The IG guys (and previously DH) do overhype some small things more than needed, but we've known for WEEKS what we're getting, and we got a few small extras. If you reasonably manage your expectations, it's actually a bit better than the info presented.
The early access to Season 2 does lower the excitement for what we got some (since it's petered out the impact), but Maya and 2 new stages do bring something new to the landscape still. TJ has his colors, as does Maya, they have some accessories... and you have an entirely new way to earn things for characters, that might lead you into exploring people you didn't before. The experience definitely has some new stuff going for it, if you embrace it.
Very true, we have known for weeks. Actually fans have assumed what we will get since last Fall with all the "there will be a Season 2" talk. I believe there is a poll that was taken before Season 1 even came out to show what fans have requested the most. And yes, we did get returning cast and stage finishers. Two returning cast members (so far) and 1 stage finisher (so far). I know that things will be updated, but considering talk about Season 2 has been going since 2013, the lack of progress wasn't the best way to present the new season.
EDIT: Ah, found it!
I hope the reason we're waiting on more stage ultras is because they're going for a different animation per stage. This "zoom in as something goes on in the background" is nice in theory, but I don't want this to happen in EVERY stage. Pits, or events that destroy the stage around the enemy should be handled differently.
Exactly. Like I was saying, fans have asked for stage finishers since the beginning. This seems like a quick way to go about doing it. Don't get me wrong, I think it is pretty cool, but the old games never had a particular button combination to execute a stage finisher. In the arcades, there was nothing cooler than doing a full out Ultra and the cherry on to would be to send somebody over the ledge. The animation is something else I agree with you on. It just doesn't feel like a whole lot of effort was put into something "cool" and rather made it something that was just "there". I dunno.
This...
...is more along the lines of what people expected/wanted.
Can't agree at all. If Capcom gave me the choice to start using characters from Super II Turbo while Super II itself was out, I would have flipped back in the day. If my KoF 97 could have turned into 98 for 40 bucks with incremental updates, I would have put off other games, just to be there at each stage of KoF's development.
I understand what you're saying. Heck, I agree! How awesome would it have been to play as Akuma in Super II instead of having to find an arcade or 3D0 to play Super II Turbo? It goes back to what I am saying though, once you get to play as him, it kind of makes the other characters that have been around since you got the game...boring. Same thing I'm afraid is going to happen to KI. I enjoy the game, don't get me wrong. Like I was saying though, I had the exact same experience playing it after I got Season 2 as I did before I got Season 2. I still stick with my main character, but everybody thought Season 2 was going to bring a ton of new things to the table. Again, stage finishers, possibly no mercys, and revamped old stages to have stage finishers on them that you'd kind of have to figure out how to trigger which would bring a new presentation of creativity to the game. I know, I know...the development cycle hit a snag. I'm not saying Iron Galaxy did a bad job or they can't do it right. I'm saying they should have taken their time and waited to release a fully realized presentation. It probably wasn't up to them, though. Silver lining here is that they show promise!
Instead of watching the Tekken 7 location test, I'd have loved to been playing it for the next 6 months, y'know?
Yeah, I know what you're saying here as well. Again, I agree with you. I'd love to be playing it! The thing is though, I'd want them to release it once their presentation is complete. I feel like a location test is more of a trial and error of bugs, glitches, and mechanics of the gameplay. Which is fine! If Iron Galaxy wanted to do this with Killer Instinct, then I'd be more than happy to be a part of the process of helping them tweak it by being somebody who would play the game and be one of the oogles of fans giving them input. What I'm saying is, Tekken 7's location tests have never promised anything. It is nothing more than to give fans their first taste of the new Tekken while getting input to make a better final version for the arcade and home.
I think where KI sort of dropped the ball is that fans had all these expectations for Season 2. Sure, they are probably coming, but we won't see it to its completion until, what, April? All of this buildup was for something that should have been a lot more complete than what we got last night. It just didn't feel worth the wait, and maybe that's why I'm so hard on it.
However, I do understand and agree with a lot of what you said! I do have fun with the game. I never felt it was a bad game, honestly. I just think that if Iron Galaxy can implement in all of the features stylistically people expect out of the KI series' "charm", then the people who will buy the 2 seasons combines in the Spring will get a more "blown away" experience than those of us going through the piecemeal experience.