KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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RubxQub said:
Clearly I'm in the minority here, but it's an issue for me, and not because I suck at games.

It might be the reduced autoaim in the game. it does make abit of a difference in perceived speed, but ya, theres weight to guns too. It just means to have to be more aware of enemies and how theyre moving than simply reacting on the fly.
 
sankt-Antonio said:
ok played it a couple of times more, and to really fell like in war turn off all the hud / crosshair etc.
its very cool if you run out of ammo all of a sudden... :)
and the sound helps a lot - you hear when you have to reload...

and hitting a target with the magnum from the hip with no crosshair gives the kill something special :)
Yes that was something that I noticed in Multiplayer and realized again in this demo. When you're getting low on bullets in your clip the sound of your firing changes and makes it sound like your clip is getting hollow.

It's so damn amazing how many little subtle details there are in this game.
 
alba said:
Agreed, it's the best way to enjoy the game, stick to the default controls and learn how to adapt to them, you'll end up enjoying it much more than trying to stick to the alternate ones.
HOW U GONNA TELL ME?!?!

I've gotten accustomed to both setups and I just prefer Al2 + hold to zoom.
Dont tell me what two dew!
 
Woo-Fu said:
You did reply though, didn't you?

Who said I loved it? Obviously you're unwilling to try any control scheme even a bit different than what you're used to. That is the issue, not whether or not I love this game. Keep replying this way, see how long it lasts.
I replied because I don't want it to seem as though I've "lost" this debate. I stand by my opinion.

My opinion is that I dislike the controls in this game because they've changed the way that aiming has worked in every game to date...and why? The explanation I've seen in this thread is "it feels heavier" and "the weight of the gun adds realism".

If this is what realism is for a shooting game, then I don't like it. I prefer my aiming to be quick and accurate. I want my character to instantly respond to my joystick presses, not accelerate into them.

It's just my personal preference, and again, I'm sorry that it offends you.
 
PjotrStroganov said:
Or they play quite the same. I actually played COD4 in veteran mode quite the same as I play the Killzone 2 demo. Always shooting from cover to prevent my head blown of. No run and gun and almost no shooting from the hip. The difference lies in the controls. Shooting a moving enemy is made so much harder in Killzone 2 because of the progressive sensitivity of the stick. It's almost impossible to track an enemy at a constant speed because there's always some acceleration going on between the maximum and minimum turning rate.
You mean, the longer you hold down the stick, the faster you turn? I just checked, and no there isn't any of that kind of acceleration. Maybe a little if you are pressing the stick all the way, but I can't see any acceleration in the less pressure ranges. What the game does have is a little bit of a reaction speed deadzone, in that if you flick and release fast enough, it ignores the input. It could be this "lag" that gives the sense of acceleration. But after a few playthroughs, I got used to it. It's gonna be like Halo was for many of us- frustrating at first because it's not something you can immediately master. Calling it lag as some have (not you- I'm just saying this in general) would be a sin. It's a timing deadzone to forgive/assist in the event you're the kind of FPS'er who twitches left and right too much over a target.
 
Just finished playing through the demo. Looks and sounds unbelievable.

I wish I was good at console shooters, I struggled a bit because it's such a foreign thing to me. Once I got the hang of it though I had a lot of fun. Defnitely had to use one of the alternative control schemes. Ironsight with the right stick is a total pain. Had a much easier time having R1 as the zoom button.

Definitely buying this game.

Maximum sensitivity is pretty lame though... not nearly as responsive as I would have liked.
 
cakefoo said:
Actually, I take cover, and I stop-n-pop. I'm not a spray-n-pray shooter, nor do I run into the middle of firefights. I also don't usually play without a scope. In Resistance 2, I'd say my favorite gun is the Marksman, and I use that rifle for mid to long range and never fire a bullet from that distance with that gun without the scope. But for Killzone 2, the added weightiness over other FPS's serves as a precision enhancement, allowing me to be less reliant on the scope. I don't find myself twitching past the target like I do in other console FPS's.

I also have an aesthetic reason for disliking the scopes- the less there is obstructing my view onscreen, the better I can take all the visuals in. It's the same reason I play with no crosshair hud- I like to see what I'm shooting. Also, shooting from the hip means shooting without assists, and you're a badass if you can do it :D

The marksman in R2 had a TON of lock-on though. A TON. I think with the standard assault rifle in Killzone 2 you gain more accuracy with the scope but you lose the lock-on. I think hip-shooting in the Killzone 2 MP beta felt really good and effective, and obviously it does make you more of a badass if you can do it, it should be a lot of fun online.
batman.gif
 
Am I the only one (except for my brother) who turns the sensitivity down from the default? I really like slow turning so I can aim better, so the aiming felt fantastic for me.
 
mr_nothin said:
HOW U GONNA TELL ME?!?!

I've gotten accustomed to both setups and I just prefer Al2 + hold to zoom.
Dont tell me what two dew!
Makes no sense to use Alt 2.

The default control scheme allows you to get in cover and use the zoom button at the same time. A bit hard to do that while using Alt 2.
 
Man, the hit-detection and death animations in this game are really well-done. At one point a Helghast had his body down low to the ground and was leaning up against a piece of cover, and I moved over to the side a bit and shot him a few times. His body ended up just going limp, but he was still leaning against the cover in basically the same position as before - just no longer moving. It was eerily realistic. It actually gave me pause for a moment, and I've been playing shooters since I was 8.
 
cakefoo said:
You mean, the longer you hold down the stick, the faster you turn? I just checked, and no there isn't any of that kind of acceleration. Maybe a little if you are pressing the stick all the way, but I can't see any acceleration in the less pressure ranges. What the game does have is a little bit of a reaction speed deadzone, in that if you flick and release fast enough, it ignores the input. It could be this "lag" that gives the sense of acceleration. But after a few playthroughs, I got used to it. It's gonna be like Halo was for many of us- frustrating at first because it's not something you can immediately master. Calling it lag as some have (not you- I'm just saying this in general) would be a sin. It's a timing deadzone to forgive/assist in the event you're the kind of FPS'er who twitches left and right too much over a target.

There's not lag. There actually IS acceleration of that kind. It just caps off after about 1 sec.
There's just more of the acceleration if you flick the analog stick. If you do smaller movement, there's not as much acceleration. I dont think they just used 1 acceleration "sensitivity/setting". It seems dynamic.
 
It's designed to be played with the default controls, no question - actually, it's not a "newer" set-up as some have remarked, but closer in spirit to older shooters such as Rainbow Six Vegas (especially the hold-to-stay in cover). Listening to people talk, it's sometimes hard to believe that there were any other FPS's before Call Of Duty 4... ;) There's a Crouch Toggle option in multiplayer, but not in Campaign as the cover mechanics weren't designed to work with it.

Oh, and for those playing without the crosshair, it'll be good practice for Elite mode :D If you pick up the StA14 in the Warehouse, try getting a headshot... Also, you could try going on a Games Radar-style rampage and using only the knife...
 
Not digging the controls right now, but I guess I'll get used to them. Like someone said, following an enemy to line up a shot is very difficult. There's no getting around it, it's just harder than Call of Duty. I knew this going into the game, but I just want to line up some head shots.

The presentation is fantastic, though. Definitely a purchase.
 
Well, I haven't found my control scheme yet.

Alt-2 with hold zoom seems almost perfect... but it needs a toggle crouch to be worth learning.
Standard control scheme just doesn't feel right to me.
I wish I could play this game with a 360 pad :/

Don't mind the weight issue that some people are complaining about, I actually prefer it... it reminds me of some of my other favorite shooters.

Grenades come out a little flat / floaty.. but they pack a nice punch, and I do enjoy cooking grenades. They don't seem to match the weight of everything else in the world when thrown.. I really just wish they were thrown with more gusto.

Graphics are wow, but I am kind of feeling some over-hype thanks to the tons of animated gifs hiding flaws.. but its all still so impressive when its running.

Can't wait for the full release, need to spend some time with it.
 
Zeliard said:
Man, the hit-detection and death animations in this game are really well-done. At one point a Helghast had his body down low to the ground and was leaning up against a piece of cover, and I moved over to the side a bit and shot him a few times. His body ended up just going limp, but he was still leaning against the cover in basically the same position as before - just no longer moving. It was eerily realistic. It actually gave me pause for a moment, and I've been playing shooters since I was 8.

Yeah, the death animations and the awesome ragdolls make it a bit unsettling, looks nasty in some way. :lol But I'm a little bit bummed about the hit reaction animations, sometimes the enemy seems to warp when being shot in several places.
 
Seems like to kill a Helghast you need at least two bursts of fire to the head - one removes the helmet, one to shoot the brains out of them.

Is this the same in MP?
 
-viper- said:
Makes no sense to use Alt 2.

The default control scheme allows you to get in cover and use the zoom button at the same time. A bit hard to do that while using Alt 2.

It does if you are used to playing a lot of CoD4, I will probably use default for single player but swith to alt2 for multiplayer (as there is no cover).
 
I've seen the Helghast do a couple of things I hadn't seen in the vids, simple things but nice touches. I saw a guy diving out of the way of a grenade whereas usually they amble a little too casually when a grenade lands at their feet. I also love the fact that you can send them flying with a grenade, even flying into a wall and they'll live and get back to their feet. I caught a Higg with a grenade, sent him flying, then when I was about to finish him off he crawled on his hands and knees a couple of yards before getting up and into cover. Heh.

The A.I. keeps surprising me as well, I was looking for the last Helghast at the end of the warehouse where he was hiding. Went all the way to the end but couldn't find him, thought "huh must have killed him." Went back up the stairs to where Garza was hacking the control panel and entered the little room to find the Helghast hiding there, where he surprised me with a melee attack. I killed him tho. Getting to the high ground doesn't always help you son. You've been watching too many shit movies.
Indifferent2.gif


Is getting a bit easy now tho, wish I could try out the harder difficulty setting.
 
RubxQub said:
I replied because I don't want it to seem as though I've "lost" this debate. I stand by my opinion.

My opinion is that I dislike the controls in this game because they've changed the way that aiming has worked in every game to date...and why? The explanation I've seen in this thread is "it feels heavier" and "the weight of the gun adds realism".

If this is what realism is for a shooting game, then I don't like it. I prefer my aiming to be quick and accurate. I want my character to instantly respond to my joystick presses, not accelerate into them.

It's just my personal preference, and again, I'm sorry that it offends you.


This game in no way shape or form "changes the way aiming has worked". Many other games this generation have had accelerated aiming, maybe not to this extent, but it is definitely not new.

You're opinion is fine, everyone has their own and if you don't like them then you don't like them, simple as that. But in no way is Killzone 2's controls drastically different from other shooters that have come out.
 
____ said:
Yea...its a bummer. I actually RUSHED to get my ps3 ylod fixed so I could play this demo.

I didn't ever in a million years think that the demo would shut off my ps3.

Is the unit still working though? It could be the demo that's having the problem with your unit. Did you delete any game save file and game data file after you deleted the demo and tried to redownload it? That could be the problem, something must have gotten corrupted along the way. Good luck, hopefully things will work out.
 
-viper- said:
Makes no sense to use Alt 2.

The default control scheme allows you to get in cover and use the zoom button at the same time. A bit hard to do that while using Alt 2.
Theres a healthy medium if you look for it.

Basically, shooting from the hip is very forgiving in this game if you dont just spray fire. So if they arent TOO far away you can just fire from the hip while in cover. But if they are too far just stand up and zoom in and treat L2 as a crouch as you would any normal fps. Works like a charm.

I REALLY needed L1 to work as a zoom. I really cant play any other way. Now on my 4th playthrough I pretty much have a handle on the controls.
 
mr_nothin said:
There's not lag. There actually IS acceleration of that kind. It just caps off after about 1 sec.
There's just more of the acceleration if you flick the analog stick. If you do smaller movement, there's not as much acceleration. I dont think they just used 1 acceleration "sensitivity/setting". It seems dynamic.

Indeed, the acceleration scales up depending on how far the stick is pushed... a little acceleration for small movements, more for larger movements. If the stick is at max, you are right that it takes 1 second to reach the max speed.
 
Oh, something else I would like...I am so accustomed to aiming with L1, but it's impossible to use cover and aim with L1 in K2 considering that I don't use my middle finger. Why not give the option to use L1 to aim when walking, but click in the right thumb stick when you're using cover?
 
For massive lulz, play with SFX and music muted. Some of the things said...:lol :lol


Also a small Easter egg from Starship Troopers with Garza as one of his random lines he says "YOU WANT TO LIVE FOREVER!"
 
mr_nothin said:
HOW U GONNA TELL ME?!?!

I've gotten accustomed to both setups and I just prefer Al2 + hold to zoom.
Dont tell me what two dew!
I use the same control scheme here! I love it. :D Yeah, I'm using an extra finger I wouldn't normally use while playing fps games, but I got used to it. Man, I got through this demo pretty quick though. Makes me want the full game even more now. The default sensitivity does feel heavier here in this demo. But I cranked the horizontal sensitivity two below the highest setting and it feels perfect to me. :D
 
no hud = more cinematic experience. my third playthrough felt really good.

this is the way i'm going to play the full game. also, i feel that the 1up yours Black comparison is pretty spot on. seeing as i'm a complete sucker for that game, i think KZ will be a perfect fit for me. i want to play more now.

Schrade said:
Yes that was something that I noticed in Multiplayer and realized again in this demo. When you're getting low on bullets in your clip the sound of your firing changes and makes it sound like your clip is getting hollow.

It's so damn amazing how many little subtle details there are in this game.

that is indeed amazing. another reason why you don't really need the hud.
 
BeeDog said:
Yeah, the death animations and the awesome ragdolls make it a bit unsettling, looks nasty in some way. :lol But I'm a little bit bummed about the hit reaction animations, sometimes the enemy seems to warp when being shot in several places.

Hmmm... I haven't really seen that. The animations seem to blend pretty well. I tested it with the magnum against some Helghast who was up close, shooting him in various parts. The reactions were pretty spot-on.

I do think grenades sometimes get strange hit reactions from them, though. I've cooked a grenade and had it explode right in a Helghast's face, and he basically just fell to the floor.
 
Woo-Fu said:
You can get the same level of positional audio from headphones and Watts have little to nothing to do with quality. If you need 450watts to drive your sub bass I'd say it is an issue of efficiency, not quality---but then again, e-peen can be measured in many different ways. :lol

Please don't give me a lecture on SQ. I've worked around the field for years, and I really couldn't care less about additional opinions on my setup.
 
For people that want gameplay waypoints, press up on the dpad.

You also have a KNIFE on your personage. I did not know that.
 
Game desperately needs crouch toggle. Desperately. Also the yellow line grenades have looks a bit out of place.

Also, Alt 2 is the only way to go for me, having zoom on the stick is retarded, I use it all the time, the stick is for things rarely used, imo. Just belongs on the trigger.


After trying it out, I will definitely play this without HUD or crosshair, so much more fun, imo. I'm a member of the no-HUD brigade, though, so that goes for every game that allows that. :D
 
-viper- said:
Makes no sense to use Alt 2.

The default control scheme allows you to get in cover and use the zoom button at the same time. A bit hard to do that while using Alt 2.
It's not hard. It was just a little ackward at 1st. But in the end it worked out alot better.

Well holding L2 and holding up then tapping R3 (to toggle) and then pressing R1 to shoot wasnt that big of a deal for me. It just confused me because of the toggle thing. I'd be holding all of these other buttons where if I had let go, then it would do the reverse action (ie holding l2 to crouch then let go to un-crouch). But then there was 1 button thrown in the mix where it was toggle. So i'd get out of cover and still be scoped in. It just got kind of annoying.

I guess it seemed to make more sense to have hold to zoom while using cover, it gave it more of a pop n shoot feel. I didnt want to hold R3 to get that feeling so I just switched it to L1 and got used to holding L2+L1 at the same time. It was less confusing.

I could use the default setup and get used to it but I like how it feels now.
Wish they had it where you could have it Hold to Zoom while crouched and toggle while not crouched. That would be cool!


Oh and for the record, I HATE COD4/5. I couldnt hit shit in that game because I would always want to aim myself and the lock on/auto aim would always kick in and throw me off. I just couldnt get used to the game aiming for me.
 
Jesus Christ the Baldies move fucking fast. Just get to the beach and WATCH them for a few minutes. Don't fire. Just pop in and out of cover. They SCATTA like crazy. It's so impressive.
 
WOAH!. So I just downloaded and installed the demo and holy shit it's awesome :o

Too bad my gf just woke up right now (she's got to work, it's almost 8am over here) and she is watching TV while having breakfast and all that..

But once she leaves (in about 15-20 min) I will be able to get back to this awesome demo =)

Btw I'm having a bit of trouble pointing at my enemies, it seems to take a bit longer than it took me with CoD4, though it could be because I was used to the pointing system in CoD4 and now I have to get used to this one. I don't mind that at all though :P
 
Kittonwy said:
Is the unit still working though? It could be the demo that's having the problem with your unit. Did you delete any game save file and game data file after you deleted the demo and tried to redownload it? That could be the problem, something must have gotten corrupted along the way. Good luck, hopefully things will work out.

Yea, the actual PS3 still works. Turns on, Resistance 2 works, Warhawk works...man even OTHER demos work.

Killzone 2 Demo is the only thing that doesn't work. It "really" actually works, until it gets to the loading screen then the PS3 shuts off. I looked in the files and there are no save files or game data on either account (EU or US). I'm really lost.

Thanks though. I'm gonna keep trying. The only problem is I don't wanna keep trying and the PS3 actually DOES stop working. Then I'd really be upset. :lol
 
Y2Kev said:
For people that want gameplay waypoints, press up on the dpad.

You also have a KNIFE on your personage. I did not know that.

speaking of which, I kind of wished they had made the knife a little more threatening and added some better responses for slicing a mofo. The knives from KZ1 were awesome. This one is just okay.
 
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