KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Mash said:
Anyone who's played instagib on something like UT2K4 or Quake will know all too well that even the slightest delay in response is noticeable. I haven't played the demo yet, going to tomorrow but I can understand how some who are more sensitive to these things would be bugged by it. I guess I'll find out for myself whether the delay is an issue for this game, it's obviously slower than an instagib DM but it could still be a pain.
:lol
 
Thrakier said:
Sorry, but you notice that. It's quite a lot. There are some Samsung LCDs with about 100ms lag and gaming on them just doesn't feel right. A game like guitar hero would be unplayable with this kind of lag.

were they the first ones that ever came out? for the last 5 years they have been 10ms or less
 
Man the MG feels so awesome, you just mow down everything with it, your squad doesn't even have time to get pissed at you. :lol

And you know, I tried real hard to notice this lag. There's no lag for me. Sorry tardbuckets. The controls are pretty much perfect for me, aw snap. :o No shooter has ever been more satisfying than this one.
 
jett said:
Man the MG feels so awesome, you just mow down everything with it, your squad doesn't even have time to get pissed at you. :lol

And you know, I tried real hard to notice this lag. There's no lag for me. Sorry tardbuckets. The controls are pretty much perfect for me, aw snap. :o No shooter has ever been more satisfying than this one.
I shall do a test in the retail game folks. And let you know if there's lag in the shooting (lag in turning is not relevant imo...i have sensitivity turned up)
 
jett said:
Man the MG feels so awesome, you just mow down everything with it, your squad doesn't even have time to get pissed at you. :lol

And you know, I tried real hard to notice this lag. There's no lag for me. Sorry tardbuckets. The controls are pretty much perfect for me, aw snap. :o No shooter has ever been more satisfying than this one.

Agree......WTF is this lag people barking about?
 
I just picked up real triggers so the Standard two setting with default sensitivity is perfect...
Honestly I'm familiar with the PS3 controller so using R1 to fire is not a big deal, but I do like the bigger L2 is since you have to hold it for cover.

I still have not seen this input lag some are referring too and starting to think this could be sneak trolling to derail the thread...
 
SSM25 said:
WTF is going on here?, another title change? fuck I didn't even understand the last one........

1 WTF is this lag people talking about?, and making a video about it?, some peple need to get laid more often.
2 what other top shooters is killzone 2 on par with?, I'll love to give them a try if I haven't already.
3 thrillzone apologyst?, the game need no apologyst, awesome is awesome even if some people don't agree.

I hate quoting myself but I want some answers..........
 
cakefoo said:
Ok, I made a video and reported it to GG. It's time to stop saying the game has no delay. It's not a game breaker to me personally, as I fucking love the game and have played the demo at least 30 times... but delay and ignored inputs are serious problems.

http://www.youtube.com/watch?v=5yFa_EZORYo
definitive.
no denying it exists, just whether or not you actually prefer it because of the trade-offs it offers you. I think everyone knows where I stand.
 
SSM25 said:
I hate quoting myself but I want some answers..........

I think you already know the answer some people have minor gripes but will adjust and purchase the game and others have another agenda and just hating on the game period.
 
Holy shit...is this still about the minor (and well done IMO) input lag / acceleration from the dead zone effect that some people are having issue dealing with??

I have now played through the demo from every possible angle of approach, and have seen so many unique fire fights and AI tactics that I simply cannot bother with playing my 'old' FPS's...nothing feels right about them anymore....Screw you KZ2 for ruining my next 3 weeks of gaming.
 
SSM25 said:
Agree......WTF is this lag people barking about?

I guess it's because you start moving a little slower in KZ2 and then speed up. In other FPS games you always move at the same speed.

After playing the demo over and over again I played some R2 and it felt like I was controlling The Flash with a rifle.
 
Was shooting the first big boss guy...and for gods sake my teammate kept telling me to shoot him in the head...and I was failing. Then I finally got a good shot - the baddy was in the middle of saying "haha, my armour makes me strong..." i get him in the head and he says "Oh fuck!"

Made me laugh out loud.:lol
 
esuj34.jpg


This model is more eerie to me than any of the Helghasts O.O
 
spwolf said:
yeah, problem is that you didnt play the game so you are assuming input lag exists... i dont notice it, and i was avid Q3A instagib player (i probably purchased Q3A like 5 times). In fact, Q3A was probably only game i played competitively and was really good.... no other fps's did i have time to properly play (for years at time, with clan is what I consider properly).

I played Quakeworld for several years, a fast-paced and exceptionally responsive multiplayer FPS, and the input lag in Killzone 2 is there but truly negligible. Anyone sensitive to it should actually be able to adapt even more easily than those who aren't, since by seeing it they should be able to make a better visual adjustment.
 
JB1981 said:
Because the defense (from some, not all) is coming from people who have had prolonged exposure to and experience with the controls. Most of the people complaining about the delay are new to the mechanics and are basing their complaints on a 5 minute demo. I will concede that the game "feels" different from other shooters but I will not agree that it's some kind of inherent technical "flaw" with the game code. It's simply a matter of play style - you either get it or you don't. Maybe the game will simply NEVER click with the people who don't like the way it controls.

Oh well, there are other games.
That's what some of us have been saying all along and people are forgetting that's what gg said as well. Kz2's game mechanic was a design choice just like cod4's arcade feel was a design choice. Most of the folks in here don't have much issue with the way game controls/plays. Granted some may have legitmate gripes with the way game controls but there are quite a bit of the usual suspects trying to turn this into a bigger issue than it actually is and that has pretty much turned this thread into yet another console war thread.

I've played through the demo several times already to see if I can notice this lag issue and it's just not there for me. I don't exactly play many shooters but I have resistance, cod4, gow2, etc and I didn't have any trouble playing kz2. Quite a few of us have indicated that folks who are genuinely struggling with kz2's control are most likely those who have been so accostumed to certain play style that they can't adjust to kz2's game play or aren't willing to change their style just to play kz2. Those aforementioned people are in the minority and I just don't think gg is going to change the way kz2 plays just to accommodate them nor should they.
 
lowrider007 said:
Yes, cakefoo also did the same test with Resistance2, HERE
Ah ok, cool, thanks for the link! :)

It might be some controller lag in Killzone 2 indeed, but reading some of the other replies here it doesnt seem to be anything that ruins the game. I have played through the Killzone 2 maybe 4-5 times and i didnt notice (or think about it at least) controller lag, but i will play the Killzone 2 demo again when i get home :)
 
Rapping Granny said:
:lol :lol WOW FUCK MEEEEEEEEEEE!!

At the beggining, he knows that he's nitpicking, " this is me trying to find the lag...shoots couple of rounds.... there is no lag but if you look closely and can slow down time while you play this game, you can experience it"

:lol :lol wow seriously.

input lag does exists,whether you see it or not. it is easily noticeable. personally i don't care because it's great game. i already order it on amazan and i can't wait to play it.
 
SSM25 said:
Ye, as long as the game works and play great i dont think it matters if there are any controller lag. I havnt noticed it myself in the Killzone 2 demo before i read about it in this thread.

By the way, that is a cool article from planetxbox360.com that you posted here, i am really looking forward to get my hands on Killzone 2 myself! I will buy Killzone 2 the same they the game comes out for sale (unless something comes in the way that stops me from buying it on the release date), there is no doubt about that! :)
 
My only comment for that video (in terms of critisism) is that you really shouldn't be 'flicking' the sticks. No one does that for a console FPS and expects it to work, if you want a slight ajustment, make a slight full smove movement with the stick, it's pretty simple. For the life of me I can't understand why someone would flick the sticks in the first place, especially when it's confirmed to be unreliable.
 
Soooooooooooo here is another review

Wonderwallweb Review Killzone 2 9.5/10


Killzone 2 is without a doubt one of the most impressive games I have played on the Playstation 3 to date, it seeps action from every angle and makes you question whether you are actually in the middle of a war zone thanks to it’s stunning effects and sound. If you want eye popping, pant wetting action then this is most certainly the game for you. The Helghast are waiting, are you up to the challenge?

http://wonderwallweb.com/article-578-Killzone-2.html
 
yaser imran virk said:
input lag does exists,whether you see it or not. it is easily noticeable. personally i don't care because it's great game. i already order it on amazan and i can't wait to play it.

If that's the case STFU about it...
 
I just realised where this "lag" talk first originated. Or at least when I first heard about it. Not a person who reviewed the game, nor from any of the hundreds in the BETA, nope...dya know where I first heard it? From that idiot on the Gamespot preview video. The one who also said the graphics in the game were merely "above average", that the game controlled like "molasses" and that the character models were the "worst since Oblivion."
 
The input lag exists, I can attest to it.

But, any of you so-called "gamers" should take no more than 5 minutes to adjust to it. for fuck's sake, it's not a twitch shooter. we will never know whether or not the game would be better with the lag removed.

edit: actually the lag WAS mentioned in earlier previews, but they didn't go through the trouble of specifying; they just said it controlled sluggishly.
 
cakefoo said:
The menus have the same lag, so what's the weightiness there? And the menu lag is actually distracting too. Sometimes I'm tapping up up up to get to a selection, and the delay will cause me to think I'm on the previous selection and I'll hit up one too many times. I don't have that problem of pressing a direction too many times on the XMB, which has only 1 frame of delay. Laugh all you want. I'm not about to cancel my preorder over it, but I'm telling you it's a core fucking mechanic in computer interfacing, and people's brains are turning to mush these days because they've built up such a tolerance to their laggy wireless mice and cheap LCD monitors.
You should at the very least test something like Resistance or some other 30 FPS game. According to this article, what you've found is not that unusual at all for a 30FPS game.

http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1

He's saying that GTA4 had 12 frames of response time for shooting for example, although he was recording everything in 60FPS. You also have to subtract the frame lag from the TV (which for your TV is probably 2/60 if your video is recorded in 30FPS and you see one frame lag there)

If my math is not wrong, this puts KZ2's delay response time right in line with all other 30FPS games. 5 frames of delay on a 30FPS video = 10/60, minus 2/60 for the TV lag, equals 8/60. Someone please correct if I'm wrong.

I don't really care to be honest, as I absolutely love the controls in this game, but I think this delay response time that's inherent to all 30FPS games, combined with acceleration curve the game has for aiming etc. is what makes it more noticeable for some people.
 
Blablurn said:
what a crazy feeling. the game is two week away and my hype is away. i fucking finished it today. holy shit.

No hype for MP!? Hm. Too much hype is never good btw. - the best games I played were those were I had no hype at all and was positivly surprised all the time.^^
 
I think GG has done a great job bending over backwards fixing every little thing people whined about during development, but they should never have responded to this.
 
Thrakier said:
No hype for MP!? Hm. Too much hype is never good btw. - the best games I played were those were I had no hype at all and was positivly surprised all the time.^^

i'm really pumped for the mp. i'mlooking forward to it. played some matches against bots but i want some fucking human opponents!
 
Since the demo was on EASY mode and the enemies take less bullets, does that mean with higher difficulty levels, the animations will change when you unload on them? Like, on Veteran, will shooting the enemies look more like E3 07? Im wondering if they will react to each bullet or just do the same animation that is in the demo but not drop as quickly.
 
nib95 said:
I just realised where this "lag" talk first originated. Or at least when I first heard about it. Not a person who reviewed the game, nor from any of the hundreds in the BETA, nope...dya know where I first heard it? From that idiot on the Gamespot preview video. The one who also said the graphics in the game were merely "above average", that the game controlled like "molasses" and that the character models were the "worst since Oblivion."
Seger Bots ASSEMBLE!
 
nib95 said:
the character models were the "worst since Oblivion."

lol, just saw that in the video! It's amazing how those guy says something like that and in the same moment they show those awesome cut-scene sequence in the desert with those brilliant characters and lighting and dust and all that shit. XD What a joke, really, Gamespot can haz review by themselfs, do not want. XD
 
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