin on FHD or beyond and looks like a 360 game!! It´s impressive what they achieved on a 2001 launch gamecube game. That game alone showed how superior to PS2 was GCN, but also on the graphical side this 2001 game stomps most part of GCN/Wii/3DS library.Rogue Squadron II was mind-blowing in 2001 and still holds up remarkably well today
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Bringing cars into the discussion is unfair to games. There are some past 100 years old that still look magnificent.
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192 5 that
that car looks mint!Bringing cars into the discussion is unfair to games. There are some past 100 years old that still look magnificent.
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1925
early bumpmapping and parallax mapping.
I could still boot up Perfect Dark Zero or Kameo and stare at their wall and ground textures. the amount of 3D detail they were able to fake with textures only was kinda insane at the time. and many surfaces still hold up today.
the brickwork in the nightclub level in Perfect Dark Zero, right at the start near the dock, still looks amazing and super detailed for a 360 game... a launch game no less.
I was absolutely hypnotized by these textures when I got my 360 at launch on 2005... I literally walked around staring at walls, floors, roads...
edit: like look at these!!
![]()
and that's only a still shot. the really impressive part is how three-dimensional they look in motion.