Some excerpts from the newest Nintendo Power Masahiro Sakurai interview
The Controls
NP: "Some people have expressed frustration with the game's controls. Was that a concern during the game's development, and why did you ultimately settle on that particular control scheme?"
MS: "I believe that once players get used to it, this control scheme allows for faster targeting and camera alignment that could be achieved with any external device.
Recently, most games - but particularly first-person shooters - have all played the same, and I think they feel a little stale because of it. When games have massive production values but little innovation, it feels like you're always driving the same car, just with a different interior and on a different track.
I wonder if it just isn't possible to challenge the status quo with new ideas anymore. Personally I believe that gamers are smarter than that, and more adaptable. Attempting new challenges was a theme of this project, and questioning conventional control schemes was a part of that."
The Circle Pad Pro
NP: "The Circle Pad pro was introduced well into the game's development, but did you consider using it for any purposes other than left-handed controls (aiming the reticle, for example, as in other third-person shooters)?
MS: "My team learned about the Circle Pad Pro only when it was officially announced to the public. That barely gave us enough time to implement the left-handed control scheme. Regardless, the game is already using the full power of the N3DS, and there aren't any system resources left over to enable the use of a second analog stick. The release of the Circle Pad Pro has made the question of how to handle game controls a complicated one."
The Stand
NP: "Was including the stand with Kid Icarus: Uprising always part of the plan or was it a response to the feedback you received from early demos?"
MS: "When the N3DS hardware was still in development, we suggested that Nintendo make the charging cradle be usable as a stand. Nintendo decided against that, so even before Kid Icarus: Uprising was in development, we suggested they made a stand that could be used for playing any game, in addition to our own. We kept asking throughout the development process, and Nintendo was kind enough to design one for us."