KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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PistolGrip said:
Why cant reviewers just say Killzone is the best looking console shooter til date? why do they such a hard time saying this? I'm so tired of the PS3 thrown in there when its obviously not needed.
They're either trying to be diplomatic, which is like saying they're trying not to hurt feelings with their opinion, which is stupid. Or it's someone who doesn't want to swallow their pride and admit Killzone has accomplished technical superiority on consoles, so they add the caveat "on PS3," even though that statement is pretty much giving it equal praise anyway.

There's also the third option where they do indeed believe there are better looking games on Xbox, in which case, they're simply in denial.
 
Loudninja said:
:lol I killed a Helghast and one of them yell " you disgrace me"

The best one in the demo must be "Fuck me!" I've only heard it once, and it was hilarious. :lol Anyone else notice a weird bug in the demo where a helghast continues screaming long after, you know, dying? I think it only happens when they die in an explosion. It's not one seriously prolonged scream, it's like it starts playing other "Helghast scream" clips after the first one.
 
Having played the demo I can understand complaints about the controls, but I really can't understand any other complaint that might be leveled. Saying it's generic is ridiculous at this point, everything is generic, there's no way to leverage that complaint against Killzone without leveraging it against pretty much every shooter around.

I'm not qualified to speak to the multiplayer but damn do the videos and write ups on it look hot.
 
PistolGrip said:
Why cant reviewers just say Killzone is the best looking console shooter til date? why do they such a hard time saying this? I'm so tired of the PS3 thrown in there when its obviously not needed.

I said it :)

Its like every game is on DVD, and Killzone 2 is on BluRay. Ridiculous visuals, I think GG made a deal with the devil.
 
McLovin said:
Anyone ever get a Helghast saying, "A present for you", after throwing you a grenade? Only happened to me once.
One Helghast yelled "Catch Vekatan!" and I put a stupid grin on my face and said "This isn't CoD4".
 
Feel like I'mvery late, but FINALLY played the demo. Maybe it is because I don't play FPS alot, but the controls and weight of everything was fine. I didn't feel any of this input lag and loved the first person cover. Tried to get used to the default controls but the COD4 in me won out. Graphics didn't wow me because of all the videos out there. Perhaps when I get a chance to play on the XBR5. Week 1 for sure if not week after.
 
Dever said:
The best one in the demo must be "Fuck me!" I've only heard it once, and it was hilarious. :lol Anyone else notice a weird bug in the demo where a helghast continues screaming long after, you know, dying? I think it only happens when they die in an explosion. It's not one seriously prolonged scream, it's like it starts playing other "Helghast scream" clips after the first one.

I have witnessed this. I thought there was one more lying around but i did not find anything.
 
Rapping Granny said:
1-402.jpg


AWESOME!
One of my best friends (xbot 100%) came to my house and he played the KILLZONE 2 demo. He was quiet while playing, then he said: "there's no chainsaw?!". We looked at each other and laughed.
I'll show him this pic. :lol
right click/save as
 
Dever said:
The best one in the demo must be "Fuck me!" I've only heard it once, and it was hilarious. :lol Anyone else notice a weird bug in the demo where a helghast continues screaming long after, you know, dying? I think it only happens when they die in an explosion. It's not one seriously prolonged scream, it's like it starts playing other "Helghast scream" clips after the first one.

I was amazed when i was in the warehouse, the teamate chucks a gernade at the last helghast and he actually says "Oh fuck!" and jumps out of the way. Lands by a railing that isnt very high, so he sits propped up on it for cover. I start shooting and he butt scoots over a few times, where I fiiinnally am able to pop off a head shot.
 
Alright!

Here it is.

I'm at the third chapter, I believe, and so far it's been good. I'll divide my impressions up in subheadings for all you lazy gimps. I'll keep it as spoiler free as possible, but there may be some in here, so take note. I've only played the three first chapters so far:

Gameplay:

Very, very linear, but really intense. This game never lets up, and I don't know if that is such a good thing yet. The battle fatigue was getting to me, and I had to take a break, which I don't normally do when getting a new game that I've been excited about. Although, I'm a little tired, and it's midnight here, so don't get too worried about this.

You've all played the demo, you know how it works. I started out with Alt 2 controller configuration, but ended up back on Standard 1. The reason for this is that you basically need to use the cover system after the initial demo stuff. Guerilla have been really smart about enemy placement, and there is really no safe place to hide, as the enemy is constant changing position.

I thought I had the game figured out by now, but around 40 minutes in, he game instroduces a new type of Helghast soldier that will rush you with his SMG, and this pretty much upped the experience to the next level. This really forces you to participate in the battle, even though your comrades do a pretty good job taking out the Red Eyes by themselves. I would go as far and say that without these SMG guys, the game wouldn't be as good. It's such a small part, but integral to keeping the flow of the gunplay going.

The pacing suffers from the same type of linear shooter issues that plague everything from Gears to COD, in that everything feels very 'trigger based'. I had an issue where one of the enemies was hiding behind a canister, and I couldn't spot him. It was taking like ten minutes to find him, and the instant I shot him, some guy opened the door so I could continue moving on. It felt pretty forced, and there have been several moments like these throughout the three chapters I've played so far.

However, it mostly feels like a well flowing experience. I especially like how you find split up ISA teams around, who climb down from ladders, over fences etc. to join you. The animation and presentation here is very well done, and it feels very natural, as opposed to Gears of War, that always introduces new characters through some over-the-top cutscene.

I mention Gears a lot, because it's obvious that Guerilla took a lot from Epic in the making of this game. However, the cover-system does not work half as good, and it has resulted in a few nasty situations so far. The problem is that there are a lot of stuff you can't take cover behind. You obviously duck, and stay out of sight, but you can't use the pop-out feature, and this basically just makes you a sitting duck. Never the less, it's useful, and I think it's more important that it's easy to get out of cover, considering there are enemies that rush at you.

Speaking of, a thing that annoyed me was the melee. Taking a rocket straight to the face (yes, this actually happened) left me with a slightly red screen. Taking the butt of a gun in my chest left me dead. It's nothing huge, but me and my girlfriend got a good laugh out of that.

Guns feel incredible, even though I don't have a DS3 (still rocking the SixAxis). The input lag seems to be in the retain version as well, but it doesn't really bother me that much, just letting you guys know.

Graphics, audio, and presentation:

After being slightly disappointed with the noisy picture on my TV, the graphics have grown on me a lot. The effects are incredible, and everything comes together really well. Some of the textures aren't that hot, and there are aliasing issues, dithered shadows, and clearly visible LOD pop-in at times. Do I care? Not really. Just enough to let you guys know. I will say that this is the best looking game I have ever played on consoles, despite these issues. I think that says a lot about the overall image quality, and the work that Guerilla have put in both technically and artistically. Framerate is really solid, and you only notice drops in some of the in-game cutscenes, which don't really bother me.

The best part of the presentation is the lighting, which is the best I have ever seen. They really pimp the tech, and they do it with style. Nothing feels flashy or over the top. It's probably the best use of HDR I have seen, as well. I love dynamic shadows. I absolutely love them. I wish every weapon had a flashlight so I could run around with shadows dancing in front of me. I've been told the shotgun let's me do this, but so far I've only had access to one ISA weapon, and a couple of Helghast weapons, none with a flashlight attached :(

You've all seen the demo, you know how good it looks, so I won't dwell on that. However, I will point out that the sound is absolutely incredible. I work with music and sound procution on a daily basis, and I rarely get impressed by game audio. Not since Bioshock or Dead Space has a game sounded this good. It's not only punch and power, but the game manages to have an orchestra of war sounds with a shitload of identity; a testament to the sound design over at Guerilla. I've never heard anything like it.

Conclusion:

I came into the demo expecting great graphics, but poor gameplay, and found myself thinking the opposite. Having played the full game, I really like both. It's not the best shooter I have ever played, but it is the best type of this game, by far. Linear war simulators, realistic or futuristic, never really have an impact on me, but Killzone 2 has managed to sway me in a positive way. I haven't tried he multiplayer yet, but I will get back to you on that. As far as the Campaign, I played on the medium setting, and I wasn't really challenged. Could this change? Of course, I'm still quite early. I hope the game opens up a bit, as it feels kinda cramped as of now. Luckily, the core gameplay experience is there, and they nailed it. Shooting guys feel amazing, and for a game that is just that for ten hours, it better be. I really look forward to continue playing after work tomorrow, and I'll happily answer questions for an hour or so if you guys want that now.
 
Finished the campaign in almost 9 hours on the veteran difficulty, some brief thoughts:

- Best graphics in almost every aspect.
- Best A.I ever.
- Fantastic weapons.
- Great level design.
- Great main theme but a forgettable soundtrack as a whole.
- Uninspired world and story.

Best FPS campaign since HL2, and I've played them all. :D
 
Dibbz said:
I thought that was a joke but nope the score is real. Bloody hell one decimal place is fucked up enough but they have a scoring system up to 2 decimal places?!? Most retarded system ever.

BTW I'm not ranting that it got an eight but rather the scoring system of that site.


Thats how they get down
 
PistolGrip said:
Why cant reviewers just say Killzone is the best looking console shooter til date? why do they such a hard time saying this? I'm so tired of the PS3 thrown in there when its obviously not needed.

Does it make you really really angry? Almost into a RAGE?
 
belvedere said:
So where's the fuckwild marketing blitz for this?

Next week maybe?

it's not coming, this is Sony we're talking about. a "marketing blitz" to Sony is a couple of 30 second TV commercials on the week of release. Look at how MS marketed the original Gears and compare to to what Sony is doing with KZ2, it's crazy how little Sony does in comparison.
 
L0st Id3ntity said:
Finished the campaign in almost 9 hours on the veteran difficulty, some brief thoughts:

- Best graphics in almost every aspect.
- Best A.I ever.
- Fantastic weapons.
- Great level design.
- Great main theme but a forgettable soundtrack as a whole.
- Uninspired world and story.

Best FPS campaign since HL2, and I've played them all. :D

Really?
 
macksplack said:
Thanks truant appreciate your impressions more so than reviews, i hope you give us a review when you finish the game.

Thanks. I will post a full review once I've finished the game. I'm betting it will be up this week.
 
L0st Id3ntity said:
Finished the campaign in almost 9 hours on the veteran difficulty, some brief thoughts:

- Best graphics in almost every aspect.
- Best A.I ever.
- Fantastic weapons.
- Great level design.
- Great main theme but a forgettable soundtrack as a whole.
- Uninspired world and story.

Best FPS campaign since HL2, and I've played them all. :D


I'm curious if the demo released is the same build as the final game.
Just want to know if the textures or visuals are even better in the retail build?
 
NameIess said:
I'm curious if the demo released is the same build as the final game.
Just want to know if the textures or visuals are even better in the retail build?

Nope, they look the same to me. It felt a little smoother, framerate wise, but it's probably just my imagination.
 
mintylurb said:
Indeed. This game seems to be chock full of little details like that. I still don't think it's the best looking console game due to some texture/frame rate issues but that's just me.
ooh when did you get your copy?
 
RoboPlato said:
Nice write up, Truant. That quality of impressions coming from someone who isn't a big shooter fan bodes really well.

Agree. Like I said earlier, I've become numb to the graphics having seen so many HD videos. Can't wait to experience the audio in all its glory.
 
matticus said:
Killzone2_headshot_small.jpg


Blew the guy's head off as he was climbing over the railing. His arm got stuck and he hung there ... decapitated. :D

Same thing happened to me at the beggining, right when you round the corner and the helghasts are shooting yor teamates I threw a grenade and one fell forward.

His leg was stuck :lol

You win since yours was decapitated though. :D
 
Raist said:
I didn't say it was good memories :p

The dude is scary as hell and the bear is basically pedobear's ancestor.

Seriously, I can't believe I've enjoyed this ;)
BONNE NUIT LES PETITS! :lol
 
This is the one game that I feel that the enemies are celebrated more than the heroes. Look at any KZ2 poster, picture, or artpiece, and it's usually of the Helghan army. It's not a complaint, it's just a general observation. Kind of cool.
 
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