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TL;DR via Okami13_ on X/Twitter:
  • "Bioshock in space" from Ken Levine.
  • Non-linear story structure.
  • Main character has memory loss.
  • Three major side characters: Tom (Troy Baker), Hope, Nefertiti.
  • Each of their narratives occur simultaneously.
  • Your decisions with these characters greatly affects the narrative. Every player's experience will be different.
  • Some roguelike elements; Judas can regenerate herself (probably after dying).








 
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OH shit, I thought this was going to be about Phil Spencer.

Looking forward to this game, love the Bioshock games and this looks more of that crazy shit.
 
Combat and gun/hand models looks good, but everything else looks kinda bad, like it was supposed to release 15 years ago kind of bad. Environments and level design are essential in an immersive sim, assuming this game is one and not just some generic shooter.

But yeah the levels/atmosphere you see in the vids behind the character(look at that ground lma0), poor texture quality, weak lighting, etc. don't give me much confidence in the game, for now. Hopefully, it's still 1-2 years too early

NaCPGEp.jpg
 
Man, I hope this is good. Been waiting for a proper Ken Levine ImmSim ever since System Shock 2.

This is probably the one bigbudget game i'm looking forward to. Hope their 'narrative lego' structure will actually break some new ground.

Plz be good
 
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Combat and gun/hand models looks good, but everything else looks kinda bad, like it was supposed to release 15 years ago kind of bad. Environments and level design are essential in an immersive sim, assuming this game is one and not just some generic shooter.

But yeah the levels/atmosphere you see in the vids behind the character(look at that ground lma0), poor texture quality, weak lighting, etc. don't give me much confidence in the game, for now. Hopefully, it's still 1-2 years too early

NaCPGEp.jpg
In that screenshot, the excesive hero lighting is meant to reinforce that those characters are HOLOGRAMS. Of course it's gonna look artificial and glitchy.

Any character that you otherwise see in-person looks fine and as it should.
 
Combat and gun/hand models looks good, but everything else looks kinda bad, like it was supposed to release 15 years ago kind of bad. Environments and level design are essential in an immersive sim, assuming this game is one and not just some generic shooter.

But yeah the levels/atmosphere you see in the vids behind the character(look at that ground lma0), poor texture quality, weak lighting, etc. don't give me much confidence in the game, for now. Hopefully, it's still 1-2 years too early

NaCPGEp.jpg
Watch the video again
 
In that screenshot, the excesive hero lighting is meant to reinforce that those characters are HOLOGRAMS. Of course it's gonna look artificial and glitchy.

Any character that you otherwise see in-person looks fine and as it should.

Watch the video again

Read what I wrote again? I'm not talking about the characters. I'm talking about the levels BEHIND the characters, and the lighting of the environment, the textures, lack of detail, etc.. I didnt even mention character models in my reply, but if we're going there, they're not too hot either.
 
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This game looks awesome, but I lowkey can't stand Geoff Keighley so I'm not watching those vids lol
 
I really am looking forward to this, big fan of Ken Levine's work, just wish he would finish them slightly quicker.
 
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Rouguelike randomly generated, might as well throw in survival sim shit to really chase them Gen Z bucks. I'm out.
 
had no inerest in this game, those are some quality waifus though.
Make it a Roguelite Sandbox with lots of environmental interaction and I'm in.
 
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This should be the hottest thread on NeoGAF right now.

If you want to know why the industry is in the state it's in, this thread should be illuminating. Shame on many of you.
 
Watched all of it. Looking more forward to it then before. I'm not into rogue-lite's, but this interpretation sounds intriguing.

A more reactive world and characters are a perfect fit in this rogue-lite structure. I'm hopeful and glad to finally see a push in reactive game design.
 
I didn't like rougelike elements in games before i played Against the Storm which had some of these,
I stay openminded.
 
All the characters look weird. It sounds like a Prey: Mooncrash mishmash with bigger production. I would be surprised if the narrative actually makes sense at the end and not turn into a Bioshock Infinite mess.
 
>roguelike
>randomly generated
yeah no fuck that shit, whole game looks like toy land, and i don't mean just graphically but also art and design wise. maybe the story and atmosphere will make it interesting, will see.
 
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Bioshock dumbed down System Shock 2 but splurged on excellent audio (music, legendary voice over work) + first person cutscenes. I wonder if this will have better gameplay mechanics or if it's just visual fluff.
 
I mean, BioShock has to be among my all time favorites, so I'm there day one.
Edit : Hold on, hold on, I read roguelite ? Ouch expectations immediately lowered.
 
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This should be the hottest thread on NeoGAF right now.

If you want to know why the industry is in the state it's in, this thread should be illuminating. Shame on many of you.
Or people were expecting a proper story and hand crafted levels from the man who did System Shock and.m Bioshock games?

So no, not a shame on folks wanting a proper game with a story and not more of roguelike content.
 
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Or people were expecting a proper story and hand crafted levels from the man who did System Shock and.m Bioshock games?

So no, not a shame on folks wanting a proper game with a story and not more of roguelike content.

Gamers: Why is AAA so risk averse and boring?

Judas exists.

Gamers: No, not like that!
 
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