digital_ghost
Member
Fixed.We’re gOnNa neeD a PS6 to PlAy it!!!!!!
Kevin Levine believes in 15 year development cycles.
Fixed.We’re gOnNa neeD a PS6 to PlAy it!!!!!!
I bet you that it won't be nearly as good as the System Shock games. Especially not System Shock 2."Bioshock in Space"
So, um ... System Shock?
I like my immersive sims experience to be a classic one like dishonored.A game can be both immsim and roguelike. Prey mooncrash is an example. This is not going to be like those simplistic indie rogue likes. It's going to have persistent large levels. The only thing unknown is whether it's immsim
Ghost in the shell manga came out in 1989 in Japan, Cyberpunk pen and paper rpg came out 1988 in the US.dont know why the hell there isnt a game made for that movie, but Cyberpunk 2077 is the closest thing and probably owes the writers and director a fat check.
"Bioshock in Space"
So, um ... System Shock?
True!Gamers: Why is AAA so risk averse and boring?
Judas exists.
Gamers: No, not like that!
You mean <100, right?This studio is probably >100 people. I wouldn't expect anything truly revolutionary
DerpYou mean <100, right?
Look, Bioshock is still an incredible shooter. Infinite was flawed but ambitious especially for its time. You can imagine if it had the tech and time to pull off the open world design it aimed for, it could have been something landmark (but fair enough because they didn't achieve that).I like Ken.
But damn if he doesn't just make the same game every time lol
"Rogue like"
I trust in Ken Levine, but yeah, this hit me like a bucket of cold water
It’s a procedurally generated roguelite… :/
So not an immersive sims uh?
Lost almost all the interest i had.
Rouguelike randomly generated, might as well throw in survival sim shit to really chase them Gen Z bucks. I'm out.
>roguelike
>randomly generated
yeah no fuck that shit, whole game looks like toy land, and i don't mean just graphically but also art and design wise. maybe the story and atmosphere will make it interesting, will see.
The Hades revolution and its consequences have been a disaster for the handcrafted level design industry.Roguelite with procedurally generated levels
This reminds me of this old meme lol"Bioshock in Space"
So, um ... System Shock?
Making a roguelike is quite possibly one of the most risk averse genres and it has ballooned to bring the template design for 50% of the indie projects that have released post 2020. Like, we have way too many of them now, to such an extent where God of war has its own roguelite mode.Gamers: Why is AAA so risk averse and boring?
Judas exists.
Gamers: No, not like that!
Making a roguelike is quite possibly one of the most risk averse genres and it has ballooned to bring the template design for 50% of the indie projects that have released post 2020. Like, we have way too many of them now, to such an extent where God of war has its own roguelite mode.
Roguelike/Roguelite indie ≠ Roguelike elements in a AAA gameMaking a roguelike is quite possibly one of the most risk averse genres and it has ballooned to bring the template design for 50% of the indie projects that have released post 2020. Like, we have way too many of them now, to such an extent where God of war has its own roguelite mode.
its funny because most of these "gamers" that say omg roguelike , omg precedurally generated , game will be trash , i bet they didnt even listen to 10 min of the interviewGamers: Why is AAA so risk averse and boring?
Judas exists.
Gamers: No, not like that!
Sorry for doubting about this game success when the best immersive sims from the past have been made with meticulously level design in mind.Lots of ignorant takes in this thread.
I wished some of you guys would take the time to sit in and listen to the IGN interview before spitting out some of the horseshit that you've said.
This is like Death Stranding all over again: "oH, iS iT A rOgUeLiKE? iM OuT".
Stop being ignorant.Knowing this is a rogueshit just deflates any hype I had for this
And Bioshock 1 and Infinite are some of my favorites of all time