Besides the loading bug I'm not having any issues at about 15 hours in.. I'm strangely not experiencing these game killing fps drops and stutter some people claim to have.
Jup, loading right now.
Had a few drops here and there but nothing major.
Besides the loading bug I'm not having any issues at about 15 hours in.. I'm strangely not experiencing these game killing fps drops and stutter some people claim to have.
Yeah, the third island is about the size of the first two combined (although it goes pretty quickly since you've amassed so many goodies by that point).I've played 16 hours now and already completed the first 2 islands. Is there enough stuff to blow up on the 3rd island? I fear that I finish this game way too soon.
So I'm absolutely loving this game but I'm at a point where I feel like I should be unlocking powerful goodies at a faster rate. I guess I'm on the second major island and I keep searching for military bases to liberate so I can acquire better gear but I've pretty much conquered everything in my map except one base that's protected by a Bavarium Nuke, which is pretty challenging without it being disabled.
What's the best way to acquire the most insane weapons quickly?
Ok. Thanks.Mods.
I can attest to the PS4 version, and despite the issues it's still really fun. Amazing explosions, silly fun, great stress relief.Even though the game has technical issues, I still want to pick it up via BestBuy's B2G1 deal before it expires.
Ol' school arcade gameplay sensibilities are beckoning me and as I said, I still need that Mercenaries fix :/
That's the third island. A mission to disable the FOW will show up when you liberate four provinces on Insula Striate, although you might have to do more on the second island (Insula Dracon) before that's made available.I guess I'm on the second major island and I keep searching for military bases to liberate so I can acquire better gear but I've pretty much conquered everything in my map except one base that's protected by a Bavarium Nuke, which is pretty challenging without it being disabled.
lol nice!Booster level II has changed things...for the better. Now if we could just get the dev to add non explosive boosters
For those who've beaten it, is it fair to say the game is about 14-15 hours long if you don't go looking for collectibles?
Also, does the story get a lot better? I just finished Act 1.
For those who've beaten it, is it fair to say the game is about 14-15 hours long if you don't go looking for collectibles?
Also, does the story get a lot better? I just finished Act 1.
Booster level II has changed things...for the better. Now if we could just get the dev to add non explosive boosters
http://i.imgur.com/jDLxduK.gif[IMG][/QUOTE]
The whole upgrades system is half-assed to the max. Uninspired/borderline-impossible challenges to unlock some very basic and boring upgrades (precision aim, really?) when they could give you amazing things starting from non-explosive boosters.
The whole upgrades system is half-assed to the max. Uninspired/borderline-impossible challenges to unlock some very basic and boring upgrades (precision aim, really?) when they could give you amazing things starting from non-explosive boosters.
I heard this on a podcast, I can't remember which one, maybe one of the Giant Bomb ones, that they actually brought in the developers of the JC2 MP mod to take a look at the code and stuff to get an idea of it for the mod. So I assume they are going to make that at some point.Pardon my ignorance, but I checked out from following this game after they confirmed there wouldn't be multiplayer. Has anything been said of a mod yet?
Happy holidays fellow GAFFERS. Rico has his own way of celebrating though. https://www.youtube.com/watch?v=VW0ZNA_oaeg&feature=youtu.be
My air dropped helicopters keep exploding when the package opens up. How do I prevent this? Any particular place I should throw the beacon?
How's it running on PS4? I heard the load times were fixed but I can't confirm.
How's it running on PS4? I heard the load times were fixed but I can't confirm.
The challenges are anything but impossible. Most of them are pretty easy actually, you may have to retry a couple of times, that's all.
You don't need to 5 star all of them to get the upgrades either.
Load times aren't fixed. Challenges take a min or two to start on my end.
Just loading the game from the start takes 2-3 minutes. Unless it's my PS4
Perfect timing with the music.
Road, large clearing. Don't throw the beacon too far so it'll land where you want to.
I heard this on a podcast, I can't remember which one, maybe one of the Giant Bomb ones, that they actually brought in the developers of the JC2 MP mod to take a look at the code and stuff to get an idea of it for the mod. So I assume they are going to make that at some point.
The whole upgrades system is half-assed to the max. Uninspired/borderline-impossible challenges to unlock some very basic and boring upgrades (precision aim, really?) when they could give you amazing things starting from non-explosive boosters.
The challenges are anything but impossible. Most of them are pretty easy actually, you may have to retry a couple of times, that's all.
You don't need to 5 star all of them to get the upgrades either.
For me the challenges have been either really annoying/tricky ring races or really boring assaults of empty bases. Thank god you don't need 5 stars/gears to unlock stuff.I think it's really easy to criticize the way the game handles unlocks, and what you deem basic gameplay elements. I can agree with the precision aim thing, but outside of that I actually enjoy the challenges (a lot, actually) and unlocking advancements bit by bit. For me, the story has taken a back seat to liberations and challenges. I might be in the minority here, but I enjoy the collectibles, the challenges a lot.