KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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nib95 said:
Seriously, have you fucking lost your mind? Or has trolling really come to complaining about a 1/7th of a second delay? Seriously....

If there really was any noticeable lag, don't you think one of the hundreds of BETA testers, journalists or QA testers would have mentioned it by now? Yes they would have. But this is just yet another example of certain people trying to nit pick or find anything to complain about. My honest feeling is that many can't admit they just aren't used to the controls or new aiming style, and want to try and blame it on something else. We're seeing droves of people coming back and saying "you know what, I was wrong about the controls" after giving the game some more time.
People have noticed it, and to some, the difference is annoying. For the record I don't have any problem with the controls other than the lag. I don't mind the acceleration one bit, or the general weight of everything (I actually like that quite a bit). And I don't have any trouble being accurate despite it, but the lag does bother me a bit, as it disconnects me from the game. Not enough to make me not like the game or anything, but it's there, and it's annoying.

It's something that you get used to, and learn to compensate for. It's the same as when people were pulling ping times of 150-200 in Quake or CS before everyone had high speed internet. It's actually almost exactly the same. It applies to movement and aiming too, though, which is somewhat of a bigger problem as that is harder to adjust to than just firing delay. If input lag weren't an issue in regards to movement, id software would not have rewritten their netcode in the original Quake to change movement to a client side operation in order to reduce lag.

And they know it's there, they've talked about it on their official forums. It's always there in every game, it's just a bit longer in KZ2 than most, and I suspect, as I have stated before, it comes down to the way they set up their renderer. It's not a big issue, but for some people it is an issue.
But all this over a 1/6th, 1/7th second delay lol....wow. I wouldn't even be surprised if that split second delay is just the finger in the game pressing the trigger and nothing else.

It's not that because the finger in the game doesn't actually press the trigger. Try pulling the trigger when you're out of ammo.
 
JB1981 said:
It's not a hardware problem or a game code problem. It's a play style that you adapt to or you don't. You continue to peddle the notion that there is something inherently wrong with the controls. There isn't. It's getting fucking old now.

You think it's old now? The demo's only been out a few days. :lol
 
Anyone who's played instagib on something like UT2K4 or Quake will know all too well that even the slightest delay in response is noticeable. I haven't played the demo yet, going to tomorrow but I can understand how some who are more sensitive to these things would be bugged by it. I guess I'll find out for myself whether the delay is an issue for this game, it's obviously slower than an instagib DM but it could still be a pain.
 
Mash said:
Anyone who's played instagib on something like UT2K4 or Quake will know all too well that even the slightest delay in response is noticeable. I haven't played the demo yet, going to tomorrow but I can understand how some who are more sensitive to these things would be bugged by it. I guess I'll find out for myself whether the delay is an issue for this game, it's obviously slower than an instagib DM but it could still be a pain.

that kind of explains itself :lol
 
Mash said:
Anyone who's played instagib on something like UT2K4 or Quake will know all too well that even the slightest delay in response is noticeable. I haven't played the demo yet, going to tomorrow but I can understand how some who are more sensitive to these things would be bugged by it. I guess I'll find out for myself whether the delay is an issue for this game, it's obviously slower than an instagib DM but it could still be a pain.
With the difference that instagib = one hit means one kill/death. In this game the lag is quite unnoticeable unless you are really nitpicking and it's not like you are going to kill someone with the first bullet.. and even then, both the enemy and you have said "lag" so...
 
Mik2121 said:
With the difference that instagib = one hit means one kill/death. In this game the lag is quite unnoticeable unless you are really nitpicking and it's not like you are going to kill someone with the first bullet.. and even then, both the enemy and you have said "lag" so...

Fucking hell, I did caveat that. My point was that someone who's not used to noticing such delays won't understand why others who are find this an issue.
 
zoukka said:
Because my dad loved my mom.

Well I dont think love is the right word as you sound very bitter.

I am just surprized as how none of the 40+ reviewers who have played and finsihed the game multiplet imes or any one in GG team saw the lag but with your amazing abilites have found this "Eureka Lag".

I think you should Let the world know about this amazing discovery that none of the professional reviews saw it.

This could be your Thing.. and could very well be the reason of your existance...

DO IT..
 
What the fuck are people talking about? I just tried the demo and booted up Resistance 2 to boot. I noticed no difference in fire (upon pressing the shoot button) times between the two games. Like literally, the moment you press fire is pretty much the instance you see the muzzle flash and shot hit the wall.

I think people have officially lost the plot with this game. I cannot believe people are even pretending to be able to notice any 1/7th of a second delay that you have to slow down time to see. Guerilla must be laughing at some of the people in here. From the post the GG developer made in regards to all this, you can also pretty much tell he feels that people are confusing not being used to the controls with the controls/aiming with having any noticeable delay.

I wouldn't be surprised if tests with other games such as R2, Halo 3, COD4, Gears 2 etc showed similar results.


Either way, if you can notice any such delay, congratulations, you must have awesome senses that I do not. You are able to notice 1/7th of a second delays. Probably faster than you can even react.
 
Being slightly divergent:
I was in the warehouse, just after going to the first floor and clearing the first wave before reinforcements. I take up position the lower level waiting to shoot the dude before he drops from the railing, and then one Hig runs through the doorway to railing so I start shooting. The Hig stops and retreats back to the doorway for cover, at that time I get pegged from his friend to my right so I turn and drop him. Then I turn back to doorway Hig, and no one is there so I look around the corner wondering wats goin on. Then from behind me in a deep, low voice I hear "I will tear you in two Vektan." I turn around and see doorway hig, who was on the same level melee in air as he pummeled me to death. :lol
 
beast786 said:
Well I dont think love is the right word as you sound very bitter.

I am just surprized as how none of the 40+ reviewers who have played and finsihed the game multiplet imes or any one in GG team saw the lag but with your amazing abilites have found this "Eureka Lag".

I think you should Let the world know about this amazing discovery that none of the professional reviews saw it.

This could be your Thing.. and could very well be the reason of your existance...

DO IT..

But I wasn't the first.

And don't speak trash about my parents >:l
 
Something strange has happened when I was trying to get back and pick more RPG ammo ... You know the sequence , he [ Garza ? ] waits for you to help him to jump on the platform and then you pull him up ... But when I finished picking up more ammo for RPG and turned back to the area , I saw the guy [ Garza? ] on the platform ... I have no idea how he did that but he was up there ... Maybe he pissed off of waiting me and called another team member :lol ...
 
zoukka said:
But I wasn't the first.

And don't speak trash about my parents >:l

Sorry about your parents.

Dont worry if you arent the first one. Its about being in the right place at the right time.


DO IT.. I can see it in Game Informer next issue


Exclusive interview with zoukka and his discovery of " EUREKA LAG"


DO IT
 
EnthusiasTech said:
Something strange has happened when I was trying to get back and pick more RPG ammo ... You know the sequence , he [ Garza ? ] waits for you to help him to jump on the platform and then you pull him up ... But when I finished picking up more ammo for RPG and turned back to the area , I saw the guy [ Garza? ] on the platform ... I have no idea how he did that but he was up there ... Maybe he pissed off of waiting me and called another team member :lol ...

I think Garza will climb up on his own if you take too long. If you push him off the platform by shooting at him you can see his animation. :P

And where's the guy that told me he had seen Sev's idle animations? I did absolutely nothing for 60 seconds and nothing happened...
 
nib95 said:
I cannot believe people are even pretending to be able to notice any 1/7th of a second delay that you have to slow down time to see.

Sorry, but you notice that. It's quite a lot. There are some Samsung LCDs with about 100ms lag and gaming on them just doesn't feel right. A game like guitar hero would be unplayable with this kind of lag.
 
nib95 said:
What the fuck are people talking about? I just tried the demo and booted up Resistance 2 to boot. I noticed no difference in fire (upon pressing the shoot button) times between the two games. Like literally, the moment you press fire is pretty much the instance you see the muzzle flash and shot hit the wall.

I think people have officially lost the plot with this game. I cannot believe people are even pretending to be able to notice any 1/7th of a second delay that you have to slow down time to see. Guerilla must be laughing at some of the people in here. From the post the GG developer made in regards to all this, you can also pretty much tell he feels that people are confusing not being used to the controls with the controls/aiming with having any noticeable delay.

I wouldn't be surprised if tests with other games such as R2, Halo 3, COD4, Gears 2 etc showed similar results.


Either way, if you can notice any such delay, congratulations, you must have super human senses that I do not. You are able to notice 1/7th of a second delays. Probably faster than you can even react.

Did you not read my response to your last post ?, type in 'monitor input lag' into google and after some research come back here and tell me that you need 'super human senses' to be effected by it, like I said in my post which you obviously ignored, some people are very sensitive to input lag, it's not their ****ing fault ffs, you can't understand unless you are one of those people, I am one of those people but I can accept becuase I find input more tolerable using controller, but I can definitely see and feel it, on the PC using a mouse I an hypersensitive to input lag and unless my monitor has less than 45ms input I can't play an FPS on it.

Why on earth people have to be so rude on here is beyond me really, these guys have a valid point, why get so upset about, you don't feel it then fine, your one of the majority that isn't sensitive to input lag, go and enjoy the demo and think yourself lucky.
 
beast786 said:
Sorry about your parents.

Dont worry if you arent the first one. Its about being in the right place at the right time.


DO IT.. I can see it in Game Informer next issue


Exclusive interview with zoukka and his discovery of " EUREKA LAG"


DO IT
nike-just-do-it.jpg
 
Thrakier said:
Sorry, but you notice that. It's quite a lot. There are some Samsung LCDs with about 100ms lag and gaming on them just doesn't feel right. A game like guitar hero would be unplayable with this kind of lag.

Have you played KZ2? It's a non-event. I get headshots with ease. This shit has been insanely blown up out of proportion. During the beta nobody, _nobody_ complained or even noticed this "lag".
 
lowrider007 said:
Did you not read my response to your last post ?, type in 'monitor input lag' into google and after some research come back here and tell me that you need 'super human senses' to be effected by it, like I said in my post which you obviously ignored, some people are very sensitive to input lag, it's not their ****ing fault ffs, you can't understand unless you are one of those people, I am one of those people but I can accept becuase on a controller and it doesn't feel so bad, but I can defeintly see and feel it, on the PC using a mouse I an hypersensitive to input lag and unless my monitor has less than 45ms input I can't play an FPS on it.

Why on earth people have to be so rude on here is beyond me really, these guys have a valid point, why get so upset about, you don't feel it then fine, your one of the majority that isn't sensitive to input lag, go and enjoy the demo and think yourself lucky.

There are people in the minority in the world for everything. There are people who would die if they ate peanuts. They don't go on a crusade against peanuts.

The lag-affected people in this thread are, how do I put it, acting like little bitches.

As are you.
 
I have a question, has anyone tested Resistance 2, Gears 2, Halo 3, COD4 etc for input lag in the same way cakefoo did for Killzone 2? I'd be interested to see the results.

jett said:
Have you played KZ2? It's a non-event. I get headshots with ease. This shit has been insanely blown up out of proportion. During the beta nobody, _nobody_ complained or even noticed this "lag".

I honestly do think it's just yet another in a long chain of nit picking and anti propaganda against the game. It's not there hasn't been a fair share, with everything from bad textures, motion blur to hide bad textures/frame rate, bad AI, game will be rubbish because of GG track record, too linear, nothing new, not enough enemy variety and so on. This game has pretty much dealt with it all. I was wondering what the next "it" complaint would be once the demo or final game hit, I guess now I have my answer. It is funny though that as you mentioned, none of the hundreds in the BETA complained of any such thing.

Watch this space. My guess is that after the final game hits and most people have completed or played through the game (after the initial few days), this entire control and lag thing will be a non-issue that most people will laugh at. Just wait and see.


.
 
PepsimanVsJoe said:
This thread seems to go through almost daily title changes.
Depends of the mood of it. Though we are currently discussing everything in a very genital manner.

Question: is the "Warehouse roof Weapon" (I always forget the name) the only weapon that can decapitate the Helghast? (in the demo of course) I have to try that thing again, that thing is awesome, but to get the Helghast falling off is tricky, and then there is not much ammo left, so I never aimed for the head.
 
Mash said:
Fucking hell, I did caveat that. My point was that someone who's not used to noticing such delays won't understand why others who are find this an issue.

or maybe, just maybe, you need to play the game first before you talk about it? Just an hint.

I played Q3A for 3-4 years, instagib most of it (space map)... There are no issues with getting headshots in KZ2 and I notice no input lag. You can pretty much go through whole demo by doing headshots alone.
 
TTP said:
You mean the player is the brain controlling the virtual brain which controls the virtual body? So rather then pulling the trigger yourself, by pushing R1 you are instructing Sev's brain to do so.

So you have the time it takes for the player brain to send the "push R1" order to his finger, plus the time it takes for the finger to bend, plus the time it takes for the input to travel to the PS3, plus the time is takes for Sev's brain to register the order, plus the time it takes for Sev's brain signal to reach his finger, plus the time it takes for Sev's finger to bend over the trigger.

This is better than my Helghan atmosphere justification.

I'm editing my Wikipedia entry right now.

j/k N30RYU, no offense. ;)
I just find this delay talking funny.
:lol

Me too I think it controls great.
DenogginizerOS said:
Well, it bothers me and that shouldn't bother you. I am glad others enjoy it, but I am sad it bothers me.
And I feel bad for the people that can't get into this game because it's fucking amazing! I'd recommend trying it again a couple times, I too had trouble with the controls I kept selecting alternate 2 (cod style controls) but I ended up sticking with the default controls because it makes the cover system work way better.

Also try setting the X Axis Higher than the Y Axis. That helped for me too.

Seriously once I got used the controls and went back to COD4 I started to wish cod had the weightiness of KZ2. Especially just in the walking animation where KZ2 makes you feel like your actually controlling a person because of the way the screen moves up and down slightly . Then in call of duty the walking doesn't move the screen at all it's just stationary.
 
Hellraizer said:
Depends of the mood of it. Though we are currently discussing everything in a very genital manner.

Question: is the "Warehouse roof Weapon" (I always forget the name) the only weapon that can decapitate the Helghast? (in the demo of course) I have to try that thing again, that thing is awesome, but to get the Helghast falling off is tricky, and then there is not much ammo left, so I never aimed for the head.
I cook a grenade, then throw it above and just a bit behind his head so it explodes, pushing him off the roof.
 
The reviews for Killzone 2 are in!

[ http://www.killzone.com/kz/news.psml?kz_news_article=The+reviews+for+Killzone+2+are+in! ]

Old ?..

91 reviews , 92.5 average if I'm not mistaken ... EDGE not listed ...
 
Mash said:
Anyone who's played instagib on something like UT2K4 or Quake will know all too well that even the slightest delay in response is noticeable. I haven't played the demo yet, going to tomorrow but I can understand how some who are more sensitive to these things would be bugged by it. I guess I'll find out for myself whether the delay is an issue for this game, it's obviously slower than an instagib DM but it could still be a pain.

Yea I've not played the demo yet either, but I don't think Killzone is trying to be like either of these games.

I can't wait to try the game out. I'm sure I'll adapt or not even notice the controls at all. I expect games to be different from one another and people tend to nit-pick at anything anymore. Gaming really has changed!!

Have you played KZ2? It's a non-event. I get headshots with ease. This shit has been insanely blown up out of proportion. During the beta nobody, _nobody_ complained or even noticed this "lag".

I thought I read somewhere that the MP controls differently than SP. Is this true?
 
Dubbedinenglish said:
Being slightly divergent:
I was in the warehouse, just after going to the first floor and clearing the first wave before reinforcements. I take up position the lower level waiting to shoot the dude before he drops from the railing, and then one Hig runs through the doorway to railing so I start shooting. The Hig stops and retreats back to the doorway for cover, at that time I get pegged from his friend to my right so I turn and drop him. Then I turn back to doorway Hig, and no one is there so I look around the corner wondering wats goin on. Then from behind me in a deep, low voice I hear "I will tear you in two Vektan." I turn around and see doorway hig, who was on the same level melee in air as he pummeled me to death. :lol

The AI in this game really is phenomenal. I've played the demo numerous times and tried different routes. Each time the enemy reacts differently to how I "attack" the level. Truly impressive.
 
spwolf said:
or maybe, just maybe, you need to play the game first before you talk about it? Just an hint.

I played Q3A for 3-4 years, instagib most of it (space map)... There are no issues with getting headshots in KZ2 and I notice no input lag. You can pretty much go through whole demo by doing headshots alone.
q3dm16? =D

I played Q3 and UT99 for years as well, and as you said, I have no issues with KZ2's "lag" (I don't notice it as well).
 
spwolf said:
or maybe, just maybe, you need to play the game first before you talk about it? Just an hint.

I played Q3A for 3-4 years, instagib most of it (space map)... There are no issues with getting headshots in KZ2 and I notice no input lag. You can pretty much go through whole demo by doing headshots alone.

If I was commenting on the game then that would be fine but I wasn't. I was commenting on the issue of input lag and how some people are more sensitive than others. But if you think I somehow criticised your precious then please forgive me.


Cellbomber said:
Yea I've not played the demo yet either, but I don't think Killzone is trying to be like either of these games.

I can't wait to try the game out. I'm sure I'll adapt or not even notice the controls at all. I expect games to be different from one another and people tend to nit-pick at anything anymore. Gaming really has changed!!

No shit!

Anyway. Bailing out of this cesspool of a thread.
 
JB1981 said:
One of the more annoying aspects of that game. You literally could not jump over a fucking rail in that game ... instead you'd get stuck on geometry and get pelted by enemy fire - same shit happens in the multiplayer. I still have no idea WHY IG went with that design. KZ 2 gets the jumping just right imo.
I agree you can jump over every railing in the demo with ease I hated the fact that you couldn't jump over a railing in Resistance.

In the warehouse you can jump into the room through the window perfectly too :)
 
gantz85 said:
There are people in the minority in the world for everything. There are people who would die if they ate peanuts. They don't go on a crusade against peanuts.

The lag-affected people in this thread are, how do I put it, acting like little bitches.

As are you.


Yes, I'm acting like a bitch <rolleyes>, I'm trying to create a fair debate where everybody's point is heard and taken on board without the need to insult these people, or me for that matter, I'm fine with the controls, all I'm trying to say is that these people complaining about the input lag have a case becuase it is worse than most games, if your understand anything about input lag in the PC monitor industry you'll know that it is something that is not taken lightly, there have been threads bigger than this just discussing the input lag just on one particular model of monitor in the past, it is an issue for a large minority of people, and they have a right to voice their concerns.
 
EnthusiasTech said:
[ http://www.killzone.com/kz/news.psml?kz_news_article=The+reviews+for+Killzone+2+are+in! ]

Old ?..

91 reviews , 92.5 average if I'm not mistaken ... EDGE not listed ...
So 92.25

So if you were rounding to the nearest one, Edge's review actually had the power to drop it from 93 to 92.
 
rexor0717 said:
I cook a grenade, then throw it above and just a bit behind his head so it explodes, pushing him off the roof.
Never tried that method, something to remember for the next demo playthrough.

Oh and will there be a OST release? The music that I heard so far in this game is amazing. Want more.
 
Reminds me about the pixel counters. Trying to force problems down peoples throats that aren't there.

If they call it their opinion it's one thing. But a factual problem no.

Just as if I in a month or so writes about how KZ2 delay should be in every game because it feels right. It would be my opinion but these games wouldn't need to patch a delay in there to please me.
 
Man, Crysis is the only other shooter I can think of where even in a demo, you can find so many different ways to play one little area. This is probably mostly due to the ai but also the way the levels are setup. Just imagine the whole game, if all the levels have this kind of care put into them than its going to be really special.
 
antiloop said:
Reminds me about the pixel counters. Trying to force problems down peoples throats that aren't there.

If they call it their opinion it's one thing. But a factual problem no.

Just as if I in a month or so writes about how KZ2 delay should be in every game because it feels right. It would be my opinion but these games wouldn't need to patch a delay in there to please me.

People are looking forward to a game for more than two years. You can't blame them for being disappointed if a core mechanic like aiming doesn't work out for them.
 
So people with the retail game.

Remember the part when you're shooting enemies in an open building (after a carrier gets downed by an enemy RPG)...is there a red barrel to shoot? Because I've played a few builds of this game, and there was always a red barrel to blow up the whole building.

Now the building sets on fire bit by bit as you shoot...and then it blows up.

Did they take out the barrel to make it harder?
 
jett said:
Have you played KZ2? It's a non-event. I get headshots with ease. This shit has been insanely blown up out of proportion. During the beta nobody, _nobody_ complained or even noticed this "lag".
I was too occupied with the delayed deaths to notice! That and a lot of games ran like shit.
 
mrwilt said:
The AI in this game really is phenomenal. I've played the demo numerous times and tried different routes. Each time the enemy reacts differently to how I "attack" the level. Truly impressive.

Yeah. My favorite is in the warehouse when the dudes are talking below. Just jump right over the rail and try to get in the building instead of just shooting the obvious barrels etc... It's hectic as hell :)
 
I also noticed the delay, very jarring. It's real and it's fact, some see it, some don't. Much alike screen tearing some see, some don't. If u don't see it, good for u, for those that do, it's a problem.
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo
I don't like it. Not gamebreaking, specially since it's the same for everybody and it's regular, but it's a stupid decision IMO.
At least it provided some funny answers from the KZ2 defense force.


Omar Ismail said:
Potential Fact 3: There's only one type of grenade (there's only one type in the demo, don't know if there's more in the full game... one would hope)
I confirm that's wrong.

I am sure that I saw some electrical grenades in a vid.
 
WTF is going on here?, another title change? fuck I didn't even understand the last one........

1 WTF is this lag people talking about?, and making a video about it?, some peple need to get laid more often.
2 what other top shooters is killzone 2 on par with?, I'll love to give them a try if I haven't already.
3 thrillzone apologyst?, the game need no apologyst, awesome is awesome even if some people don't agree.
 
Mash said:
If I was commenting on the game then that would be fine but I wasn't. I was commenting on the issue of input lag and how some people are more sensitive than others. But if you think I somehow criticised your precious then please forgive me.




No shit!

Anyway. Bailing out of this cesspool of a thread.

yeah, problem is that you didnt play the game so you are assuming input lag exists... i dont notice it, and i was avid Q3A instagib player (i probably purchased Q3A like 5 times). In fact, Q3A was probably only game i played competitively and was really good.... no other fps's did i have time to properly play (for years at time, with clan is what I consider properly).
 
Technically speaking the real guns also have a lag from a point you press the trigger to Point of Ignition to the point where the barrell actually leaves the nozel.

:lol

"Eurkea Lag Explained"
 
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