KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

This is true hyperbole. Congratz!
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

Each game demands a slightly different skillset, so I'm not sure why somehow learning to play Killzone 2 will hurt the skills you have with other shooters, it's like playing Resistance and then switching to SOCOM, you might or might not do as well simply because the two games play very differently.
batman.gif
 
Lord Error said:
The game has aim assist, I'm absolutely positive about this. Try moving reticle over the enemy in a regular aiming view, and you'll see how it slows down. It's not a strong assist, but it's there.

You're right, but it certainly isn't as strong as it is on other console FPS'. Does anyone know if there's anything more to the demo than the 6/7 minute level? Or is that it?
 
I finished the demo a while ago and I was having some trouble aiming. I was getting better by the end though. However, it's strange... did the sensitivity/controls change since the beta? I only played it a few hours but seems to me that it was easier back then.

The main problem with the controls seems to be the delay in movement that's so easily felt with the default sensitivity. Cranking it up to max improves a bit but after it accelerates it can be too fast. The ideal for me would be a faster acceleration to full speed, so I could use the default sensitivity. Removing the delay, basically. Perhaps Guerrilla could expose control of the related variables to the player in the menus.

I'll have to play it again, and see if it (or I...) improves. And basically that was my only complain, the rest was awesome, untouchable graphics in a console, great atmosphere, awesome sound (and I'm using headphones), great firefights, it's the whole deal. Just expose more control of movement to the player, Guerrilla, please. Kthx.

Edit: oh btw I don't have a problem with the control scheme, I forced myself to try the default and it's ok. In the demo I was using the CoD'ified scheme but there was no cover.
 
Facism said:
@ the APCS:

I was in cover, tossed a nade at 3 Hels sitting behind cover. They move out of it as the nade goes off and charge me. Manage to take one down just as the other smacks me about with the melee :(

img_4.jpg


"Cook it!"
 
I'm really hating the menu... :/

Other then that I am super hyped, excited and just cannot wait to have this game in my collection.
 
.GqueB. said:
lol for wut?

Anyways. I hear people talking about delay but I think its fairly obvious why the game controls like this. There is no aim assist and having twitchy controls like Halo, COD, and Resistance would make this game unplayable because youd have to constantly correct yourself due to over compensation. That little "weight" feeling is needed.
Yep. It feels to me like a time-based deadzone: flick the stick fast enough, and you won't even turn a pixel. I like it because it makes it more forgiving- you won't be flinching left, right, left, right, trying to center your aim on a single target. Instead, it'll be more like a couple small taps in the direction of the target and BAM you're on it. It cuts down on the overcompensation that I so often find myself annoyed by in console shooters. One complaint is, though, that this same deadzone can cause a sudden acceleration that I have to get used to. For tiny incremental adjustments, I like it. But for the larger movements (like circle-strafing a downed Helghast soldier from 5 feet away) I'm still getting used to it. I love the mid to longrange gunplay so much though, that I'm willing to give the demo more play to get used to the close-quarters lookspeed to tinker and find what works best in those scenarios.
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

You're overstating things. The controls really are not as difficult to adapt to as you make it seem. I just beat Resistance 2's campaign last night, and coming straight from that to Killzone 2 required only a small adjustment. There's nothing that substantially different that you shouldn't be able to do the same, especially if you're king of the console shooters. ;)
 
Kittonwy said:
If your play-style is more aggressive run-and-gun, you might need to tone it down a bit, the game simply encourages a more deliberate, calculated approach, while quickly running from cover to cover.

Yep, especially since the enemies don't just stay in the same spot if you try flanking them.
 
I don't get how people are not willing to learn a new control scheme for a game :lol :lol :lol

I exclusivly play PC shooters with the keyboard mouse and i suck with a controller but im willing to learn just like i did for online shooters such as TF2 CS etc

I can't believe some people are so arrogant to say the controls suck just because they are different from the norm
 
Its funny to me that people are having problems with the controls. The first time I played the demo I had no problems. Everything just seemed so natural which is weird for me. It usually takes a few hours for me to adjust to the control of a FPS, but I had no problems with Killzone 2 controls.
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

The control scheme is not that different to other FPS's...there are maybe a couple of adjustments you'll have to make but overall they've retained the general feel. If they are not up to your wants you can always try the other controls.
 
FFObsessed said:
I just went and melee'd all the ISA grunts to death after the first main battle to see what happens and Rico shouts "Fuck you Sev!" and he and Natko blow me away haha
:lol Nice one traitor!
 
Have to say as a shooter Killzone 2's gun mechanics are the most realistic I think I have seen in a game ever. Still wanted a longer demo or at least some mp but w/e. Great demo.
 
The controls (specifically, the aiming- I have no problem with the rest) are going to take some getting used to. Whether the game legitimately goes for a different feel and achieves it or simply obstructs the gameplay is still up in the air for me, but I think it could go either way. As such, I don't want to criticize GG or disagree with RubxQub just yet.

However, I do agree with the fans here saying that not all games need to play the exact same way AND I do think that RubxQub is right in saying that difficulty should not come from and skill should not be displayed in overcoming a game's interface- the skill should be seen in how you use the tools, not whether you can use them. (Incidentally, this has been one of my main sticking points with RTSes and Fighters for years, but I'm willing to accept that that may just be personal shortcomings.)
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

No, it's not badly implemented - it's just different and requires an adjustment period. Feel free to provide me with reasons as to why it's bad, though.

How the hell is changing the way the guns and player moves abitrary? It's going for a weighted feeling - a realistic feeling - something COD4 doesn't have. With that, you've got to adjust. If you don't like that, fine - but it's not because it's bad, it's because you're not willing to adjust and learn and would prefer playing more basic shooters like COD4. That's cool, not everyone is into every FPS game - some people don't like CS because it's too slow which I can understand. That doesn't mean CS is bad or anything, though. ;)

Travler: What is your issues with the controls? I'm not trying to start a big argument, just curious to know what people are having issue with. Is it the whole locking on aspect?
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

Wow your really in a rut. You should try something new:lol
 
Kittonwy said:
Each game demands a slightly different skillset, so I'm not sure why somehow learning to play Killzone 2 will hurt the skills you have with other shooters, it's like playing Resistance and then switching to SOCOM, you might or might not do as well simply because the two games play very differently.
batman.gif

Or they play quite the same. I actually played COD4 in veteran mode quite the same as I play the Killzone 2 demo. Always shooting from cover to prevent my head blown of. No run and gun and almost no shooting from the hip. The difference lies in the controls. Shooting a moving enemy is made so much harder in Killzone 2 because of the progressive sensitivity of the stick. It's almost impossible to track an enemy at a constant speed because there's always some acceleration going on between the maximum and minimum turning rate.
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.
I have downloaded the demo, but haven't tried it yet. What's the problem? Control scheme?
Rubx, have you downloaded the Halo Wars demo? ;)
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

So you're not going to give the game time of day because it doesn't control like every other shooter you've come accustomed to, and fear adapting to the feel of this game will take away the years of practice you've built up with the 'standard feel' of FPSers?

The demo is less than ten minutes, just play it a couple more times using other control layouts.
 
RubxQub said:
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.

Damn, seems this game is totally not for you :D
 
CalamityDaunt said:
I don't get how people are not willing to learn a new control scheme for a game :lol :lol :lol

I exclusivly play PC shooters with the keyboard mouse and i suck with a controller but im willing to learn just like i did for online shooters such as TF2 CS etc

I can't believe some people are so arrogant to say the controls suck just because they are different from the norm
They're slow, man. They're slow. It isn't that they suck because they are different, it is that they suck because you can't turn very fast. Although, I personally don't think the controls completely suck, they most certainly are slow as fuck. If you turn up the sensitivity the acceloration makes it very hard to control much of anything.

I agree, it is something to get used to. But, even after I do get used to it it'll still be slow and it'll still take too long to turn around.
 
traveler said:
The controls (specifically, the aiming- I have no problem with the rest) are going to take some getting used to. Whether the game legitimately goes for a different feel and achieves it or simply obstructs the gameplay is still up in the air for me, but I think it could go either way. As such, I don't want to criticize GG or disagree with RubxQub just yet.

However, I do agree with the fans here saying that not all games need to play the exact same way AND I do think that RubxQub is right in saying that difficulty should not come from and skill should not be displayed in overcoming a game's interface- the skill should be seen in how you use the tools, not whether you can use them. (Incidentally, this has been one of my main sticking points with RTSes and Fighters for years, but I'm willing to accept that that may just be personal shortcomings.)

Very much agreed. But I still think another (or two) playthrough(s) will help, since I believe many indirectly jump into the demo with a CoD4/any-other-FPS mindset. As some have already said, the "lack" of autoaim requires the player to aim more carefully, and having controls that rival CoD4 in speed will probably make you miss enemies by oversteering.
 
CalamityDaunt said:
I don't get how people are not willing to learn a new control scheme for a game :lol :lol :lol

I exclusivly play PC shooters with the keyboard mouse and i suck with a controller but im willing to learn just like i did for online shooters such as TF2 CS etc

I can't believe some people are so arrogant to say the controls suck just because they are different from the norm
So as someone who is an admitted exclusive PC gamer, your opinion on this subject is completely null and void.

I'm comparing console FPS to console FPS.

The PC is a perfect example, however. In every PC game the controls feel exactly the same. You move the mouse, the cursor moves to wherever you just moved your mouse. You tailor the default settings to something that you are accustomed to and then it plays just like every other FPS.

Clearly I'm in the minority here, but it's an issue for me, and not because I suck at games.
 
FFObsessed said:
I just went and melee'd all the ISA grunts to death after the first main battle to see what happens and Rico shouts "Fuck you Sev!" and he and Natko blow me away haha

lolz - I did the same thing earlier and one of the guys said 'you can't trust anyone these days' before they lit me up.
 
Game is brilliant. Sound design is amazing. The difference in sound when shooting indoors/outdoors was good. I definitely prefer the Helghast gun to the starting ISA one.

I too dislike the menu screen. It'd be fine if it didn't shake. Would like to toggle that off.

Used Alternate 2 control scheme in the multiplayer beta, but find standard 1 much better for single player. Would love the cover system in multiplayer, I think they've implemented it quite well.

This demo has done nothing but increase the pain of waiting another couple weeks!
 
Core407 said:
No, it's not badly implemented - it's just different and requires an adjustment period. Feel free to provide me with reasons as to why it's bad, though.

How the hell is changing the way the guns and player moves abitrary? It's going for a weighted feeling - a realistic feeling - something COD4 doesn't have. With that, you've got to adjust. If you don't like that, fine - but it's not because it's bad, it's because you're not willing to adjust and learn and would prefer playing more basic shooters like COD4. That's cool, not everyone is into every FPS game - some people don't like CS because it's too slow which I can understand. That doesn't mean CS is bad or anything, though. ;)

Travler: What is your issues with the controls? I'm not trying to start a big argument, just curious to know what people are having issue with. Is it the whole locking on aspect?

Well, I'm not even sure it's an issue so much as something I'm just going to have to get used to, but the specific area I'm having troubles with is the aim acceleration.
 
sweet, thanks EU!

I didn't realize how easy it was to get a new account or the fact that it lets you play the game afterwards on any profile.

My family got home just as it finished so I played about 5 minutes on mute : (

damn purdy though
 
Core407 said:
No, it's not badly implemented - it's just different and requires an adjustment period. Feel free to provide me with reasons as to why it's bad, though.

How the hell is changing the way the guns and player moves abitrary? It's going for a weighted feeling - a realistic feeling - something COD4 doesn't have. With that, you've got to adjust. If you don't like that, fine - but it's not because it's bad, it's because you're not willing to adjust and learn and would prefer playing more basic shooters like COD4. That's cool, not everyone is into every FPS game - some people don't like CS because it's too slow which I can understand. That doesn't mean CS is bad or anything, though. ;)

Travler: What is your issues with the controls? I'm not trying to start a big argument, just curious to know what people are having issue with. Is it the whole locking on aspect?
I really don't think it feels realistic though. Get up off your chair and turn. How long did that take you?

Probably not very long at all. Killzone 2's turning isn't realistic. If you want to play a game with realistic FPS controls play Red Orchestra.
 
RubxQub said:
So as someone who is an admitted exclusive PC gamer, your opinion on this subject is completely null and void.

I'm comparing console FPS to console FPS.

The PC is a perfect example, however. In every PC game the controls feel exactly the same. You move the mouse, the cursor moves to wherever you just moved your mouse. You tailor the default settings to something that you are accustomed to and then it plays just like every other FPS.

Clearly I'm in the minority here, but it's an issue for me, and not because I suck at games.

How is my opinion null and void, i'm adapting to a new set of rules. I could just say bu bu it doesn't have keyboard and mouse therefore im not gunna play it. My opinion doesn't matter pfft some people.
 
I retire my argument, I really didn't want to muck up this thread with my opinion. Not used to the gaming side and it shows.

My apologies, I just really wanted to like this game and was completely let down.
 
BobsRevenge said:
I really don't think it feels realistic though. Get up off your chair and turn. How long did that take you?

Probably not very long at all. Killzone 2's turning isn't realistic. If you want to play a game with realistic FPS controls play Red Orchestra.

Yeah, it definitely feels a lot more weighty and believable in some areas than most games, but it's certainly not aiming for simulation. (Not that this is inherently good or bad) For those looking for that type of experience, there are a number of PC FPSes I would recommend first.
 
RubxQub said:
So as someone who is an admitted exclusive PC gamer, your opinion on this subject is completely null and void.

I'm comparing console FPS to console FPS.

The PC is a perfect example, however. In every PC game the controls feel exactly the same. You move the mouse, the cursor moves to wherever you just moved your mouse. You tailor the default settings to something that you are accustomed to and then it plays just like every other FPS.

Clearly I'm in the minority here, but it's an issue for me, and not because I suck at games.

Absolutely not.
 
traveler said:
Yeah, it definitely feels a lot more weighty and believable in some areas than most games, but it's certainly not aiming for simulation. (Not that this is inherently good or bad) For those looking for that type of experience, there are a number of PC FPSes I would recommend first.

I can read your mind... Red Orchestra. /psychic-mode
 
RubxQub said:
I retire my argument, I really didn't want to muck up this thread with my opinion. Not used to the gaming side and it shows.

My apologies, I just really wanted to like this game and was completely let down.
Answer my question(s) please.
 
I really don't understand people's complaints with the controls. Sure the weight takes a bit of getting used to, but it's nothing that should feel drastically different if you've been playing FPS's for a long time. First time I played through it took some adjusting, especially since I'm used to playing FPS on my 360, but on my second run through it was a none issue.

I started off by using Alt 2 controls, but I found that having the zoom button on L1 made it more difficult to shoot when I was in cover. I quickly changed back to the default control scheme and it was much better, making zooming and shooting while I'm in cover much more natural.


Oh, and for people with 5.1, crank this sucker up. Definitely one of, if not the, most impressive uses of 5.1 I've ever heard.

It was a small taste, but it definitely made me happy to know how much I'm going to enjoy it once it's released. My brother is going to come over and give it a go as well, and quite frankly I'm more interested in his opinion on it since he hasn't been following the game as I have.
 
I just played through this with no HUD or cross-hairs and kicked ass. I really love the weighted feel to the controls since it was more forgiving if I hit the control stick wrong.
 
BeeDog said:
I can read your mind... Red Orchestra. /psychic-mode

I didn't realize he'd actually recommended that in that post until after I posted. :lol

Edit: And, yeah, no HUD, subtitles, or tips is the way to play.
 
traveler said:
I didn't realize he'd actually recommended that in that post until after I posted. :lol

Edit: And, yeah, no HUD, subtitles, or tips is the way to play.

And my post wasn't meant to be sarcasm either :lol also just noticed he already mentioned it lulz.
 
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