I'm currently at
, and I'm really enjoying the ride so far. I keep dying on the harder difficulties; it's annoying that you're forced to restart the chapter if you want to keep going at that difficulty though.
Here's the weapon I'm currently using (bought it in the shop as it was on sale):
Samurai Blade
3.5 star ranged
0 star melee
Overall defense +5
Health +5
Running speed +2
Power attack +1
The defensive boosts really help, but I feel that it's a bit weak damage-wise. Unfortunately, I don't have anything to fuse it with that keeps the boosts and increases the power...
I'm thinking of trying out a few other weapons I've acquired:
Jetstream Orbitars
3.5 star ranged
0 star melee (both coincidentally the same as the Samurai Blade)
Knockback defense +1
Poison +2
Speed +4
Evasion +2
Forward dash charged shot +4
Dash continuous fire +3
The extra attack power from the abilities should help balance out the weak attack attributes. Seems more of a speedy offensive weapon.
Great Reaper Palm
5 star ranged
1 star melee
Overall defense +1
Weakening +4
Shot range +1
Speed +3
Nice ranged attack here; the abilities are a bit meh though.
Orb Staff
4.5 star ranged
5 star melee
Weakening +1
Standing charged shot +1
Melee combo +1
Melee dash attack +1
In-peril autododge +1
Great attack attributes, but weak abilities.
Is it better to have more attack power or stronger attributes, in general?
I regret fusing some weapons I had earlier that I enjoyed using - an Earthmaul Club (charge-up time was terrible, but the charged shots were amazing) and some Brawler Claws (ridiculously agile, if a bit lacking in the range department). Gotta keep playing levels to get more weapons
