It's not the weapons that were nerfed, but the resistances of the zeds increased. It's a clusterfuck right now, but hopefully they can fix it.
"KILL CRAWLERS WITH FIREBUG WEAPONS!"
(Crawlers now can't be killed with fucking Firebug weapons)
IT'S RIGHT IN THE FUCKING EXPERIENCE SCREEN, TRIPWIRE. WTF!?
Like I said: Tripwire has no idea what they're doing with this game and they're busy doing research for Rising Storm 2/Red Orchestra 3: Vietnam. "But someone else is developing i--" Doesn't matter, half their dev team is going out instead of working releasing the fucking game complete.
Speaking of which, KF2 is supposed to finally leave Early Access
NOT DONE RIGHT!™
Does KF2 take ages to load up now after this update? What's the difference between the two modes of the railgun? Auto lock seems pretty cheesy.
Before the nerf: Nothing. Now with the nerf/hotfix: Auto-lock does significantly less damage than manual. It's generally used to pop Sirens heads from a long distance, but shouldn't be used for larger/FP, SC, HK... zeds.