Killer Instinct coming to Xbox One

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You know, as I was typing out my last response, I was thinking to myself "I really hope he doesn't ask me what I'd do to improve things... because I've got nothing".

I think if the game is going to survive, it will need to do so of its own merits. If the only way to spark any interests is to play around with standard tourney formatting, then it's probably already dead to be honest.

You must have subconsciously pulled the idea out of me, because I just thought of it before hitting "submit", haha.

I do agree the game needs to be able to stand on it's own to survive, yeah. But tourney players often suck at selling a game to people (look at the Superman Boos at Evo), and that's what a game really needs early on.

I guess you could say, I feel the early days of a game are less about each individual player, and more about showing what a game has to offer. Once the tech is mined out, that's when the players really start to stand out.

I just hope Jago doesn't turn out to be the dominant character. The last thing we need is the character with the most consistent wins, to be the only character everyone is guaranteed to have, lol.

I really feel the small cast will seriously help balance. Jago might be the easiest to play, but having no clear-cut strength (as the "balanced" character archetype) should keep him from being too over-played. Save for that fantastic Instinct mode, I think other character will scream "PLAY ME!" much more than him.

Gah can someone unveil a character or something already

Really, I was expecting to awake to some extended Thunder Gameplay, A new Gametrailers Mechanics Breakdown, info on the accessories, or SOMETHING. DH should have flown Max to Gamescom.
 
Spending an extra $20 on DLC and KI1 emulated... eh. I want the original KI, but hearing that it's emulated and won't have online play at first kind of kills that. I would like to know when they anticipate online will be added. It would've been better to release KI1 on Xbox 360 (XBLA) with online play. Then maybe give us KI2 with the Ultra pack.

It has to be emulated in some way because the Xbox One doesn't have the hardware the KI arcade machine did. Even the Banjo Kazooie ports for XBLA that look amazing and have a quite a few differences than the originals, are still based off emulation.
 
Orchid and new

Then Fulgore and new for DLC


Cinder, spinal, combo, riptor, Kim wu + 3 new for season 2

Those are my guesses.

Def not new characters for season 1. Lobb already confirmed that is for season 2. Next two characters NO DOUBT will be Orchid and Fulgore. I mean NO DOUBT at all.
 
Def not new characters for season 1. Lobb already confirmed that is for season 2. Next two characters NO DOUBT will be Orchid and Fulgore. I mean NO DOUBT at all.

I wouldn't be so sure. As Dakir confirmed on his interview with Mick, they recently began work in two female characters. We may just as well be getting Orchid and Maya or Kim Wu as the next two. Fulgore and another could be he two DLC fighters.
 
I wouldn't be so sure. As Dakir confirmed on his interview with Mick, they recently began work in two female characters. We may just as well be getting Orchid and Maya or Kim Wu as the next two. Fulgore and another could be he two DLC fighters.

Could be Maya and Kim Wu.
 
Ed Boon doesn't nickle and dime customers and mislead them. So i'm going with Boon.
You mean how Injustice DLC is $5 per character...WHICH IS EXACTLY THE FUCKING SAME as Killer Instinct?! You mean that nicke and diming? And you mean how there's isn't an option to get all 8 characters for $20 Killer Instinct?
 
This game looks great, but I will probably never own the system (Or a PS4). I hope it does well.

Ed Boon doesn't nickle and dime customers and mislead them. So i'm going with Boon.
It's insane that people are calling the ability to purchase either the full game or individual parts "nickel and diming".

I know we have a hostile reaction to FTP models, but when both a FTP and a full game model are there and the developer gives us the choice of either, it's insane to get angry over that.
 
This game looks great, but I will probably never own the system (Or a PS4). I hope it does well.

It's insane that people are calling the ability to purchase either the full game or individual parts "nickel and diming".

I know we have a hostile reaction to FTP models, but when both a FTP and a full game model are there and the developer gives us the choice of either, it's insane to get angry over that.

...and then you realize that 95% of people online will be playing as Jago and absolutely no one else.
 
It's insane that people are calling the ability to purchase either the full game or individual parts "nickel and diming".

I know we have a hostile reaction to FTP models, but when both a FTP and a full game model are there and the developer gives us the choice of either, it's insane to get angry over that.

The thing is this isnt some new franchise they are testing the waters with..Its supposed to be Killer fucking Instinct. Microsoft should have went all the way and put a top tier team together at RARE to make a FULL retail game that includes A)Campaign ladder with story mode, boss fights, endings,etc. and a full multiplayer mode B)A full cast of characters like competing fighting games SF 4, MK 2011, and Injustice C)Enough content in general to make it a worthy sequel to the previous games and make it worth the wait

Instead the whole thing feels like an after thought by MS to make a quick buck off Nostalgia.

On top of that this project feels so rushed you can tell by the announcement trailer at E3 its like they just greenlit it when they realized they didn't have enough content for launch and are quickly throwing the game together as fast as possible (which is probably why MS went with Double Helix since it's their speciality).
 
As opposed to them all playing Ken, which already happens in a paid version.

This has the potential to be much worse though. There may now be a whole new set of people who would have played SF4 if it were free, and they'll ALL be Kens (even if they wouldn't have selected him otherwise).
 
I wouldn't be so sure. As Dakir confirmed on his interview with Mick, they recently began work in two female characters. We may just as well be getting Orchid and Maya or Kim Wu as the next two. Fulgore and another could be he two DLC fighters.

they're not going to pit one brand new fighter with the old school crew. With only 6 at launch, you can bet that they will stick with the originals. Possibility one of the 2 dlc for season 1 is new but the 6 are core old school goodness - fulgore and orchid although orchid will def be the one teased this week b/c the game needs a girl, sex sells and mick already said the next theme relates to a cheerleader or something along those lines. In fact I think the recent music teaser was for orchid.
 
The thing is this isnt some new franchise they are testing the waters with..Its supposed to be Killer fucking Instinct. Microsoft should have went all the way and put a top tier team together at RARE to make a FULL retail game that includes A)Campaign ladder with story mode, boss fights, endings,etc. and a full multiplayer mode B)A full cast of characters like competing fighting games SF 4, MK 2011, and Injustice C)Enough content in general to make it a worthy sequel to the previous games and make it worth the wait

Instead the whole thing feels like an after thought by MS to make a quick buck off Nostalgia.

On top of that this project feels so rushed you can tell by the announcement trailer at E3 its like they just greenlit it when they realized they didn't have enough content for launch and are quickly throwing the game together as fast as possible (which is probably why MS went with Double Helix since it's their speciality).

Ah, yet another person who didn't bother to look at KI news.

- The game was announced at E3 as having been in development for 9 months. It was NEVER meant to be a full 20+ character roster at launch. It was developed as a constantly updating platform that starts small and grows over the years. The point was to not see KI2, but see this KI continue to evolve.

- The team at Double Helix has A LOT of new people, many from the FGC. Why does it matter that the new team is at DH instead of Rare? You think they'd somehow have a better team there? Not to mention Ken Lobb is heavily involved. Not sure you can do much better than that.

- We get it. You want a full-fledged Killer Instinct 3. No problem. Wait until 2014 or 2015 and you'll have your 24 character, full story mode next-gen KI. In the meantime, I'll be playing the ever-evolving version that launches in November. Hopefully you're not too far behind when the product finally meets your expectations.
 
I'm working on an article that will hopefully shed some light on people's issues with Microsoft's pricing strategy. It really good value for what is being offered.

And I agree 100% with what Dr.Dogg just said above. Ken Lobb worked with Rare on the original Killer Instinct, so the game is in good hands with him behind it. And Rare is looking at builds of the game and providing feedback, so it's not as if they're completely in the dark on the project.
 
This has the potential to be much worse though. There may now be a whole new set of people who would have played SF4 if it were free, and they'll ALL be Kens (even if they wouldn't have selected him otherwise).

It probably will be worse, but the core userbase has potential to be much higher as well. It's not really avoidable for the way they're doing this, but I do like the model they're using for a fighting game. I'm expecting them all to mess with pricing in the future to try to break into more markets.
 
What if they had a character filter in place? Where you could select a character you'd prefer to not fight against and filter he or she out? Then you'd never have to fight against a Jago and only all of the other characters.
 
The thing is this isnt some new franchise they are testing the waters with..Its supposed to be Killer fucking Instinct. Microsoft should have went all the way and put a top tier team together at RARE to make a FULL retail game that includes A)Campaign ladder with story mode, boss fights, endings,etc. and a full multiplayer mode B)A full cast of characters like competing fighting games SF 4, MK 2011, and Injustice C)Enough content in general to make it a worthy sequel to the previous games and make it worth the wait

Instead the whole thing feels like an after thought by MS to make a quick buck off Nostalgia.

On top of that this project feels so rushed you can tell by the announcement trailer at E3 its like they just greenlit it when they realized they didn't have enough content for launch and are quickly throwing the game together as fast as possible (which is probably why MS went with Double Helix since it's their speciality).

Exactly right and my thoughts all along.

Definitely feels like a rush job. In fact it IS a rush job. The game won't be "complete" until sometime next year. Microsoft must have realised that they'd only have gun games ready for launch and so decided to shoehorn this game into the proceedings.
 
- We get it. You want a full-fledged Killer Instinct 3. No problem. Wait until 2014 or 2015 and you'll have your 24 character, full story mode next-gen KI. In the meantime, I'll be playing the ever-evolving version that launches in November. Hopefully you're not too far behind when the product finally meets your expectations.

What you'll be playing is an unfinished game. By 2014 or 2015 everyone will still be playing the exact same game.

But you have a point. You could say the same thing about Street Fighter 4. Start playing it in 2008 and you'll be playing vanilla SF IV and evolving with it. Wait until 2014 to play and you'll be playing Ultra SF IV.

Dr. Dogg you made a valid point a few pages back, this release strategy could easily hamper it from tournaments like EVO next year. There aren't really enough characters by next Summer to get the FGC excited. In fact Neo Gaf's own FGC hardly talk about this game.
 
The weekly fighting game thread usually talks about a goddamn marvel patch that will never happen. I am big on the genre but not a regular because I couldn't care less about the game.
 
Ed Boon doesn't nickle and dime customers and mislead them. So i'm going with Boon.

Lets say you like one character out of the whole game, you pay 5 dollars and have a blast, that's it, 5 bucks. If you want to play a character an Injustice, you need to pay 60 bucks regardless of if you want the other characters or not. After a while Injustice 2: Kings Among Us comes out for 60 dollars. With Killer Instinct a year down the line you just buy whatever characters you want for the game and never have to buy the title again completely. KI is the best pricing model for fighting games I've seen.
 
Lets say you like one character out of the whole game, you pay 5 dollars and have a blast, that's it, 5 bucks. If you want to play a character an Injustice, you need to pay 60 bucks regardless of if you want the other characters or not. KI is the best model for fighting games I've seen.

Not quite. And not just with Killer Instinct but all F2P fighters. DOA5 Ultimate: Core Fighters will also suffer this.

What I mean is when we buy a fighting game the traditional retail way we are presented with all the characters. Or almost all except for a few unlockables. We can then quickly choose a character, dive in for 5-10 mins and see if we like that character and know how to use him/her. If we like what how they played we continue practicing with that character.

Then sometimes you play against human opposition (arcades or online), see your opponent doing crazy things with a different character and want to try that too. So you go home and select that new character.

Now with the F2P model, what basis do you use to pay for your new character? You may well like the look but they may control in a way that you dislike. But you've spent the money now so you're forced to learn and use them

Look at Angel in King of Fighters 2002. Great looking, sounding female character with interesting looking moves. But WTF when it came to actually using her. Same with K9999.

What I'm saying is that with the traditional retail package you can dive in and out of characters until you find your desired favourites. It will always be the preferable method for me.
 
Not quite. And not just with Killer Instinct but all F2P fighters. DOA5 Ultimate: Core Fighters will also suffer this.

What I mean is when we buy a fighting game the traditional retail way we are presented with all the characters. Or almost all except for a few unlockables. We can then quickly choose a character, dive in for 5-10 mins and see if we like that character and know how to use him/her. If we like what how they played we continue practicing with that character.

Then sometimes you play against human opposition (arcades or online), see your opponent doing crazy things with a different character and want to try that too. So you go home and select that new character.

Now with the F2P model, what basis do you use to pay for your new character? You may well like the look but they may control in a way that you dislike. But you've spent the money now so you're forced to learn and use them

Look at Angel in King of Fighters 2002. Great looking, sounding female character with interesting looking moves. But WTF when it came to actually using her. Same with K9999.

What I'm saying is that with the traditional retail package you can dive in and out of characters until you find your desired favourites. It will always be the preferable method for me.

Killer Instinct isn't free to play, there is a version with Jago thats free to play and thats it. It's not like the kind of game where you can unlock stuff based on playing the game more. The traditional game you have to buy everyone though, whether you want them or not and that is the issue. Street Fighter IV I payed 60 bucks for and I played as Ken 95% of the time. I enjoy playing as Blanka and Guile though but Ken was all I played as for the most part. If you are interested in a KI character you pay 5 bucks and play a character, maybe you wont end up liking them and feel out 5 bucks, but that's a lot better than paying for boatloads of characters you don't want.
 
Killer Instinct isn't free to play, there is a version with Jago thats free to play and thats it. It's not like the kind of game where you can unlock stuff based on playing the game more. The traditional game you have to buy everyone though, whether you want them or not and that is the issue. Street Fighter IV I payed 60 bucks for and I played as Ken 95% of the time. I enjoy playing as Blanka and Guile though but Ken was all I played as for the most part. If you are interested in a KI character you pay 5 bucks and play a character, maybe you wont end up liking them and feel out 5 bucks, but that's a lot better than paying for boatloads of characters you don't want.

Ken Lobb said that KI will offer an option to "top off" for a fair price if you purchase a few characters individually but decide to buy everyone. So there's really no way to screw yourself out of money.
 
Not quite. And not just with Killer Instinct but all F2P fighters. DOA5 Ultimate: Core Fighters will also suffer this.

What I mean is when we buy a fighting game the traditional retail way we are presented with all the characters. Or almost all except for a few unlockables. We can then quickly choose a character, dive in for 5-10 mins and see if we like that character and know how to use him/her. If we like what how they played we continue practicing with that character.

Then sometimes you play against human opposition (arcades or online), see your opponent doing crazy things with a different character and want to try that too. So you go home and select that new character.

Now with the F2P model, what basis do you use to pay for your new character? You may well like the look but they may control in a way that you dislike. But you've spent the money now so you're forced to learn and use them

Look at Angel in King of Fighters 2002. Great looking, sounding female character with interesting looking moves. But WTF when it came to actually using her. Same with K9999.

What I'm saying is that with the traditional retail package you can dive in and out of characters until you find your desired favourites. It will always be the preferable method for me.

It cost you 60 dollars to dive into that game and discover all the characters. If you are interested in KI then nothing is stopping you from dropping the entire 20 bucks and have the ability to try out all the characters as well.
 
It cost you 60 dollars to dive into that game and discover all the characters. If you are interested in KI then nothing is stopping you from dropping the entire 20 bucks and have the ability to try out all the characters as well.

That's what I'm saying.

Because you may pay for two or three individual characters you love the look of but not the control of. You may not like Jago control, but then it takes you 20 dollars (buying 4 individual characters) before you discover Sabrewulf.

Unless we're talking about the truly established fighters where you know pretty much how Zangief or Terry Bogard are gonna play.
 
You mean how Injustice DLC is $5 per character...WHICH IS EXACTLY THE FUCKING SAME as Killer Instinct?! You mean that nicke and diming? And you mean how there's isn't an option to get all 8 characters for $20 Killer Instinct?

Except the game came with a full roster of like 25 charecters. The 5 dlc didn't make up the whole fucking game it was purely bonus if the fans want it
 
Female Fulgore...BAM there it is

At the very least, this would explain why s/he's always furious with Jago and can't seem to explain why...

What if they had a character filter in place? Where you could select a character you'd prefer to not fight against and filter he or she out? Then you'd never have to fight against a Jago and only all of the other characters.

Wouldn't work. There will be legitimate Jago mains and a filter would basically force them into mirror matches online.

What I mean is when we buy a fighting game the traditional retail way we are presented with all the characters. Or almost all except for a few unlockables. We can then quickly choose a character, dive in for 5-10 mins and see if we like that character and know how to use him/her. If we like what how they played we continue practicing with that character.

Then sometimes you play against human opposition (arcades or online), see your opponent doing crazy things with a different character and want to try that too. So you go home and select that new character.

Now with the F2P model, what basis do you use to pay for your new character? You may well like the look but they may control in a way that you dislike. But you've spent the money now so you're forced to learn and use them

What I'm saying is that with the traditional retail package you can dive in and out of characters until you find your desired favourites. It will always be the preferable method for me.

Because you may pay for two or three individual characters you love the look of but not the control of. You may not like Jago control, but then it takes you 20 dollars (buying 4 individual characters) before you discover Sabrewulf.

Unless we're talking about the truly established fighters where you know pretty much how Zangief or Terry Bogard are gonna play.

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You're misunderstanding how "F2P" works with KI, mate.

The full-roster price per character is around par with every major fighter this gen and there's absolutely no penalty for cherry-picking $5 characters until you find your main.

Here's a worst case scenario using KI's "F2P" and the character selection / try-out process you described:

- Download KI for free. Play Jago. Hate Jago.
- Purchase Sabrewulf for $5. Play Sabrewulf. Hate Sabrewulf. (Total Cost: $5.00; Cut your losses or continue...)
- Purchase Thunder for $5. Play Thunder. Hate Thunder. (Total Cost: $10.00; Cut your losses or continue...)
- Purchase Glacius for $5. Play Glacius. Hate Glacius. (Total Cost: $15.00; Cut your losses or continue...)
- Purchase "Top-Off/"Complete-My-Roster", get ALL four of the remaining characters for $5. (Total Cost: $20.00 <---The same price as full launch roster, ffs!)
- If you still can't find a character that you enjoy, your problem is likely with the game's mechanics and you should just go back to SF/Marvel/Injustice/MK.

To the best of my knowledge, this is the first "F2P" model in history that actually encourages consumers to save money.

If you get lucky and find your main quickly, you save money. If you don't, you'll have to upgrade to the full roster which is how every other fighter on the market works anyway.

The only downside to the free to play stuff is the few months of Jago-Fest we'll have to endure at launch. They're trying to get more players, not more money from existing players.
 
Can we PLEASE stop talking about the price of this game in THIS thread? There is already another thread for the whiners. This thread is about KI content, etc. Thank you!
 
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