JUDAS Dev Log #2: Ken Levine and team dive into the creative process and ideas that led to Judas


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immersive sim-light maybe, its clear where the inspiration of its systems came from although its simplified, but truely Bioshock is the most successful of anything close to that genre compared to the field of corpses that the genre has had.
I would rather call it a pretty standard shooter (the gunplay is nothing special) with some lite RPG elements. The environments and how the player can approach problems are far too linear for an immersive sim, imho.
The most standout part of BioShock 1 is the awesome setting and the decent writing.
 
I would rather call it a pretty standard shooter (the gunplay is nothing special) with some lite RPG elements. The environments and how the player can approach problems are far too linear for an immersive sim, imho.
The most standout part of BioShock 1 is the awesome setting and the decent writing.
Exactly, not sure why people try to frame Bioshock as an Immersive Sim. The setting is absolutely cool though, very unique.
 
Exactly, not sure why people try to frame Bioshock as an Immersive Sim. The setting is absolutely cool though, very unique.
I remember having to upgrade my GPU back then in order to be able to play it. Had some pretty impressive water effects for the time, if I remember correctly.
 
Many people like to call every first person game where killing is not the main focus an immersive sims...
That's crazy. Because I am sure I could apply this to construct an argument where specific levels in, e.g. Call of Duty Vanguard, are immersive sims. And that's just fucking crazy.
 
They could have at least shown us some new screenshot, new trailer and some new gameplay video on that PSblog. Stop teasing Ken.
 
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