WHOAguitarninja
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People have noticed it, and to some, the difference is annoying. For the record I don't have any problem with the controls other than the lag. I don't mind the acceleration one bit, or the general weight of everything (I actually like that quite a bit). And I don't have any trouble being accurate despite it, but the lag does bother me a bit, as it disconnects me from the game. Not enough to make me not like the game or anything, but it's there, and it's annoying.nib95 said:Seriously, have you fucking lost your mind? Or has trolling really come to complaining about a 1/7th of a second delay? Seriously....
If there really was any noticeable lag, don't you think one of the hundreds of BETA testers, journalists or QA testers would have mentioned it by now? Yes they would have. But this is just yet another example of certain people trying to nit pick or find anything to complain about. My honest feeling is that many can't admit they just aren't used to the controls or new aiming style, and want to try and blame it on something else. We're seeing droves of people coming back and saying "you know what, I was wrong about the controls" after giving the game some more time.
It's something that you get used to, and learn to compensate for. It's the same as when people were pulling ping times of 150-200 in Quake or CS before everyone had high speed internet. It's actually almost exactly the same. It applies to movement and aiming too, though, which is somewhat of a bigger problem as that is harder to adjust to than just firing delay. If input lag weren't an issue in regards to movement, id software would not have rewritten their netcode in the original Quake to change movement to a client side operation in order to reduce lag.
And they know it's there, they've talked about it on their official forums. It's always there in every game, it's just a bit longer in KZ2 than most, and I suspect, as I have stated before, it comes down to the way they set up their renderer. It's not a big issue, but for some people it is an issue.
But all this over a 1/6th, 1/7th second delay lol....wow. I wouldn't even be surprised if that split second delay is just the finger in the game pressing the trigger and nothing else.
It's not that because the finger in the game doesn't actually press the trigger. Try pulling the trigger when you're out of ammo.