KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Zen said:
My only comment for that video (in terms of critisism) is that you really shouldn't be 'flicking' the sticks. No one does that for a console FPS and expects it to work, if you want a slight ajustment, make a slight full smove movement with the stick, it's pretty simple. For the life of me I can't understand why someone would flick the sticks in the first place, especially when it's confirmed to be unreliable.
Those who are doing the flick test should try doing the same test while in the nxe. Some flicks won't register..so that means the nxe is broken..Raggee!!
 
mintylurb said:
Those who are doing the flick test should try doing the same test while in the nxe. Some flicks won't register..so that means the nxe is broken..Raggee!!
For that, I can bet they are simply filtering out peaks/flicks like that as a glitch input.
 
Umm will the official thread have all the bitching about input lag? I mean damn at this point isn't this considered thread derailment? I've only played the demo once so far and would actually hear opinions other than "the lag sucks" or "no it doesn't even exist!"
 
Thrakier said:
lol, just saw that in the video! It's amazing how those guy says something like that and in the same moment they show those awesome cut-scene sequence in the desert with those brilliant characters and lighting and dust and all that shit. XD What a joke, really, Gamespot can haz review by themselfs, do not want. XD

To be fair, that douche is just a game guide..guy. Hopefully Kevin VanOrd reviews this game, he seems like a competent dude.

oh and reposting for new page
Lion Heart said:
Since the demo was on EASY mode and the enemies take less bullets, does that mean with higher difficulty levels, the animations will change when you unload on them? Like, on Veteran, will shooting the enemies look more like E3 07? Im wondering if they will react to each bullet or just do the same animation that is in the demo but not drop as quickly.
 
Y2Kev said:
I think GG has done a great job bending over backwards fixing every little thing people whined about during development, but they should never have responded to this.
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Thrakier said:
Sorry, but you notice that. It's quite a lot. There are some Samsung LCDs with about 100ms lag and gaming on them just doesn't feel right. A game like guitar hero would be unplayable with this kind of lag.
Are you sure it was 100ms lag? My parents has a LCD/TFT monitor for the computer from 2003 or something, and that one has a lag/response time of 35ms. I dont know if there are much difference between LCD TVs and monitors when it comes to the lag/response time though, maybe it is.
 
greenjerk said:
one more thing that I found insanely cool was the AI. I was in the last warehouse area and it was just me and one helgan (sans-helmet). I peeked around the left side of a stack of containers and hit him a few times and then moved right and started to reload, planning to nail him from the backside. I turned the corner and he was gone so I kept running around the stack and was eventually past where I started (I essentially ran a lap around the stack of containers). I paused to scan left and right, figuring he had moved to other cover only to hear "come here weakling!" from behind me. I spun around and it he seemed to be trying to melee but i hip-fired and put him down. completely unexpected and intense.

The AI likes to play hide and seek, it's a lot of fun.
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test_account said:
Are you sure it was 100ms lag? My parents has a LCD/TFT monitor for the computer from 2003 or something, and that one has a lag/response time of 35ms. I dont know if there are much difference between LCD TVs and monitors when it comes to the lag/response time though, maybe it is.

There is a big difference between LCD Tv's and monitors, but no one standard. They all range, but on average LCD TV's have the most blurring amongst all TV types.
 
Y2Kev said:
I think GG has done a great job bending over backwards fixing every little thing people whined about during development, but they should never have responded to this.
I don't know mang. Bending over backwards has done wonders for Insomniac. Look at how well resistance 2 has sold!
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo




You fail this thread once again. Get the fuck out dude seriously. You're complaints are fucking retarded. "OH NOES, THERE IS A .05 second delay between me pressing the button and the action happening on screen!! AND THIS OBVIOUSLY HAS NOTHING TO DO WITH THE FACT THAT I'm A TOTAL TOOL"



Cakefoo you suck dude. Just leave.
 
On the Killzone forums some users have stated that re-downloading the demo solved their control issues. Since I did not experience this issue not sure if it exist or if this is a valid solution, but if you are having significant control issues you may want to try downloading the demo again.
 
NameIess said:
On the Killzone forums some users have stated that re-downloading the demo solved their control issues. Since I did not experience this issue not sure if it exist or if this is a valid solution, but if you are having significant control issues you may want to try downloading the demo again.

Hell, it's worth a shot...
 
test_account said:
Are you sure it was 100ms lag? My parents has a LCD/TFT monitor for the computer from 2003 or something, and that one has a lag/response time of 35ms. I dont know if there are much difference between LCD TVs and monitors when it comes to the lag/response time though, maybe it is.
Those are two different things
 
test_account said:
Are you sure it was 100ms lag? My parents has a LCD/TFT monitor for the computer from 2003 or something, and that one has a lag/response time of 35ms. I dont know if there are much difference between LCD TVs and monitors when it comes to the lag/response time though, maybe it is.

Yes he's telling the truth, and measured input lag is different to the response time you see in TV or Monitor specs, most companies won't put the input lag measurement in their specs and it's usually left up to the enthusiasts out there to measure it themselves.

Take my monitor for example, a Dell 2407wfp, it has a response time of 16ms (black to white) or 6ms (grey to grey), this is not the same thing as input lag, my monitors input lag is around 35-45ms.
 
DexterXS said:
You fail this thread once again. Get the fuck out dude seriously. You're complaints are fucking retarded. "OH NOES, THERE IS A .05 second delay between me pressing the button and the action happening on screen!! AND THIS OBVIOUSLY HAS NOTHING TO DO WITH THE FACT THAT I'm A TOTAL TOOL"



Cakefoo you suck dude. Just leave.
Calm down.

I popped in here for the first time in a few weeks. I'm kind of ashamed to own a PS3 with the bullshit going on in this thread.
 
Always-honest said:
wow.. still the in put lag talk :lol

any NEW stuff?

Think how some of us feel, trying to convince others that the aiming acceleration is unintuitive and unnecessary. Fucking imput lag noobs are ruining our party.
 
mintylurb said:
I don't know mang. Bending over backwards has done wonders for Insomniac. Look at how well resistance 2 has sold!
No shit. Internet forums are serious business these days, it seems.
 
epmode said:
Calm down.

I popped in here for the first time in a few weeks. I'm kind of ashamed to own a PS3 with the bullshit going on in this thread.

you should hang out with some halo fans, I'm ashamed to be a human being when I TRY to socialize with them...............
 
Lion Heart said:
Since the demo was on EASY mode and the enemies take less bullets, does that mean with higher difficulty levels, the animations will change when you unload on them? Like, on Veteran, will shooting the enemies look more like E3 07? Im wondering if they will react to each bullet or just do the same animation that is in the demo but not drop as quickly.

I don't know but I can't wait to ramp up the difficulty. The demo is too easy.
 
God, the animation in this game. I've already seen so much cool shit in this short demo alone. I just shot one of the Helghasts at the warehouse in the leg with the STA-14 while he was trying to jump down to lower ground, and his momentum combined with the leg shot sent him flying off the wall and cartwheeling through the air. It was awesome. He landed on a table and sent a bunch of shit flying, too.
 
I think we can basically tell everyone from here onwards that it is indeed working as designed and that its also quite fun to play when it clicks with you.
 
test_account said:
Are you sure it was 100ms lag? My parents has a LCD/TFT monitor for the computer from 2003 or something, and that one has a lag/response time of 35ms. I dont know if there are much difference between LCD TVs and monitors when it comes to the lag/response time though, maybe it is.

Because of the image processing going on, it depends on your settings too.
 
UntoldDreams said:
I think we can basically tell everyone from here onwards that it is indeed working as designed and that its also quite fun to play when it clicks with you.
I think that's fair.
I concede.
 
JB1981 said:
I don't know but I can't wait to ramp up the difficulty. The demo is too easy.

The demo was on the normal difficulty for people who are fairly familiar with FPS titles.
I would assume most of the harcore players here would go with Veteran since we are familiar with the genre. I would agree overall the difficulty was not tough, but you would get killed being careless. The only real complaint I had about the demo difficulty is the amount of damage they allowed the player to take. Since you regenerate your health they should have made the player only take a few shots before going down.

Since this is a brief demo perhaps this will make more sense during other parts of the game or the Veteran setting may reduce the amount of damage Sev can take.
 
UntoldDreams said:
I wanted to ask Iaine about the timeline on Killzone.com after the events of Liberation there are 2 time periods locked...

They will be unlocked as the release date draws near.
 
Always-honest said:
wow.. still the in put lag talk :lol

any NEW stuff?
The new stuff is hopefully in my post, and if my math is right (and his video is right too), the game has pretty much exact same delay interval as other 30FPS games tested in that article, Halo 3 among them. So I don't know if there's something really different about it (doesn't feel like that to me at least) or it's just people overanalyzing the game again.

Compared to CoD4, this game, being 30FPS *will* have more input delay, as CoD4 is a 60FPS game, and such games have half the number of frame delay. Maybe that's how the whole hoopla started with, but there's probably nothing that can be done about it.
 
lowrider007 said:
Guys have you seen THIS, that's pretty awesome, I never knew you could do all that in the demo, it gets a bit glitchy though but still cool, I think by the time this game is out this will of been the most explored and analysed demo ever made.

HAHAHA... I was trying to jump on top of the flying vehicle so many times but concluded you couldn't reach it by jump.

I'm quite glad that this was found! I'm going for a flight over the battlefield as soon as I get home.
 
NameIess said:
The demo was on the normal difficulty for people who are fairly familiar with FPS titles.
I would assume most of the harcore players here would go with Veteran since we are familiar with the genre. I would agree overall the difficulty was not tough, but you would get killed being careless. The only real complaint I had about the demo difficulty is the amount of damage they allowed the player to take. Since you regenerate your health they should have made the player only take a few shots before going down.

Since this is a brief demo perhaps this will make more sense during other parts of the game or the Veteran setting may reduce the amount of damage Sev can take.

The demo level is the beginning of the game, so it's probably a lot easier by default than the rest. I'm definitely playing on Veteran, though.
 
Cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo


FUCCCKKKKK I wake up to see the same control lag shit still going on in here. WTF fuckers..stop playing this game if the controls are bothering you this much and move on to something that you like, I'll happily take your PS3 and play this lagfest game since my PS3 is dead! you ungrateful bastards!!!11!!!
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*misses KZ2 demo* :(
 
A.R.K said:
FUCCCKKKKK I wake up to see the same control lag shit still going on in here. WTF fuckers..stop playing this game if the controls are bothering you this much and move on to something that you like, I'll happily take your PS3 and play this lagfest game since my PS3 is dead! you ungrateful bastards!!!11!!!
angry.gif
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*misses KZ2 demo* :(
Awesome, looks like you just solved everyone's problem!
 
Lord Error said:
The new stuff is hopefully in my post, and if my math is right (and his video is right too), the game has pretty much exact same delay interval as other 30FPS games tested in that article, Halo 3 among them. So I don't know if there's something really different about it (doesn't feel like that to me at least) or it's just people overanalyzing the game again.

Compared to CoD4, this game, being 30FPS *will* have more input delay, as CoD4 is a 60FPS game, and such games have half the number of frame delay. Maybe that's how the whole hoopla started with, but there's probably nothing that can be done about it.
Yup, this article about video game response time is quite interesting and does indicate kz2's response time isn't something out of ordinary.
 
A.R.K said:
FUCCCKKKKK I wake up to see the same control lag shit still going on in here. WTF fuckers..stop playing this game if the controls are bothering you this much and move on to something that you like, I'll happily take your PS3 and play this lagfest game since my PS3 is dead! you ungrateful bastards!!!11!!!
angry.gif
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*misses KZ2 demo* :(

Sorry about that man. How did it go?
 
A.R.K said:
FUCCCKKKKK I wake up to see the same control lag shit still going on in here. WTF fuckers..stop playing this game if the controls are bothering you this much and move on to something that you like, I'll happily take your PS3 and play this lagfest game since my PS3 is dead! you ungrateful bastards!!!11!!!
angry.gif
angry.gif


*misses KZ2 demo* :(

Yeah, this is getting really annoying.

No offense cakefoo, you're making matters worse. This is a design issue, not a bug or a glitch.

Sending it to guerilla isn't going to solve anything.

People are now inventing problems in their mind with this game. It's reached a certain level of criticism that I thought would never happen, and honestly it kind of disgusts me that people are resorting to frame by frame analysis for this game.
 
Well we should be happy that it's the only issue people have with the game. It speaks volumes that absolutely nothing else of the demo has had criticism levelled at it. It's an amazing, spectacular game. Let's talk a bit more about how awesome it is.
 
A.R.K said:
FUCCCKKKKK I wake up to see the same control lag shit still going on in here. WTF fuckers..stop playing this game if the controls are bothering you this much and move on to something that you like, I'll happily take your PS3 and play this lagfest game since my PS3 is dead! you ungrateful bastards!!!11!!!
angry.gif
angry.gif


*misses KZ2 demo* :(
Whoa. You need to chill out, and back away from the keyboard.

Slowly.
 
Guys.. GUYS. My keyboard is lagging! There is aprox 3 frames delay before these letters show up on the screen! What should I do??
 
Forsete said:
Guys.. GUYS. My keyboard is lagging! There is aprox 3 frames delay before these letters show up on the screen! What should I do??

Clearly the only answer is to go on a keyboard enthusiasts message board and bitch about it until you convince someone that it matters...
 
mintylurb said:
Those who are doing the flick test should try doing the same test while in the nxe. Some flicks won't register..so that means the nxe is broken..Raggee!!

As a proof of concept to my self for why i wasn't going to do the flick test in videos to test input lag i tried it in Gears 2 also. Again, there were non responsive flicks, like you just said. It's tougher to do there due to the design of the sticks, but if you're trying to flick it super fast, you can sometimes have it not respond.

Basic conclusion I've drawn for myself atleast is as follows.

Yes, there is lag. There is also lag in every other console game I've tried it on. When I compared KZ2 to Resistance , there was about 1 extra frame of latency on average. The end result for me is that while it is there, and if it were fixable it would be worth it to me, the way it does acceleration makes it feel like more latency than it is. By getting used to the acceleration, the latency becomes a significantly smaller issue. In the end, it's not enough to bother me enough to affect my enjoyment of the game.

I've put my videos I did of KZ2 and Resistance 2 online along with my excel file I used to compute the average delay in frame count of the video so people can see what I'm talking about. The videos are in 3g2 format and can be viewed using VLC player or Media Player Classic.

http://rapidshare.com/files/195660911/input_lag.rar.html
 
people are still complaining about the lag or weighty-ness of the game? If you play enough, you will adapt. Remember that everyone has to play with it, not just you. This means that you are not in any disadvantage if you are playing MP.

I mean, look at Counter-Strike. In CS 1.5 the AWM/AWP had no lag in between shots if you quick switched guns. Now in 1.6 and CS: Source, there is a second of lag. When it first came out EVERYONE bitched about it, crying cause they can't pull of their overpowered no scopes from all over the map. Now the community just accepts it for what it is, everyone had to adapt to it. It didn't stop some of the community from being insanely good with the weapon either.
 
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