U n i o n 0015
Member
Or people were expecting a proper story and hand crafted levels from the man who did System Shock and.m Bioshock games?
So no, not a shame on folks wanting a proper game with a story and not more of roguelike content.
I don't get the impression that it won't have a strong story. I think it's going to be a bit like Hades meets Bioshock, leaning more towards the Bioshock side of narrative.
Each player's story experiences will differ along the way to the conclusion. All the "procedural" elements are handcrafted and remixed in response to the player's actions. What Levine suggests is that the challenging part they had in development was not just piecing together levels and items, but also narrative elements in response to the player.