Fulgore's stage ultra pose is the best I've seen so far (especially since it's a recycled DH animation), the others... I don't like IG's main animator, lol. He seems to think he can show "anticipation" by slowing down a fast motion, without any additional motion flare. So a 2 second animation ends in 6 seconds, and instead of looking like a proper buildup, it just looks like he stretched the duration of the frames.
I really hope these are fixed over the time of the game's life. They're kinda anti-hype because they look shoddy.
Maya feels great, but I really need to get used to her first. I like being able to lock opponents in place on their wakeup, and her options feel fun, if a little foreign for now.
Well...it's a good game, but the end result after all this hype is a little anticlimactic.
The IG guys (and previously DH) do overhype some small things more than needed, but we've known for WEEKS what we're getting, and we got a few small extras. If you reasonably manage your expectations, it's actually a bit better than the info presented.
2 added characters (who you can't use in arcade mode yet)
1 stage finisher out of all the stages (fans have been wanting these since KI Season 1 was announced)
I am literally having the same experience I had playing the game last night, only I was hyped up then but now I'm a little less excited...
The early access to Season 2 does lower the excitement for what we got some (since it's petered out the impact), but Maya and 2 new stages do bring something new to the landscape still. TJ has his colors, as does Maya, they have some accessories... and you have an entirely new way to earn things for characters, that might lead you into exploring people you didn't before. The experience definitely has some new stuff going for it, if you embrace it.
I hope the reason we're waiting on more stage ultras is because they're going for a different animation per stage. This "zoom in as something goes on in the background" is nice in theory, but I don't want this to happen in EVERY stage. Pits, or events that destroy the stage around the enemy should be handled differently.
This game should have been "Killer Instinct 3" and released in Spring 2015 as a complete game.
Can't agree at all. If Capcom gave me the choice to start using characters from Super II Turbo while Super II itself was out, I would have flipped back in the day. If my KoF 97 could have turned into 98 for 40 bucks with incremental updates, I would have put off other games, just to be there at each stage of KoF's development.
We've been given a choice here. Wait until 2016 and buy "the complete game" or get to play multiple complete stages of it from 2013-16+, while having our play and input change the way the game evolves. Do you really think this new KI would have fared better not as a release game, but as something that came out once the KoF's, MKs, SFs, and 10s of other fighters had filled the market?
I'm sure the development time and what not has affected the content of what is in this build, but the release of this much progress in no way came close to matching the hype Season 2 has been building. Adding 1 new character every 30 days is only going to make the ones before it seem boring and old, as well as the stages.
/rant
P.S....tired and grouchy
P.P.S. The music in this game is phenomenal!
Glad to see the music got through the tired and grouchy part, ha. I dunno, even as a console-main person, I always liked the development and delivery of PC updates. It was one of the only things I felt PC had a hand up over consoles on. When PSO came out on Dreamcast, and the game got new battles, lobbies, weapons, etc all the time... it motivated me to try the new content, and stick with the old longer than I would have if it was just a single, non-updated release.
Instead of the RUSH of initial release, and then having to wait months until real updates, as in season 1, this S2 will offer us more and more each month. While I do agree the more fresh characters are more exciting initially, I think the old cast still has lots of things I still desire, even with the new cast here. And if they start to fail, well, they can always get refreshments in the way of new moves or animations, as well. Glacius' bouncing projectile and puddle-on-demand both rekindled my interest in him this season, for example.
Even with new Stages, Thunder's is still my go-to. Nothings going to trump it for me, NOTHING! ;-)
The flow should be better in the long run. I really hope they can make this work right, because I still think this is a good way for fighters to gain, keep, and maintain a playerbase and interest.
Instead of watching the Tekken 7 location test, I'd have loved to been playing it for the next 6 months, y'know?