fatigues_gasolini
Member
nm
Full Recovery said:motherH addresses control issues
I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.
This is what I posted:
Arcipello said:
Arcipello said:i work along side this guy at my current job.... anyone else recognise him?
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THIS!StateofMind said:I understand the complaints about the controls, I really do. At first it took me some getting used to, I guess sluggish would be a good word. However, I think you have to see this game for what it is. When you turn, it feels like you're turning instead of just pointing crosshairs. This game is going for realism, and I love the way it feels. I'm a pretty hardcore FPS guy myself; I've got a 2.5kd on Resistance multiplayer and a 30 kill streak on COD4. Though these new controls are more difficult, they are much more satisfying. Personally, I don't know how I'm going to handle going back to other games now.
To me, it's like comparing Pong to a modern Tennis game. Moving a block up and down is a lot more responsive, but controlling an actual player is so much more immersive. I hope other games pick up on it, while some games don't. For all of the hate it's taken for not bringing anything new to the genre, I think we may look back on it as the first game of its own sub-genre. SFPS? Simulation First Person Shooter?
Sorry, are you a GG dev? No. I refuse to accept the cliche excuse that the behavior I've noticed is a result of artistic intent- unless a GG dev says so.Private Hoffman said:The 'FLICK TEST' is STUPID. STUPID. STUPID.
Try making fine movements in the scope (not 'flicking') and there won't be any 'lag' that you claim is present.
I don't even know anymore, maybe I'm just not getting enough sleep.dreamer3kx said:whats wrong with the controls, can someone who is having trouble with them please explain what is it?
alr1ghtstart said:jump lag is simply how they designed the animation. It's not an immediate pop up like in Halo or Mario, Sev gets some momentum under him before he jumps. It's not broken, just different.
It's just not that simple for all of us.Stillmatic said:Holy crap at the over analyzing of the controls. Stop consciously thinking about them and go with the flow. It's bit of a shock to the system once you first take control, because it's not the same old floaty feeling that's become the norm. If, after a couple of playthroughs you haven't got the hang of them, i feel sorry for you because you're missing out. :lol
The control layouts given are fine, and the feel of the game is great. If you don't 'get it', then move on to something else. Or just come back to it when you're finally ready to play it the way it is, instead of letting the way you think it should be affect how it actually is.
Some people would have genuine issues, but i think the majority of complainers need to just take a step back and give in to the awesome. Hope to see you online sometime.![]()
WretchedTruman said:Seems logical, although I'm still unnerved when I press "X" and, for a half-second (bit less, maybe), nothing occurs.
But that's just it, though. Mildly unnerved. Some people are considering "problems" like this a game breaker.
WretchedTruman said:The controls and I get along just fine; movement, recoil, general turning speed. I think it's great. Not impeccable, but still effective.
I do NOT, however, think that there should be a delay (I refuse to refer to it as "input lag" - it just sounds too much like an odd buzz word) when I'm jumping and/or turning. And it IS there. Really, I can live with it if it isn't addressed, but the issue is so miniscule, and the backlash among a minority so fierce, that I think a little patch could go a long way.
McLovin said:I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
Teknoman said:Where were you guys when the RE5 control complaints started?
Totally agree. Other shooters have completely unrealistic movements. They way they did it in Killzone it really immerses you in the game. Like the player has physical weight and momentum. Apparently people want a twitch shooter like UT3 or unhuman super aiming like in COD 4.Ploid 3.0 said:The controls aren't like other FPS games. Doing a 360 turn isn't as fast, running seem to give you momentum, jumping seem to require your character to lower himself then extend his legs in a spring motion. To me all of this adds to the immersion, and it feels great.
Whatever. This isn't a lash out against anyone or anything, it's just an observation of the complaints of others. Make judgements as they come to you, though, sardonic cynic.jett said:Half a second? Don't be retarded. Also, protip: jumping is only for getting over obstacles. It has no use during firefights, so don't worry your pretty little head about it, mmk?
I dunno :lolTeknoman said:Where were you guys when the RE5 control complaints started?
Teknoman said:Where were you guys when the RE5 control complaints started?
VNZ said:While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.
jett said:I don't think they're going to change anything. At least I hope not. Goddamn the stupid COD-playing whiners.
Cruzader said:This is getting ridiculous. I read on the demo thread how the controls felt 'tanky' like RE5. At this point I think its another lame troll attemp *by some*.
Teknoman said:Where were you guys when the RE5 control complaints started?
Ploid said:When you press brakes in GT and you don't drift while still in control, like you do in Ridge Racer, it's not a flaw.
For the RE5 people that might jump down my neck in the future for seeing this post in my history. In GT you can press brakes and gas at the same time while turning. GT didn't take away any control situation found in arcade games like RR.
VNZ said:While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.
WretchedTruman said:Seems logical, although I'm still unnerved when I press "X" and, for a half-second (bit less, maybe), nothing occurs.
.McLovin said:I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
I reiterate, the inconsistency with the issues from player to player is odd._leech_ said:I haven't experienced that, ever.
Mardil said:I don't know if I'm playing this game wrong, but... am I supposed to be zooming through the aim every time I want to kill an enemy? The only FPSs I've played on my PS3 are the CoD games, and those games prctically require you to zoom in order to be acurrate at all... should I try to play this game with less zooming?
VNZ said:While I like the weight and momentum of the controls, I do feel like it's too hard to do small aim adjustments with precision. And I fail to see any reason why the heavy feel to the movements should have that effect to the small adjustments... I'm totally fine with the slow "top speed", but I'd really like the acceleration curve in really fine movements to be more linear.
Arcipello said:i work along side this guy at my current job.... anyone else recognise him?
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McLovin said:I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.
RandomVince said:Anyone who has played more than a handful of console FPS games in the past should have no issue whatsoever with KZ2 controls. I can't believe that this is even being mentioned, let alone raised as an issue.
Mardil said:I don't know if I'm playing this game wrong, but... am I supposed to be zooming through the aim every time I want to kill an enemy? The only FPSs I've played on my PS3 are the CoD games, and those games prctically require you to zoom in order to be acurrate at all... should I try to play this game with less zooming?
Hwang Seong-Gyeong said:This video
http://www.youtube.com/watch?v=t21uEh8AJ4g&feature=player_embedded
This guy is an amazing baiter, look at all the idiots fall for his bait and make those sad ass reply videos![]()
Well it applies to this thead now. A game cant control like "X" so said games need to change BS mentality here.Dirtbag said:so why are you posting about it here?
dreamer3kx said:whats wrong with the controls, can someone who is having trouble with them please explain what is it?
jett said:I just remembere they can't, even if they wanted. The game has gone gold. So fuck the haters.
I've just got on my computer but what's this about the controls? I think they feel pretty good. I've adjusted the x sensitivity two notches from max and it feels great to me. As long as you don't approach the game as a twitch shooter (which I did when I first played the beta) you'll be good to go. This game is not a twitchy fps, which I normally love to play, like Resistance and COD4 and Half Life and many others. But if you stop fighting the controls and just take in what GG are doing with K2, you'll be a happier person.McLovin said:I hope the people complaining about the sensitivity don't get the game changed. I mean seriously it feels perfect. Killzone is its own game don't try to make it something else. Button configuration is one thing but changing response time and stuff like that will completely change the feel of the game.