border said:Pretty disappointing so far. The camera sucks ass, and I thought that the ball-control was going to be more straightforward, rather than all this nonsense about having to rotate around the ball.....it's like some fucked-up variant of Tomb Raider controls.
I don't like that you can't just roll up an incline....you have to stop, then push, bonking stuff off the katamari a couple times before it actually goes up a hill.
It's only really fun when the ball is pretty large, but that's only for the last 20% of the time you spend in each stage. Most of the time you are just pinballing off of crap because there's never any way to tell whether you can pick it up or if it's a barrier. A lot of times it seems like something is small enough to pick up, but it isn't. It takes forever to get your ball to a decent size, but once you have then the size increasing comes pretty easily.
I can't see myself bothering to go back to any of the stages for a better score, it's just not really fun enough for that.
border said:Pretty disappointing so far. The camera sucks ass, and I thought that the ball-control was going to be more straightforward, rather than all this nonsense about having to rotate around the ball.....it's like some fucked-up variant of Tomb Raider controls.
I don't like that you can't just roll up an incline....you have to stop, then push, bonking stuff off the katamari a couple times before it actually goes up a hill.
It's only really fun when the ball is pretty large, but that's only for the last 20% of the time you spend in each stage. Most of the time you are just pinballing off of crap because there's never any way to tell whether you can pick it up or if it's a barrier. A lot of times it seems like something is small enough to pick up, but it isn't. It takes forever to get your ball to a decent size, but once you have then the size increasing comes pretty easily.
I can't see myself bothering to go back to any of the stages for a better score, it's just not really fun enough for that.
I wholeheartedly agree. To some, it's just a short, shallow, and somewhat flawed game. To others, it is pure joy pressed onto a disc, "flaws" be damned. I fall further into the joy camp.Yusaku said:This game is like this generation's NiGHTS. People are going to beat it and forget about it, and some are going to keep playing it just because it's fun.
shuri said:Ah come guys, give yourself to the dark side. Say it! Dont be afraid of accusing detractors of being "weaksauce gamers", that we "hated well designed games", "maybe we should stick to Kirby racing and EA sport Games"
It's only a matter of time :lol
shuri said:Ah come guys, give yourself to the dark side. Say it! Dont be afraid of accusing detractors of being "weaksauce gamers", that we "hated well designed games", "maybe we should stick to Kirby racing and EA sport Games"
It's only a matter of time :lol
Truelize said:This game does not work with HDloader. Looks like I'm gonna be actually buying a PS2 game again. LoL. I was hoping I could hold off for awhile longer but oh well.
This is too cool to miss.
etiolate said:I like that the controls are more like Battlezone and less like Billy Hatcher. The camera does get stuck behind things once in awhile, but it's not as bad as a lot of the highly regarded games of today. The ball is a bit slow moving though, tracking down people running from you isn't really worth it often. I use the switch-around manuever a lot to change directions quickly or to get around wall issues.
I don't know. The controls feel VERY natural and intuitive to me. Just pretty simple and straightforward dual stick control. I wouldn't have expected anything else. Just making it go in whatever way you push the stick doesn't make that much sense. A gigantic ball of crap just wouldn't be that easy to control.border said:As for the controls -- I just don't like the tank/Tomb Raider stuff. It doesn't exactly help that once your ball reaches a certain size, you can't see your character anymore, and thus don't really know which way you're facing or which way to rotate. Why not just have the ball roll in whatever direction you push?
border said:I don't like that you can't just roll up an incline....you have to stop, then push, bonking stuff off the katamari a couple times before it actually goes up a hill.
border said:stuff
I can understand complaints about the camera. I don't necessarily agree with them, but I can understand them. But the complaints about the controls I don't get. The controls are VERY natural, VERY intuitive, and absolutely perfect for this kind of game. It feels as natural to me as using a d-pad to run around in a 2D platformer. It's simple, it's straightforward, and it's very easy to control, while at the same time maintaining the notion that you are in fact rolling around a giant ball of crap that has its own inertia and doesn't really want to be controlled once it gets moving.border said:The camera and controls are just a chore. Some people don't mind battling against the unintuitive and poorly designed, some do. (Yes, the same with Super Mario Sunshine)
border said:The camera and controls are just a chore. Some people don't mind battling against the unintuitive and poorly designed, some do. (Yes, the same with Super Mario Sunshine)
BuddyChrist83 said:Whoa.
Katamari does not require the DS2, by the way. Just checked with an old DS1.
...border said:I don't think the controls are inordinately "hard" per se, I've just never enjoyed the tank setup where you have to rotate your character along an axis just to turn. You can get used to the way it works of course, but it's not what I would call intuitive or fluid. I think there's a reason that the major games that used tank controls (Tomb Raider, Resident Evil) have tried to evolve beyond it =)
robojimbo said:The rotation function is basically revolved around the camera. You can move the ball in any direction you wish with the ball always being fixated in the same general place on the screen. The rotation function only changes which way the camera is facing. In my opinion, this eliminates all execution complaints because you have absolute control of it. In narrow spaces however, the camera does get stuck behind stuff, but it's never in a way where you can't just rotate to get a better angle (in my experience, anyway). It all seems completely natural.
RE's control system is different partly because of the differentiated speeds at which the character runs in particular directions. If you could run backwards as fast as you can forwards or be able to be in motion while rotating, I think the controls would be less of an issue. This isn't the case in KD, so I can't see that comparison holding any ground. Again, it's very natural.
Next morning notation: (drunken rambling)
Wyzdom said:wanted to ask you guys, does the game freezes on you? It happened to me 2 times in 2 days so far. I was just rolling (pretty fast i must say) and then it froze without apparent reasons.