KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

Status
Not open for further replies.
sykoex said:
Why are people so torn on this game?

Both Tom Chick and Robert Ashley seem to hate it with a vehement passion. Then you see other sites like 1UP hailing it as being in the league of games like Halo, CoD4, and Gears.

I can't wait to play this thing so I can figure out who I agree with.

where did this happen?
 
elohel said:
guys...dunno if this was posted...

(insert review here)

Score: C-
I havnt played Killzone 2 yet myself, but i can say with a 99% accuracy that i already can say that i dont agree with this score :) This review says that Killzone 2 has one of the worse voice acting ever in a videogame. Maybe that Killzone 2 doesnt have the best voice acting of all time in a video game, and he reviewer said "one of the worse" and not "the worse", but i would assume that there are other video games that have worse voice acting than what Killzone 2 has. From what i have heard of the voice acting in Killzone 2 from some video clips, i think that the voice acting in Killzone 2 sounds ok/good at least :)


elohel said:
isnt the data read rate on bru ray like 54mb? or something? not 9?
Ye, i think that the Bluray player in a PS3 has a data read rate at something like 54Mb (Megabit) pr. second as you say, but this is the same as about 9MB (MegaByte) pr. second :)

He also writes that the data transfer rate on a Xbox 360 is at 16MB pr. second. This is correct i think, but i dont think the Xbox 360 has a data transfer rate at 16Mb pr. second while reading the entire disc, while the PS3 reads at 9MB pr. second across the entire disc. I think this is how it works at least, but please correct me if i am wrong :) I dont know if the reviewer already know about how the PS3 and Xbox 360 transfer rate is across the entire disc while reading the disc, but i cant see that he mention anything about this in his Killzone 2 review at least :)


elohel said:
and what were the framerates of the games he noted?
I am not sure about the framerates on the other games that he mentions, sorry :\

EDIT: I added some text.
 
I see domokun :S

domo.jpg
 
sykoex said:
Why are people so torn on this game?

Both Tom Chick and Robert Ashley seem to hate it with a vehement passion. Then you see other sites like 1UP hailing it as being in the league of games like Halo, CoD4, and Gears.

I can't wait to play this thing so I can figure out who I agree with.

Teach the controversy!

1o1z5h.jpg
 
I'd like to see Robert Ashley's expanded thoughts on the game. I wonder what he means exactly by "cynical bullshit", and how that relates to the gameplay.
 
Ceb said:
Because no thread is complete without bitching about scores, let me ask this question: how the hell can you say stuff like "I hate the controls in this game. They're terrible" "they're that bad" and still go on to give it an 5/10? 5 as in average, mediocre, passable, etc. :D

Hey, I'm all for peeps asking for clarification. The 5/10 was because, just as you said, it means things are mediocre. Even with all the time I spent playing the game, I never really got the reins of trying to gun down moving targets. If my initial experiences hadn't been tempered a little by me learning to use things like the iron sights, the knife and knowing when to fire from the hip, then it would have been lower, but for me I never felt so comfortable with things that it went beyond being purely average and basic. I kinda started at about a 3 and eventually moved up to the point of a 5... if that even makes sense when trying to apply an arbitrary metric to something as basic as trying to aim at dudes. Hopefully that helps, though I think I may have confused myself with that explanation, heh.

Pristine_Condition said:
Man, this was not my experience in the beta at all. I was coming from a few weeks of playing COD when I got into the beta, and the weight and recoil of the guns in KZ2 did take me about 2-3 hours to get used to (mostly the recoil) but then it clicked. (I also stopped laying on the trigger and spraying, and did 3 rd. bursts instead.)

Then again, I left the sensitivity slider alone, so I got used to it. Maybe that contributed to your control issue, if you were constantly adjusting the controls hoping to find your "spot."

Also, if, because you are such a COD fan, were you going to ironsights practically the whole time like you do in COD? Because I don't think there's much aim assist at all in ironsights mode in KZ2, but I think there is a bit of aim assist when shooting from the hip.

I don't know, I'm just trying to figure out what your issue was to give the controls such a low score. Personally, after playing KZ2, I disagree with you on the whole idea of COD being "THE FPS to beat" in terms of gun feel. To me, it's like driving a big old 1970's Cadillac down the road...no "feel" for the road at all, just a gun-on-a-stick disconnect from reality. Shooting an assault rifle full-auto should be a bit more challenging for everyone involved on the battlefield. KZ2 opened my eyes up to how immersive adding that heft and recoil could be, even if it comes at the expense of staying snapped to your target while laying on the trigger. I can understand why some people might like the "Cadillac Cruiser" feel, but personally, I like to feel the road like I'm in a BMW.

Oh well, different strokes...maybe you'll come around like I did, maybe not. I only played the beta about 22 hours, which isn't that much longer than you played, but the feel of the guns really clicked for me.

As far as acceleration goes, I didn't really have a problem with the speed I could 180 or anything, and I've put in more time on the much faster, much twitchier RFOM than any other FPS besides maybe HL this gen. You really do wanna watch your six in this game though, cause people will own you from behind. I don't mind this, considering the more tactical design of the game.

Yeah, I've little doubt that spending so much time mussing with the sliders in multiplayer may have contributed to things, but eventually I did settle on that second stop from the left as the one that felt the most "right," though then I turn like a tank, but hey, at least if someone's in front of me, not moving, I can probably (maybe) shoot 'em.

You're absolutely right about using burst fire, though. The recoil is fantastic, and it was such that I actually started to have favorite weapons based on kick/damage. As for iron sights, I sort of learned to feel out where it was appropriate. Most of the time I'd only use it for stationary or far-off targets. Once they got to about medium range, it's all about using the fairly generous hip shots to tag people. For me, COD4 is the gold standard because of the look speed and the fact that I feel like I can move/shoot while keeping my crosshairs on a target. Sure, the game definitely assists in terms of actually keeping on people, but it's more of a smoothness/sensitivity thing.

It's entirely possible that after another 10 hours and after re-grabbing all the classes and stuff that it'll click. If that happens, I'll probably change that score (since it doesn't adversely affect the overall score) and make a note of it in the review that it just took a really, really long time for me to finally find my happy place.

Sorry for the late replies on this stuff (and anyone I missed). I've been juggling a ton of crap today, and this is the first break I've gotten since this morning. Time to read up on the rest of things...
 
From the 1up review(and others)
Expectations on Killzone 2 had reached ridiculous proportions; here's one of those cases where the game actually lived up to them.
Well guys, it looks like it's time for me to eat crow.

Any recipe I should consider or will salt and pepper do the trick...
 
I'm sick of these reviews and explanations already...

But seriously, how could you rate a shooters controls as mediocre and give it a near perfect score? Then you trip over yourself saying it may be your own fault? Then why would you rate that part of it a 5?

Again, I don't ask to make it a serious matter, it really isn't, but that seems incoherent. It's not like I'm not buying the game already, and I know it's a Playstation site, but c'mon.
 
SamBishop said:
Yeah, I've little doubt that spending so much time mussing with the sliders in multiplayer may have contributed to things, but eventually I did settle on that second stop from the left as the one that felt the most "right," though then I turn like a tank, but hey, at least if someone's in front of me, not moving, I can probably (maybe) shoot 'em.

You're absolutely right about using burst fire, though. The recoil is fantastic, and it was such that I actually started to have favorite weapons based on kick/damage. As for iron sights, I sort of learned to feel out where it was appropriate. Most of the time I'd only use it for stationary or far-off targets. Once they got to about medium range, it's all about using the fairly generous hip shots to tag people. For me, COD4 is the gold standard because of the look speed and the fact that I feel like I can move/shoot while keeping my crosshairs on a target. Sure, the game definitely assists in terms of actually keeping on people, but it's more of a smoothness/sensitivity thing.

It's entirely possible that after another 10 hours and after re-grabbing all the classes and stuff that it'll click. If that happens, I'll probably change that score (since it doesn't adversely affect the overall score) and make a note of it in the review that it just took a really, really long time for me to finally find my happy place.

Hey, I was just happy that you were giving it a nice long look and a fair shot, like David Ellis seems to have done after initially having some trouble too.

Yeah, the main difference for me besides the aforementioned "feel" of the guns was definitely finding the balance between when to go ironsights and when to hip shoot. I think I probably hip shoot about 1/2 the time as I would when playing COD. I'm certainly no FPS expert though so YMMV.


SamBishop said:
Sorry for the late replies on this stuff (and anyone I missed). I've been juggling a ton of crap today, and this is the first break I've gotten since this morning. Time to read up on the rest of things...

I think you might wanna skip the most recent two pages, Sam. Just sayin'.
 
sykoex said:
Why are people so torn on this game?

Both Tom Chick and Robert Ashley seem to hate it with a vehement passion.
I wouldn't call two guys vs. everyone else to be exactly some good example of people being torn. I also kinda doubt Tom Chick liked any of the games you mentioned afterwards :P
 
Musashi Wins! said:
I'm sick of these reviews and explanations already...

But seriously, how could you rate a shooters controls as mediocre and give it a near perfect score? Then you trip over yourself saying it may be your own fault? Then why would you rate that part of it a 5?

Again, I don't ask to make it a serious matter, it really isn't, but that seems incoherent. It's not like I'm not buying the game already, and I know it's a Playstation site, but c'mon.
Out of curiousity, which reviewer(s) gave the Killzone 2 controllers a score of 5 out of 10? Or am i missunderstanding what you mean?
 
RPS37 said:
When do I get to play this demo I paid 5 bucks for?

As soon as I get to play the demo I'm going to d/l for free from the European store.

Also, you guys need to go have sex or something, you all are WAY too riled up.

Who gives a shit if some nerd hates this game, he's not playing the game for you, you are. KZGAF's job is to play the game, make new strategy formations (Kitty, get on it) and post happles.
 
test_account said:
Out of curiousity, which reviewer(s) gave the Killzone 2 controllers a score of 5 out of 10? Or am i missunderstanding what you mean?

Sam the man Bishop.

I'm just curious how that works. Controls seem so...intrinsic to shooters.
 
Musashi Wins! said:
Sam the man Bishop.

I'm just curious how that works. Controls seem so...intrinsic to shooters.
Ah ok, i didnt really read all the posts here lately so i must have missed what he said :( Thanks for the answer :)
 
RPS37 said:
When do I get to play this demo I paid 5 bucks for?
Tomorrow (the 5th. of February) if i am not mistaken :) I dont know at what time though, sorry :(

Arent those 5 bucks being taken off the final price of the retail game of Killzone 2, so you wont end up spending 5 bucks on paying for the demo? :) But I think that i know what you mean when you say you paid 5 bucks for the demo though, that you had to pay 5 bucks in advance to get a code so you can download the Killzone 2 demo :)
 
I expect an SCEE press release (or a full David Reeves interview if it can be arranged) next week that boasts about a 85% increase in PSN user registrations since Christmas.

"Clearly a lot of new users have joined the Playstation Network and are now discovering for the very first time the breadth and quality of our content"

Yeah, that'd do.
 
So if the EU PSN update goes up first, how many people are gonna throw out their $5 code and just log into the EU store?
 
This thread right now has no sense at all.
Reviews doesnt matter! Stop arguing about 9.3 scores!
 
Fersis said:
This thread right now has no sense at all.
Reviews doesnt matter! Stop arguing about 9.3 scores!

It feels like the thread needs to continue. Not because there's wonderful conversation. Not because we're awaiting more reviews. It feels this way because the thread has been here and has almost served as a home for me while I'm at work. I go into other threads and such, but THIS thread being gone would almost feel like something is missing from my daily GAF adventures.

BTW ... people do need to stop bitching about scores. The game scored EXTREMELY well. Higher then any of the haters wanted it to score. A couple random reviews won't change the fact that its been a critical success.

Anyway ... maybe tomorrow will bring new conversation with the coming of the DEMO. :D
 
test_account said:
Tomorrow (the 5th. of February) if i am not mistaken :) I dont know at what time though, sorry :(

Arent those 5 bucks being taken off the final price of the retail game of Killzone 2, so you wont end up spending 5 bucks on paying for the demo? :) But I think that i know what you mean when you say you paid 5 bucks for the demo though, that you had to pay 5 bucks in advance to get a code so you can download the Killzone 2 demo :)

Do I really want to buy the game from Gamestop?
If people can just fake EU account and download it for free way before I can, then there is definitely a bit of fail going on.
 
Almost dreading get home from work tomorrow and thinking of how slow this demo will download! Any word on how big it is? inb4 "that's what she said"
 
Smitty3000 said:
Almost dreading get home from work tomorrow and thinking of how slow this demo will download! Any word on how big it is? inb4 "that's what she said"
Thats what she... errrr, screw it! thats what she said! Ohhh YEAHHHHH! Also 1.2gb.
 
elohel said:
guys...dunno if this was posted...

Author: Saren_Arterius, 02/04/2009

Easily the most butt hurt xbot I've seen to date over this game.

* Gears of War 2 runs at a smooth 60 frames per second, and it also includes a revolutionary new 5-player Co-Op mode known as the Horde mode. Gears of War 2 spent HALF the time in development that Killzone 2 did, yet it features better graphics and superior co-op play.

Revolutionary new 5 player co-op? Sorry buddy, R2 topped that, came out first, thus IT revolutionized. The rest of that trash isn't worth commenting on even.

Though it's dumb to quote user reviews like that, I do find it amusing how much pain some people are in over this game. It's fucking killing them.
 
Status
Not open for further replies.
Top Bottom