dorio said:I guess I'm just not seeing the art advantage Nintendo has over Rare and no, going from 8-bit to 32-bit is not a character refinement. The character has the same basic design just espressed with higher tech.
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*slaps head in disbelief*
dorio said:I guess I'm just not seeing the art advantage Nintendo has over Rare and no, going from 8-bit to 32-bit is not a character refinement. The character has the same basic design just espressed with higher tech.
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Suburban Cowboy said:anyways, kameo looked better on the back of the GC box =(
:lolBlimblim said:Personally my favorite character would be Rubble :
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I know it's just a pile of rocks, but there is something about this grin that just makes me laugh when I see it.
no Zelda:WW complaints ???Oblivion said:Got any images of the GC version of Kameo. I hear she looked sexier, and they had to tone it down a bit (oddly enough).
Damn, I really can't understand the hate for the art. Funnily enough, I hardly hear people complain about Zelda: WW's style. In my opinion Kameo definitely looks better than WW's deformed designs anyway.
I don't believe you'll be saying this if Rare's still Nitendo's 2nd partydorio said:I guess I'm just not seeing the art advantage Nintendo has over Rare and no, going from 8-bit to 32-bit is not a character refinement. The character has the same basic design just espressed with higher tech.
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monkeyrun said:no Zelda:WW complaints ???
use the search function. search for the word celda .
Odysseus said:Wind Waker is a masterpiece. Twilight Princess is horrible.
Raiden said:Are you the guy who also hates Ubi Soft and all of their games?
Odysseus said:Wind Waker is a masterpiece. Twilight Princess is horrible.
Reggieeeeee!Odysseus said:
Raiden said:![]()
This is art bitches!
Ryudo said:
monkeyrun said:and comparing bowser to that generic dragon dude's like .... saying you don't think Master Chief looks any better than the wallguy.
Odysseus said:
Kaijima said:Also, while I don't want to sound like the now stereotypical "bad art police", my honest opinion is simply that Rare's art direction is in the toilet with both Kameo and PDZ, in direct comparison to most all of their previous games... except perhaps, for Jet Force Gemini, which is what the Kameo look most vaguely resembles to me.
dorio said:How is the "art" in perfect dark worse than the "art" in perfect dark zero. I never played the orignal.
your opinion doesn't count since you don't like PD0's style, and you must be biased.Insertia said:PD looked extremely realistic. The style was extremely clean and refined.
PD0's sci-fi settiing has an amuterish comic-style
imo
My avatar can out-Parkinsons your avatar any day of the week, bitch.Insertia said:PD looked extremely realistic. The style was extremely clean and refined.
PD0's sci-fi settiing has an amuterish comic-style
imo
Y2Kevbug11 said:I'm not even sure that the elf warrior or whatever isn't some fake sketch publicized to smear Rare
Kaijima said:I think what is getting many people about Kameo's concept art and stuff is that in terms of mechanical technique, it looks like dead average Internet fan art. I have to admit though, I remember seeing concept art from back when Rare was developing stuff like Dinosaur Planet (before it was SFA), and it was quality, professional looking work even in the rough sketches. While many people may not like the style of something like Wind Waker's art, *within that style* is is perfectly professional and highly skilled work.
Also, while I don't want to sound like the now stereotypical "bad art police", my honest opinion is simply that Rare's art direction is in the toilet with both Kameo and PDZ, in direct comparison to most all of their previous games... except perhaps, for Jet Force Gemini, which is what the Kameo look most vaguely resembles to me.
I mean, WTF? Come on really, did half of Rare just leave the company sometime over the last 5 years or something?