In an early access game...it's just cosmetics...
In an early access game...it's just cosmetics...
Hello everyone, we are hard at work on our next quality of life update. As previously mentioned, these updates are focused on bugs and balance and we are pushing to get them out as fast as we can. Today I am going to touch on this next QoL update as well as the next content update which is also being worked on, ie: the beloved sharpshooter!
We currently have two sharpshooter weapons going through our pipeline first, the Lever Action Rifle and Crossbow. Both are currently in the process of being textured and I hope to show them to you in the near future with some renders! Ill be talking more about the Sharpshooter weapon set and perk skills as they start to come online.
Now something that will be in players hands much quicker are some upcoming changes (some of which will come in stages as we try one thing and react to the data and feedback we receive). The first of which is our dynamic difficulty tuning. With an upcoming quality of life update along with as many fixes as we can get done in there we are introducing the first pass at a dynamic difficulty tuning system that we are calling the Game Conductor.
With this system the game can make some decisions based on how well players are doing to increase or drawback the intensity of the wave within some limits (each difficulty can be tuned up or down towards the ones bracketing it). The goal of the system is to find a sweet spot where the players feel challenged but not over or underwhelmed. We expect parts of this system to start coming online over the next few QoL updates.
I also recently mentioned we had a close eye on the Demolitions perk. This is an item that is a bit further out in terms of players seeing it but I wanted to give the community an idea of what we are thinking about here. Part of our goals around balance moving forward is to give perks more distinct roles both overall and situational. Using the perk tree we are looking at branches that give the demo options for better crowd destruction or to specialize as a larger zed exploding machine who may want to conserve ammo.
We are aiming for our next QoL patch to come out next week and our current WIP changelog (subject to change!) is as follows:
Balance:
First pass of live player skill tracking system Game Conductor
Demo - Offperk skill was doing 15% instead of the intended 10%
Berserker - Melee attack speed % increase was not working properly as players ranked up
Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo
General:
If a player leaves the server and doesnt drop the detonator, any deployed c4 will be removed
Continued to improve AI code to help prevent walling
Bugs:
Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them)
Fixed several gamepad issues in the options screens
Fixed not being able to save favorite servers while using a gamepad
Fix one case for zed warping online - other cases including high latency are still being worked on
Fixed the game displaying a pick up message when you dropped a 9mm from having dualies
We are still aiming to get the Modding Workshop in as soon as we can fix some outstanding issues. We think we have a good handle on it but will know more early next week.
And to wrap things up this week we are hoping to get a Pulse Of The Community poll going every once in awhile to see where our players feel we should be focusing our efforts. Below you can find a link to the first of such polls.
https://www.surveymonkey.com/r/KF2CP1
Demo - Offperk skill was doing 15% instead of the intended 10%
LAR? The sniper rifle?
LAR? The sniper rifle?
Lever Action Rifle aka the best gun in KF1. 200dosh for non stop headshotting goodness.
Lever Action Rifle.
Lever Action Rifle aka the best gun in KF1. 200dosh for non stop headshotting goodness.
Killing Floor 2 big update just hit with the Zed Versus Mode,
Prison Map, first half of Sharpshooter released, and various other changes and additions.
wait, only half of sharpie? How does that work?
Just 2 weapons, not the perk.
Yeah I'm not trying to complain abt the versus mode too much because I know that's quite a few ppls thing and thats alright...but I did not want this at all.
Who wanted versus? Better question: Did the game need it!?
"Co-op Survival Horror" right in KF1's splash/boot screen image. And then they throw together a poorly thought out versus mode to check a box that is "BE LIKE LEFT 4 DEAD 2!" and still don't have all the perks out.
I'm mad salty because I want those perks out and my FN P90 now. They've overshot their initial release window frame for early access ("out before 2015 is over!") and are doing research for their Vietnam FPS instead of having all hands on deck to get this out the door, put the map team on mapping, get the console/PS4 port started and having Early Access buyers telling them what needs to be changed with the perks before console launch.
Here's my PAX impressions and interviews for Killing Floor 2 and Tripwire's other upcoming FPS, Rising Storm 2. Please check it out - I think the Killing Floor 2 interview is quite good.
Hands on with Tripwire's Rising Storm 2: Vietnam and Killing Floor 2 for Steam
Lol, they're on track to dig themselves into the same hole as the payday people. Greed gets the best of another game company i suppose
I don't really care about getting sharpshooter
Well judging by that link posted above, it looks like they're working on some great things.
You should. It's not a matter of weapon balance or anything. It's they fucking said they'd have the game done by December of last year. Okay, over looking that because they're a small team and I'm willing to cut them some slack: They are fucking working on Rising Storm 3/Vietnam Red Orchestra 3 before they even have the fucking three other perks for Killing Floor 2 implemented yet!
What the fuck!? Why are their fucking priorities on another game before they finish with the one they started!? Why the fuck has it taken them 4+ months when the original goal was to have Sharpshooter AND Gunslinger come out at the same time like Firebug and Demolition did!?
The PayFortress 2: Global Offensive update wouldn't have been so bad if the base game was implemented. AKA: If the perks were in the game and they were working on maps and finishing up the console port, the priority of putting that shitty system (AND Versus in while I'm at it) wouldn't be so awful. But it is because the base game still isn't fucking done.
What the fuck!? Why are their fucking priorities on another game before they finish with the one they started!? Why the fuck has it taken them 4+ months when the original goal was to have Sharpshooter AND Gunslinger come out at the same time like Firebug and Demolition did!?
You should. It's not a matter of weapon balance or anything. It's they fucking said they'd have the game done by December of last year. Okay, over looking that because they're a small team and I'm willing to cut them some slack: They are fucking working on Rising Storm 3/Vietnam Red Orchestra 3 before they even have the fucking three other perks for Killing Floor 2 implemented yet!
What the fuck!? Why are their fucking priorities on another game before they finish with the one they started!? Why the fuck has it taken them 4+ months when the original goal was to have Sharpshooter AND Gunslinger come out at the same time like Firebug and Demolition did!?
The PayFortress 2: Global Offensive update wouldn't have been so bad if the base game was implemented. AKA: If the perks were in the game and they were working on maps and finishing up the console port, the priority of putting that shitty system (AND Versus in while I'm at it) wouldn't be so awful. But it is because the base game still isn't fucking done.
I have not seen much about the game, but just saw a video about the "flex" blood system.
Will that feature also be on PS4, or is it too much to handle for the console?
God, why did they nerf weapons? Is it due to the Versus Mode? It's like they miss the whole damn point.
It's not the weapons that were nerfed, but the resistances of the zeds increased. It's a clusterfuck right now, but hopefully they can fix it.