KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Blablurn said:
i want to talk about the ending :<

Just tell me this, is the overall story for KZ2 better than past Killzone games? The other games had terribly bland stories, and left a bad impression on me after I finished them.
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo

Somehow your video reminds me this gif :D

ps3.gif
 
cakefoo said:
I take it you enjoy watching people suffer at the expense of your ignorance.
It's not ignorance if you honestly can't feel the lag.
I'd like to see how other shooters are different in this aspect. Is there less timedelay or is it comparable?
 
Just tell me this, is the overall story for KZ2 better than past Killzone games? The other games had terribly bland stories, and left a bad impression on me after I finished them.

i didn't finish liberation but it was better that killzone 1!
 
M°°nblade said:
It's not ignorance if you honestly can't feel the lag.
I'd like to see how other shooters are different in this aspect. Is there less timedelay or is it comparable?
I just posted a video that counts 5 frames before a response. That's 166ms. I also went to the XMB and recorded that. The response time there is 1 frame. If people are going to deny to my face that there's a delay, then they're either not watching the video, or they're going into fanboy defense mode.

I love my PS3, I love the KZ2 demo, and I love rational PS3 fans... but some people in this thread are THIS close to revealing they're on Sony's payroll.
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo

interesting video, I personally didn't have any problems with the controls, but I think the lag time could be fixed with a patch.
 
cakefoo said:
I just posted a video that counts 5 frames before a response. That's 166ms. I also went to the XMB and recorded that. The response time there is 1 frame. If people are going to deny to my face that there's a delay, then they're either not watching the video, or they're going into fanboy defense mode.

I love my PS3, I love the KZ2 demo, and I love rational PS3 fans... but some people in this thread are THIS close to revealing they're on Sony's payroll.
Quick question - what resolutions are you setup to play in?

Is 720p checked?
 
The shooting lag never really bothered me in fact I never really noticed. Jumping on the other hand really seemed delayed to me.
 
jjasper said:
The shooting lag never really bothered me in fact I never really noticed. Jumping on the other hand really seemed delayed to me.

I've already explained the jumping lag here, basically there isn't any. The jumping is done more like in the style of Mirrors Edge.
 
cakefoo said:
I just posted a video that counts 5 frames before a response. That's 166ms. I also went to the XMB and recorded that. The response time there is 1 frame. If people are going to deny to my face that there's a delay, then they're either not watching the video, or they're going into fanboy defense mode.

I love my PS3, I love the KZ2 demo, and I love rational PS3 fans... but some people in this thread are THIS close to revealing they're on Sony's payroll.

Very few people are actually saying that there's no delay. Most are simply saying it's a conscious design decision meant to give the game a heavy, almost tactile feel, to try and make it seem like you're actually gripping a gun, moving it around and pulling the trigger. Guerilla themselves have already echoed those same sentiments when questioned about aim lag. The actual delay that results from that is mostly negligible in real-time, and not something the majority of players are likely to notice.

jjasper said:
The shooting lag never really bothered me in fact I never really noticed. Jumping on the other hand really seemed delayed to me.

The reason for that is that the character bends down before he jumps.
 
Man wtf happened to this thread? Last I read everyone was excited to have the game, now we have page after page of bitching. Considering this isn't the official thread it's cool, but please don't take this shit to the official thread in a couple weeks.
 
JB1981 said:
If the game gets delayed because of you people, I swear to God.
GG already responded that it is an intentional design decision that will not be rectified.


bdizzle said:
Man wtf happened to this thread? Last I read everyone was excited to have the game, now we have page after page of bitching. Considering this isn't the official thread it's cool, but please don't take this shit to the official thread in a couple weeks.
Before the demo, mostly the enthusiasts and those already hyped were posting here. After the demo, everyone who has played the demo is participating.

That's the only difference.
 
Haunted said:
GG already responded that it is an intentional design decision that will not be rectified.



Before the demo, mostly the enthusiasts and those already hyped were posting here. After the demo, everyone who has played the demo is participating.

That's the only difference.

Well, that and the fact that they played the whole thing, while we played the same 10 minute section over and over and over and over and over again.
 
Future said:
I think I'm finally used to the controls. :p



I dont think this is the wave of the future for FPS. People will want that tight control found in the competition.

Tight "control" in competition is perfectly fine based on my time in MP beta. I swear, I highly doubt this discussion is taking place anywhere but inside the absolutely anal confines of the gaming "experts" here at GAF.
 
Truant said:
Well, that and the fact that they played the whole thing, while we played the same 10 minute section over and over and over and over and over again.
You mean the MP beta?

Ah well, I still think the game is fantastic, presentation, cover system and gunplay, all top notch. I can understand people having problem with the accelerated aiming mechanics, although I think it should be possible to adapt if you really want to.

Only thing I won't stop bitching about is the lack of a crouch toggle, which would make the cover system that much better.
 
There's undeniably a delay, but it's never bothered me. In fact, if they patch this because of the few complainers and it takes away the weighted/cinematic feel of the game I'm going to be very pissed. It doesn't make the game hard to control at all. It's not an aggravating delay, it's just barely enough to feel...and it feels good.

Someone who hasn't had any experience with the game would probably assume, from this thread and those videos, that the game lags and the controls are horrible. That's just not the case, and this shit really needs to stop being so overblown.
 
Haunted said:
GG already responded that it is an intentional design decision that will not be rectified.

There is a difference, I and many people are saying that it was a concious decision by GG to have a slower acceleration arc/period to give the game added weight which is fine, that's what alot of people are having a problem with, this though is a different issue, this is an actual delayed response from button pushing, I did bring this up quite a few pages back by telling people to compare the in-game menu system with the in-game XMB, there was a difference in response times, now I certainly don't think it's game breaking, like I've said I've gotten used to the controls now and it hasn't really bothered me in game at all, but don't confuse the intended weight issue alot of people are having a problem with, with this issue, they are not the same.
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo

You confuse acceleration with lag though.

Could have something to do with all the post-processing they use or it's intentional. Feels more natural to me in a physics based virtual world anyhow.
I don't want it changed.
 
JB1981 said:
If the game gets delayed because of you people, I swear to God.

LBP comes to mind doesn't it?

Seriously tho, it's just that the Helghan atmosphere has some oddities in it which affect (reduces) the speed at which electricity travels from brain to muscles. Hence the delay. I've been there. I know what I'm talking about. I'm gonna post this on Wikipedia.
 
Hmm, what are the two icons with 0/3 and 0/2 on the top right corner in the mission selection screen ?

Also, I really think that the people that are struggling with the controls are not playing it the right way. Tiis is not R2 or UTIII. You have to take momentum and weight into account at all time when you're aiming. If you don't and try to fight over it, your aim will be all over the place. Quick/strong movements are not recommended at all.
Be like water, my friend.


edit: rofl TTP
 
Raist said:
Hmm, what are the two icons with 0/3 and 0/2 on the top right corner in the mission selection screen ?

Just crap you gotta find in each level. Briefcases unlock side story. Helghast symbols... dunno.
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo

Juts one thing... are yo controlling a gun... or a soldier...

This is just like a motorcycle videogames where you turn directly the motorcycle, or the ones that you control the weight of the pilot that makes the motorcycle turn.
 
McBacon said:
Just crap you gotta find in each level. Briefcases unlock side story. Helghast symbols... dunno.

Symbols are just for trophies.
Intel is for both trophies and story-stuff.
 
The lag bothers me. If I were playing this game with a mouse and keyboard, I would be able to make more precise adjustments and could cope with it a little better, but with sticks, I want to have as much precision as I can get and I think the design decision hurts here.
 
McBacon said:
Oh my word. The level design is

DELICIOUS!

omfg I swear I'm going to take a dirty cheap flight to the UK (airport is 10 mins away from home) and kill you with my own hands, then take the game and stroll away with some fish & chips
 
lowrider007 said:
There is a difference, I and many people are saying that it was a concious decision by GG to have a slower acceleration arc/period to give the game added weight which is fine, that's what alot of people are having a problem with, this though is a different issue, this is an actual delayed response from button pushing, I did bring this up quite a few pages back by telling people to compare the in-game menu system with the in-game XMB, there was a difference in response times, now I certainly don't think it's game breaking, like I've said I've gotten used to the controls now and it hasn't really bothered me in game at all, but don't confuse the intended weight issue alot of people are having a problem with, with this issue, they are not the same.
Ah, ok. Well, most of the bitching I've read was about the intended weight issues and accelerating aiming, not that button press delay.

I wish more people would bitch about a certain other option missing. :(
 
N30RYU said:
Juts one thing... are yo controlling a gun... or a soldier...

This is just like a motorcycle videogames where you turn directly the motorcycle, or the ones that you control the weight of the pilot that makes the motorcycle turn.

You mean the player is the brain controlling the virtual brain which controls the virtual body? So rather then pulling the trigger yourself, by pushing R1 you are instructing Sev's brain to do so.

So you have the time it takes for the player brain to send the "push R1" order to his finger, plus the time it takes for the finger to bend, plus the time it takes for the input to travel to the PS3, plus the time is takes for Sev's brain to register the order, plus the time it takes for Sev's brain signal to reach his finger, plus the time it takes for Sev's finger to bend over the trigger.

This is better than my Helghan atmosphere justification.

I'm editing my Wikipedia entry right now.

j/k N30RYU, no offense. ;)
I just find this delay talking funny.
 
TTP said:
I just find this delay talking funny.
I actually find the defense of the delay funny. What purpose does it serve other than giving end-users something to overcome that is not normally found in FPS?
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo

That video doesn't really prove anything. Lots of TVs can introduce input delay. Doesn't make it the game's fault.
 
DenogginizerOS said:
I actually find the defense of the delay funny. What purpose does it serve other than giving end-users something to overcome that is not normally found in FPS?

I find it funny 'cos it didn't bother me nor anyone who has played the full game or participated to the beta. Heck, neither Gamesradar complained about this apparently obvious and game-breaking fault. EDGE scored it a 7 but went as far as saying controls are "tight".
 
DenogginizerOS said:
I actually find the defense of the delay funny. What purpose does it serve other than giving end-users something to overcome that is not normally found in FPS?

Is it that hard to believe that some people just don't find it to be cumbersome?

I didn't play a great amount of Mirror's Edge, but I did play some, and I'm beginning to think that game was a good primer for how Killzone 2 would control. It wouldn't surprise me if people who have played ME generally have an easier time adapting to KZ2's deliberate movements. Both games try to make it feel like you're actually controlling a person through a first-person perspective, and they feel similar as a result.
 
Oni Jazar said:
That video doesn't really prove anything. Lots of TVs can introduce input delay. Doesn't make it the game's fault.
THe XMB portion of his video negates that. The delay is only in Killzone 2. I never encountered that delay in Resistance or COD or Far Cry 2.
 
Hellraizer said:
Hey I was just guessing what you think, I don't mind that it's missing, at all...really...I don't...
That's fine. :)

The game would be better with the option, but I'll live if it doesn't make it into the game.
 
TTP said:
I find it funny 'cos it didn't bother me nor anyone who has played the full game or participated to the beta. Heck, neither Gamesradar complained about this apparently obvious and game-breaking fault. EDGE scored it a 7 but went as far as saying controls are "tight".
Well, it bothers me and that shouldn't bother you. I am glad others enjoy it, but I am sad it bothers me.
 
BeeDog said:
Yeah, the shit packs a punch. I got an eargasm when the big lot of barrels/gas tubes exploded in the warehouse area.

Yeah but some of the voice work is terrible. At first I thought the voicework complaints were just over crappy lines, but the way some people sound when they die or grunt is awful.
 
DenogginizerOS said:
I actually find the defense of the delay funny. What purpose does it serve other than giving end-users something to overcome that is not normally found in FPS?

Because the defense (from some, not all) is coming from people who have had prolonged exposure to and experience with the controls. Most of the people complaining about the delay are new to the mechanics and are basing their complaints on a 5 minute demo. I will concede that the game "feels" different from other shooters but I will not agree that it's some kind of inherent technical "flaw" with the game code. It's simply a matter of play style - you either get it or you don't. Maybe the game will simply NEVER click with the people who don't like the way it controls.

Oh well, there are other games.
 
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